Shade and repackage the adventure text library. I hate how it inflates the jar by 300kb
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@@ -219,6 +219,11 @@ public class DisguiseUtilities {
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}
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}
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/**
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* This should return true every single time, except for when ProtocolLib isn't updated for AdventureComponentConverter
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*
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* The reason being is that we shade the adventure text library in the plugin
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*/
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public static boolean hasAdventureTextSupport() {
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if (adventureTextSupport == null) {
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try {
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