Redid existing disguise commands to make em prettier
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@@ -26,7 +26,7 @@ public class DisguiseCommand implements CommandExecutor {
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if (sender.hasPermission("libsdisguises.disguise." + name))
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names.add(name);
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}
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Collections.sort(names);
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Collections.sort(names, String.CASE_INSENSITIVE_ORDER);
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return names;
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}
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@@ -37,7 +37,7 @@ public class DisguiseCommand implements CommandExecutor {
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if (!sender.hasPermission("libsdisguises.disguise." + name))
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names.add(name);
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}
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Collections.sort(names);
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Collections.sort(names, String.CASE_INSENSITIVE_ORDER);
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return names;
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}
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@@ -52,96 +52,120 @@ public class DisguiseCommand implements CommandExecutor {
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@Override
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public boolean onCommand(CommandSender sender, Command cmd, String label, String[] args) {
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Player p = (Player) sender;
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if (args.length == 0) {
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ArrayList<String> names = allowedDisguises(sender);
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ArrayList<String> otherNames = forbiddenDisguises(sender);
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if (names.size() > 0) {
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sender.sendMessage(ChatColor.RED + "You can use the disguises: " + ChatColor.GREEN
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+ StringUtils.join(names, ChatColor.RED + ", " + ChatColor.GREEN));
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if (otherNames.size() > 0) {
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sender.sendMessage(ChatColor.RED + "Other disguises: " + ChatColor.GREEN
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+ StringUtils.join(names, ChatColor.RED + ", " + ChatColor.GREEN));
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}
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} else
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sender.sendMessage(ChatColor.RED + "You do not have permission to use this command.");
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} else if (args[0].equalsIgnoreCase("undiguise") || args[0].equalsIgnoreCase("undis") || args[0].equalsIgnoreCase("un")) {
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if (sender.hasPermission("libsdisguises.undisguise")) {
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if (DisguiseAPI.isDisguised(p.getName())) {
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DisguiseAPI.undisguiseToAll(p);
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sender.sendMessage(ChatColor.RED + "You are no longer disguised");
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} else
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sender.sendMessage(ChatColor.RED + "You are not disguised!");
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} else
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sender.sendMessage(ChatColor.RED + "You do not have permission to use this command.");
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} else if (args[0].equalsIgnoreCase("player")) {
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if (sender.hasPermission("libsdisguises.disguise.player")) {
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if (args.length > 1) {
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String name = ChatColor.translateAlternateColorCodes('&',
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StringUtils.join(args, " ").substring(args[0].length() + 1));
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PlayerDisguise disguise = new PlayerDisguise(name);
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DisguiseAPI.disguiseToAll(p, disguise);
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sender.sendMessage(ChatColor.RED + "Now disguised as the player '" + ChatColor.GREEN + name + ChatColor.RESET
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+ ChatColor.RED + "'");
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} else
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sender.sendMessage(ChatColor.RED + "You need to provide a player name");
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} else {
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sender.sendMessage(ChatColor.RED + "You do not have permission to use this command");
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}
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} else {
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if (allowedDisguises(sender).size() == 0) {
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sender.sendMessage(ChatColor.RED + "You do not have permission to use this command.");
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return true;
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}
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DisguiseType type;
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try {
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type = DisguiseType.valueOf(args[0].toUpperCase());
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} catch (Exception ex) {
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sender.sendMessage(ChatColor.RED + "Failed to find disguise: " + ChatColor.GREEN + args[0]
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+ "\n/disguise player <Name>\n/disguise <Mob Name>\n/disguise undisguise/un/undis\n/undisguise");
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return true;
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}
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if (sender.hasPermission("libsdisguises.disguise." + type.name().toLowerCase())) {
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Object args1 = true;
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if (type.isMisc())
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args1 = -1;
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int args2 = -1;
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if (args.length > 1) {
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if (type.isMob()) {
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if (args[1].equalsIgnoreCase("true")) {
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args1 = false;
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} else if (!args[1].equalsIgnoreCase("false")) {
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sender.sendMessage(ChatColor.RED + "Set baby: " + ChatColor.GREEN + args[1] + ChatColor.RED
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+ " - Thats not true or false..");
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if (sender.getName().equals("CONSOLE")) {
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sender.sendMessage(ChatColor.RED + "You may not use this command from the console!");
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return true;
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}
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// What disguises can he use
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ArrayList<String> allowedDisguises = allowedDisguises(sender);
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// If he owns at least one disguise
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if (allowedDisguises.size() > 0) {
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// Get his forbidden disguises (Disguises he can't use) for later use
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ArrayList<String> forbiddenDisguises = forbiddenDisguises(sender);
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// If he is attempting to do something
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if (args.length > 0) {
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// If he owns the disguise
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if (allowedDisguises.contains(args[0].toLowerCase())) {
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Disguise disguise = null;
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// Time to start constructing the disguise.
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// We will need to check between all 3 kinds of disguises
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if (args[0].equalsIgnoreCase("player")) {// If he is doing a player disguise
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if (args.length == 1) {
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// He needs to give the player name
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sender.sendMessage(ChatColor.RED + "Error! You need to give a player name!");
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return true;
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}
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} else if (type.isMisc()) {
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if (isNumeric(args[1])) {
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args1 = Integer.parseInt(args[1]);
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} else {
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sender.sendMessage(ChatColor.RED + args[1] + " is not a number");
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return true;
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// Construct the player disguise
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disguise = new PlayerDisguise(ChatColor.translateAlternateColorCodes('&', args[1]));
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}
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if (args.length > 2)
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if (isNumeric(args[2])) {
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args2 = Integer.parseInt(args[2]);
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} else {
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sender.sendMessage(ChatColor.RED + args[2] + " is not a number");
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return true;
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} else {
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// Grab the disguise type so we know what constructor to use
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DisguiseType disguiseType = DisguiseType.valueOf(args[0].toUpperCase());
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if (disguiseType.isMob()) { // Its a mob, use the mob constructor
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boolean adult = true;
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if (args.length > 1) {
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// Seems they want to make this a baby disguise!
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if (!args[1].equalsIgnoreCase("false") && !args[1].equalsIgnoreCase("true")) {
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sender.sendMessage(ChatColor.RED + "Error! " + ChatColor.GREEN + args[1] + ChatColor.RED
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+ " isn't true or false!");
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return true;
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}
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adult = args[1].equalsIgnoreCase("false");
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}
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disguise = new MobDisguise(disguiseType, adult);
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} else if (disguiseType.isMisc()) {
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// Its a misc, we are going to use the MiscDisguise constructor.
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int miscId = -1;
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int miscData = -1;
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if (args.length > 1) {
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// They have defined more arguements!
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// If the first arg is a number
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if (isNumeric(args[1])) {
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miscId = Integer.parseInt(args[1]);
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} else {
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// Send them a error
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sender.sendMessage(ChatColor.RED + "Error! " + ChatColor.GREEN + args[1] + ChatColor.RED
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+ " is not a number!");
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return true;
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}
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// If they also defined a data value
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if (args.length > 2) {
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if (isNumeric(args[1])) {
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miscData = Integer.parseInt(args[2]);
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} else {
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// Send them a error
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sender.sendMessage(ChatColor.RED + "Error! " + ChatColor.GREEN + args[2] + ChatColor.RED
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+ " is not a number!");
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return true;
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}
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}
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}
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// Construct the disguise
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disguise = new MiscDisguise(disguiseType, true, miscId, miscData);
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}
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}
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// Alright. We've constructed our disguise.
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// Time to use it!
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DisguiseAPI.disguiseToAll((Player) sender, disguise);
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sender.sendMessage(ChatColor.RED + "Successfully disguised as a " + toReadable(disguise.getType().name())
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+ "!");
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} else {
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// He doesn't. Either tell him its incorrect or he isn't allowed to use it
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if (forbiddenDisguises.contains(args[0].toLowerCase())) {
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// He isn't allowed to use it..
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sender.sendMessage(ChatColor.RED + "You are forbidden to use this disguise!");
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} else {
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sender.sendMessage(ChatColor.RED + "Error! The disguise " + ChatColor.GREEN + args[0] + ChatColor.RED
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+ " doesn't exist!");
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}
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}
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Disguise disguise;
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if (type.isMob())
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disguise = new MobDisguise(type, (Boolean) args1);
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else
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disguise = new MiscDisguise(type, (Integer) args1, args2);
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DisguiseAPI.disguiseToAll(p, disguise);
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sender.sendMessage(ChatColor.RED + "Now disguised as a " + type.name().toLowerCase() + "!");
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} else
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sender.sendMessage(ChatColor.RED + "You do not have permission to use this disguise.");
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}
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} else {
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// Just send the disguises information.
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sendDisguises(sender, allowedDisguises, forbiddenDisguises);
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}
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} else
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sender.sendMessage(ChatColor.RED + "You are forbidden to use this command!");
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return true;
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}
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/**
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* Send the player the information
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*/
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private void sendDisguises(CommandSender sender, ArrayList<String> allowedDisguises, ArrayList<String> forbiddenDisguises) {
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sender.sendMessage(ChatColor.DARK_GREEN + "Choose a disguise to become the disguise!");
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sender.sendMessage(ChatColor.DARK_GREEN + "You can use the disguises: " + ChatColor.GREEN
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+ StringUtils.join(allowedDisguises, ChatColor.RED + ", " + ChatColor.GREEN));
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if (allowedDisguises.contains("player"))
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sender.sendMessage(ChatColor.DARK_GREEN + "/disguise player <Name>");
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sender.sendMessage(ChatColor.DARK_GREEN + "/disguise <DisguiseType> <Baby>");
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if (allowedDisguises.contains("dropped_item") || allowedDisguises.contains("falling_block"))
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sender.sendMessage(ChatColor.DARK_GREEN + "/disguiseplayer <Dropped_Item/Falling_Block> <Id> <Durability>");
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}
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private String toReadable(String name) {
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String[] split = name.split("_");
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for (int i = 0; i < split.length; i++)
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split[i] = split[i].substring(0, 1) + split[i].substring(1).toLowerCase();
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return StringUtils.join(split, " ");
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}
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}
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