Add fall sounds for things that shouldn't fall
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@ -8,13 +8,15 @@ import org.bukkit.craftbukkit.v1_6_R2.CraftSound;
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public enum DisguiseSound {
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BAT(Sound.BAT_HURT, null, Sound.BAT_DEATH, Sound.BAT_IDLE, Sound.BAT_LOOP, Sound.BAT_TAKEOFF),
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BAT(Sound.BAT_HURT, null, Sound.BAT_DEATH, Sound.BAT_IDLE, Sound.BAT_LOOP, Sound.BAT_TAKEOFF, Sound.FALL_BIG,
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Sound.FALL_SMALL),
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BLAZE(Sound.BLAZE_HIT, null, Sound.BLAZE_DEATH, Sound.BLAZE_BREATH),
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BLAZE(Sound.BLAZE_HIT, null, Sound.BLAZE_DEATH, Sound.BLAZE_BREATH, Sound.FALL_BIG, Sound.FALL_SMALL),
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CAVE_SPIDER(Sound.SPIDER_IDLE, Sound.SPIDER_WALK, Sound.SPIDER_DEATH, Sound.SPIDER_IDLE),
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CHICKEN(Sound.CHICKEN_HURT, Sound.CHICKEN_WALK, Sound.CHICKEN_HURT, Sound.CHICKEN_IDLE, Sound.CHICKEN_EGG_POP),
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CHICKEN(Sound.CHICKEN_HURT, Sound.CHICKEN_WALK, Sound.CHICKEN_HURT, Sound.CHICKEN_IDLE, Sound.CHICKEN_EGG_POP,
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Sound.FALL_BIG, Sound.FALL_SMALL),
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COW(Sound.COW_HURT, Sound.COW_WALK, Sound.COW_HURT, Sound.COW_IDLE),
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@ -22,13 +24,14 @@ public enum DisguiseSound {
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DONKEY("mob.horse.donkey.hit", Sound.STEP_GRASS, "mob.horse.donkey.death", "mob.horse.donkey.idle"),
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ENDER_DRAGON(Sound.ENDERDRAGON_HIT, null, Sound.ENDERDRAGON_DEATH, Sound.ENDERDRAGON_GROWL, Sound.ENDERDRAGON_WINGS),
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ENDER_DRAGON(Sound.ENDERDRAGON_HIT, null, Sound.ENDERDRAGON_DEATH, Sound.ENDERDRAGON_GROWL, Sound.ENDERDRAGON_WINGS,
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Sound.FALL_BIG, Sound.FALL_SMALL),
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ENDERMAN(Sound.ENDERMAN_HIT, Sound.STEP_GRASS, Sound.ENDERMAN_DEATH, Sound.ENDERMAN_IDLE, Sound.ENDERMAN_STARE,
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Sound.ENDERMAN_TELEPORT, Sound.ENDERMAN_SCREAM),
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GHAST(Sound.GHAST_SCREAM, null, Sound.GHAST_DEATH, Sound.GHAST_MOAN, Sound.GHAST_CHARGE, Sound.GHAST_FIREBALL,
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Sound.GHAST_SCREAM2),
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Sound.GHAST_SCREAM2, Sound.FALL_BIG, Sound.FALL_SMALL),
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GIANT(Sound.HURT_FLESH, Sound.STEP_GRASS, null, null),
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@ -73,7 +76,8 @@ public enum DisguiseSound {
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WITCH("mob.witch.hurt", null, "mob.witch.death", "mob.witch.idle"),
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WITHER(Sound.WITHER_HURT, null, Sound.WITHER_DEATH, Sound.WITHER_IDLE, Sound.WITHER_SHOOT, Sound.WITHER_SPAWN),
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WITHER(Sound.WITHER_HURT, null, Sound.WITHER_DEATH, Sound.WITHER_IDLE, Sound.WITHER_SHOOT, Sound.WITHER_SPAWN,
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Sound.FALL_BIG, Sound.FALL_SMALL),
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WITHER_SKELETON(Sound.SKELETON_HURT, Sound.SKELETON_WALK, Sound.SKELETON_DEATH, Sound.SKELETON_IDLE),
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