Update config.yml
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@ -76,6 +76,8 @@ SaveDisguises:
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# ARMORSTANDS - Names are limited to 256 chars, uses a mix of armorstands and teams to do this. Slightly hacky.
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# ARMORSTANDS - Names are limited to 256 chars, uses a mix of armorstands and teams to do this. Slightly hacky.
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# Downside of armorstand names is that there's a chance of it becoming desynced from the player disguise
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# Downside of armorstand names is that there's a chance of it becoming desynced from the player disguise
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# And names will always display even if the entity is invisible using potion effects
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# And names will always display even if the entity is invisible using potion effects
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# With ArmorStands & the Premium version, you can also use multiple lines in the nametag, use \n as a seperator.
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# Read the next option for more information.
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PlayerNames: TEAMS
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PlayerNames: TEAMS
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# If doing ARMORSTANDS in the above option, should CustomNames be overridden to use armorstands too?
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# If doing ARMORSTANDS in the above option, should CustomNames be overridden to use armorstands too?
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@ -347,4 +349,4 @@ PacketsEnabled:
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# Added to support a Chinese Minecraft Server which uses their own skin server unless the UUID is not version 4.
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# Added to support a Chinese Minecraft Server which uses their own skin server unless the UUID is not version 4.
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# Changing this from 4 to say, 3. Means their server will fetch skins from Mojang instead.
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# Changing this from 4 to say, 3. Means their server will fetch skins from Mojang instead.
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UUIDVersion: 4
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UUIDVersion: 4
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