Reset the dead ticks
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@ -190,6 +190,7 @@ public abstract class Disguise {
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// The delay is because if it sends the destroy entity packets straight away, then it means no death animation
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// The delay is because if it sends the destroy entity packets straight away, then it means no death animation
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// This is probably still a problem for wither and enderdragon deaths.
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// This is probably still a problem for wither and enderdragon deaths.
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if (deadTicks++ > (getType() == DisguiseType.ENDER_DRAGON ? 200 : 20)) {
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if (deadTicks++ > (getType() == DisguiseType.ENDER_DRAGON ? 200 : 20)) {
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deadTicks = 0;
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if (isRemoveDisguiseOnDeath()) {
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if (isRemoveDisguiseOnDeath()) {
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removeDisguise();
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removeDisguise();
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} else {
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} else {
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