Try handle player skins better
This commit is contained in:
		| @@ -210,10 +210,12 @@ public class PacketHandlerSpawn implements IPacketHandler { | ||||
|             spawnPlayer.getIntegers().write(0, entityId); // Id | ||||
|             spawnPlayer.getModifier().write(1, spawnProfile.getUUID()); | ||||
|  | ||||
|             boolean spawnFarAway = observer == disguisedEntity || | ||||
|                     observer.getLocation().distanceSquared(disguisedEntity.getLocation()) > | ||||
|                             observer.getLocation().add(observer.getLocation().getDirection()) | ||||
|                                     .distanceSquared(disguisedEntity.getLocation()); | ||||
|             double dist = observer.getLocation().distanceSquared(disguisedEntity.getLocation()); | ||||
|  | ||||
|             // If self disguise, or further than 64 blocks, or not in front of entity | ||||
|             boolean spawnFarAway = observer == disguisedEntity || dist > (64 * 64) || | ||||
|                     (observer.getLocation().add(observer.getLocation().getDirection().normalize()) | ||||
|                             .distanceSquared(disguisedEntity.getLocation()) - dist) < 0.3; | ||||
|  | ||||
|             skin.setSleepPackets(!spawnFarAway); | ||||
|  | ||||
|   | ||||
		Reference in New Issue
	
	Block a user