Fix exp disappearing, fixes #552

This commit is contained in:
libraryaddict 2021-05-26 06:23:05 +12:00
parent aa51a5fbe4
commit 135b0fdeaa

View File

@ -24,6 +24,7 @@ class DisguiseRunnable extends BukkitRunnable {
private int blockX, blockY, blockZ, facing; private int blockX, blockY, blockZ, facing;
private int deadTicks = 0; private int deadTicks = 0;
private int actionBarTicks = -1; private int actionBarTicks = -1;
private int refreshRate;
private long lastRefreshed = System.currentTimeMillis(); private long lastRefreshed = System.currentTimeMillis();
private Disguise disguise; private Disguise disguise;
final Double vectorY; final Double vectorY;
@ -45,6 +46,20 @@ class DisguiseRunnable extends BukkitRunnable {
break; break;
} }
// Where refresh rate is in ticks, exp is in here due to a fire exploit + stop it glitching out so much
switch (disguise.getType()) {
case FIREWORK:
case EXPERIENCE_ORB:
refreshRate = 40; // 2 seconds
break;
case EVOKER_FANGS:
refreshRate = 23;
break;
default:
break;
}
refreshRate *= 50;
} }
@Override @Override
@ -89,14 +104,12 @@ class DisguiseRunnable extends BukkitRunnable {
deadTicks = 0; deadTicks = 0;
// If the disguise type is tnt, we need to resend the entity packet else it will turn invisible // If the disguise type is invisibable, we need to resend the entity packet else it will turn invisible
if (disguise.getType() == DisguiseType.FIREWORK || disguise.getType() == DisguiseType.EVOKER_FANGS) { if (refreshRate > 0 && lastRefreshed + refreshRate < System.currentTimeMillis()) {
if (lastRefreshed + ((disguise.getType() == DisguiseType.FIREWORK ? 40 : 23) * 50) < System.currentTimeMillis()) {
lastRefreshed = System.currentTimeMillis(); lastRefreshed = System.currentTimeMillis();
DisguiseUtilities.refreshTrackers((TargetedDisguise) disguise); DisguiseUtilities.refreshTrackers((TargetedDisguise) disguise);
} }
}
if (disguise.isModifyBoundingBox()) { if (disguise.isModifyBoundingBox()) {
DisguiseUtilities.doBoundingBox((TargetedDisguise) disguise); DisguiseUtilities.doBoundingBox((TargetedDisguise) disguise);