Reset the dead ticks
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		| @@ -190,6 +190,7 @@ public abstract class Disguise { | ||||
|                     // The delay is because if it sends the destroy entity packets straight away, then it means no death animation | ||||
|                     // This is probably still a problem for wither and enderdragon deaths. | ||||
|                     if (deadTicks++ > (getType() == DisguiseType.ENDER_DRAGON ? 200 : 20)) { | ||||
|                         deadTicks = 0; | ||||
|                         if (isRemoveDisguiseOnDeath()) { | ||||
|                             removeDisguise(); | ||||
|                         } else { | ||||
|   | ||||
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