Add saddleable horses, carpetable llamas.
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@ -39,6 +39,8 @@ public class DisguiseConfig {
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private static boolean colorizeSheep;
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private static boolean colorizeWolf;
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private static boolean colorizeCat;
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private static boolean saddleableHorse;
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private static boolean carpetableLlama;
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private static HashMap<DisguisePerm, String> customDisguises = new HashMap<>();
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private static boolean disableInvisibility;
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private static int disguiseCloneExpire;
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@ -317,6 +319,8 @@ public class DisguiseConfig {
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setSheepDyeable(config.getBoolean("DyeableSheep"));
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setWolfDyeable(config.getBoolean("DyeableWolf"));
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setCatDyeable(config.getBoolean("DyeableCat"));
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setHorseSaddleable(config.getBoolean("SaddleableHorse"));
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setLlamaCarpetable(config.getBoolean("CarpetableLlama"));
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setUndisguiseOnWorldChange(config.getBoolean("UndisguiseOnWorldChange"));
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setUpdateNotificationPermission(config.getString("Permission"));
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setStopShulkerDisguisesFromMoving(config.getBoolean("StopShulkerDisguisesFromMoving", true));
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@ -780,6 +784,22 @@ public class DisguiseConfig {
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return colorizeCat;
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}
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public static void setHorseSaddleable(boolean saddle) {
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saddleableHorse = saddle;
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}
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public static boolean isHorseSaddleable() {
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return saddleableHorse;
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}
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public static void setLlamaCarpetable(boolean carpet) {
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carpetableLlama = carpet;
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}
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public static boolean isLlamaCarpetable() {
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return carpetableLlama;
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}
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private DisguiseConfig() {
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}
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}
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@ -33,6 +33,24 @@ public enum AnimalColor {
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return null;
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}
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public static AnimalColor getColorByWool(Material carpet) {
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if (carpet == null || (!carpet.name().endsWith("_WOOL") && !carpet.name().endsWith("_CARPET"))) {
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return null;
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}
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String name = carpet.name().replace("_CARPET", "").replace("_WOOL", "");
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for (AnimalColor color : AnimalColor.values()) {
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if (!color.name().equals(name)) {
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continue;
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}
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return color;
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}
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return null;
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}
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public static AnimalColor getColorByMaterial(Material material) {
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for (AnimalColor color : values()) {
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if (color.getDyeMaterial() != material) {
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@ -14,16 +14,15 @@ import me.libraryaddict.disguise.disguisetypes.AnimalColor;
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import me.libraryaddict.disguise.disguisetypes.Disguise;
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import me.libraryaddict.disguise.disguisetypes.DisguiseType;
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import me.libraryaddict.disguise.disguisetypes.TargetedDisguise;
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import me.libraryaddict.disguise.disguisetypes.watchers.CatWatcher;
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import me.libraryaddict.disguise.disguisetypes.watchers.OcelotWatcher;
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import me.libraryaddict.disguise.disguisetypes.watchers.SheepWatcher;
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import me.libraryaddict.disguise.disguisetypes.watchers.WolfWatcher;
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import me.libraryaddict.disguise.disguisetypes.watchers.*;
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import me.libraryaddict.disguise.events.DisguiseInteractEvent;
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import me.libraryaddict.disguise.utilities.DisguiseUtilities;
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import org.bukkit.Bukkit;
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import org.bukkit.Material;
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import org.bukkit.entity.*;
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import org.bukkit.inventory.EquipmentSlot;
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import org.bukkit.inventory.ItemStack;
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import org.bukkit.material.Wool;
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import org.bukkit.scheduler.BukkitRunnable;
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public class PacketListenerClientInteract extends PacketAdapter {
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@ -86,11 +85,84 @@ public class PacketListenerClientInteract extends PacketAdapter {
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}
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}
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if (disguise.getType() != DisguiseType.SHEEP && disguise.getType() != DisguiseType.WOLF &&
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disguise.getType() != DisguiseType.CAT) {
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return;
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switch (disguise.getType()) {
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case CAT:
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case WOLF:
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case SHEEP:
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doDyeable(observer, disguise);
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break;
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case MULE:
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case DONKEY:
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case HORSE:
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case ZOMBIE_HORSE:
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case SKELETON_HORSE:
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if (DisguiseConfig.isHorseSaddleable()) {
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doSaddleable(observer, disguise);
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}
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break;
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case LLAMA:
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case TRADER_LLAMA:
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if (DisguiseConfig.isLlamaCarpetable()) {
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doCarpetable(observer, disguise);
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}
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break;
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default:
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break;
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}
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}
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private void doSaddleable(Player observer, Disguise disguise) {
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new BukkitRunnable() {
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@Override
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public void run() {
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// If this is something the player can dye the disguise with
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for (ItemStack item : new ItemStack[]{observer.getInventory().getItemInMainHand(),
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observer.getInventory().getItemInOffHand()}) {
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if (item == null || item.getType() != Material.SADDLE) {
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continue;
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}
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AbstractHorseWatcher watcher = (TraderLlamaWatcher) disguise.getWatcher();
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watcher.setSaddled(true);
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break;
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}
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}
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}.runTask(LibsDisguises.getInstance());
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}
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private void doCarpetable(Player observer, Disguise disguise) {
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new BukkitRunnable() {
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@Override
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public void run() {
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// If this is something the player can dye the disguise with
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for (ItemStack item : new ItemStack[]{observer.getInventory().getItemInMainHand(),
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observer.getInventory().getItemInOffHand()}) {
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if (item == null || !item.getType().name().endsWith("_CARPET")) {
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continue;
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}
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AnimalColor color = AnimalColor.getColorByWool(item.getType());
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if (color == null) {
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continue;
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}
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LlamaWatcher llamaWatcher = (LlamaWatcher) disguise.getWatcher();
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llamaWatcher.setSaddled(true);
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llamaWatcher.setCarpet(color);
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break;
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}
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}
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}.runTask(LibsDisguises.getInstance());
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}
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private void doDyeable(Player observer, Disguise disguise) {
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new BukkitRunnable() {
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@Override
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public void run() {
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@ -120,6 +120,11 @@ AddEntityAnimations: true
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DyeableSheep: false
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DyeableWolf: false
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DyeableCat: false
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# Can a player interact with a llama with carpet to set or change their carpet color?
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CarpetableLlama: false
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# Can a player interact with a non-saddled horse of any type, to give it a saddle?
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# This does not change what you can ride or control!
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SaddleableHorse: false
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# This is only called into action when the disguise is constructed using the commands.
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# And when the disguise supports that. This will not be used at all for plugins constructing the disguises for instance.
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