Try handle player skins better
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@ -210,10 +210,12 @@ public class PacketHandlerSpawn implements IPacketHandler {
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spawnPlayer.getIntegers().write(0, entityId); // Id
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spawnPlayer.getIntegers().write(0, entityId); // Id
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spawnPlayer.getModifier().write(1, spawnProfile.getUUID());
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spawnPlayer.getModifier().write(1, spawnProfile.getUUID());
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boolean spawnFarAway = observer == disguisedEntity ||
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double dist = observer.getLocation().distanceSquared(disguisedEntity.getLocation());
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observer.getLocation().distanceSquared(disguisedEntity.getLocation()) >
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observer.getLocation().add(observer.getLocation().getDirection())
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// If self disguise, or further than 64 blocks, or not in front of entity
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.distanceSquared(disguisedEntity.getLocation());
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boolean spawnFarAway = observer == disguisedEntity || dist > (64 * 64) ||
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(observer.getLocation().add(observer.getLocation().getDirection().normalize())
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.distanceSquared(disguisedEntity.getLocation()) - dist) < 0.3;
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skin.setSleepPackets(!spawnFarAway);
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skin.setSleepPackets(!spawnFarAway);
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