Added new config option AddEntityAnimations
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@ -24,3 +24,7 @@ SendVelocity: true
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# It just makes the client think the armor was removed so that it doesn't render it!
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RemoveArmor: true
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RemoveHeldItem: true
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# If you set a disguise to burning, it will no longer be able to be shown as sneaking or invisible.
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# Set this to true if you want the disguise to get the animations of the disguised entity. Such as invisible, on fire, sprinting, sneaking, blocking
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# This is only valid if you set a animation on the disguise itself. Because the entitys animations are applied otherwise.
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AddEntityAnimations: false
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@ -13,9 +13,9 @@ import org.bukkit.entity.Entity;
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public class DisguiseAPI {
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private static boolean hearSelfDisguise;
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private static boolean hidingArmor;
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private static boolean hidingHeldItem;
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private static boolean isEntityAnimationsAdded;
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private static boolean sendVelocity;
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@Deprecated
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@ -107,6 +107,10 @@ public class DisguiseAPI {
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return getDisguise(disguised) != null;
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}
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public static boolean isEntityAnimationsAdded() {
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return isEntityAnimationsAdded;
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}
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/**
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* Is the plugin modifying the inventory packets so that players when self disguised, do not see their armor floating around
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*/
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@ -150,6 +154,10 @@ public class DisguiseAPI {
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return PacketsManager.isViewDisguisesListenerEnabled();
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}
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public static void setAddEntityAnimations(boolean isEntityAnimationsAdded) {
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DisguiseAPI.isEntityAnimationsAdded = isEntityAnimationsAdded;
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}
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/**
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* Can players hear their own disguises
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*/
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@ -63,6 +63,7 @@ public class LibsDisguises extends JavaPlugin {
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DisguiseAPI.setHearSelfDisguise(getConfig().getBoolean("HearSelfDisguise"));
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DisguiseAPI.setHideArmorFromSelf(getConfig().getBoolean("RemoveArmor"));
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DisguiseAPI.setHideHeldItemFromSelf(getConfig().getBoolean("RemoveHeldItem"));
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DisguiseAPI.setAddEntityAnimations(getConfig().getBoolean("AddEntityAnimations"));
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if (DisguiseAPI.isHidingArmorFromSelf() || DisguiseAPI.isHidingHeldItemFromSelf()) {
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DisguiseAPI.setInventoryListenerEnabled(true);
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}
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@ -36,6 +36,7 @@ public class FlagWatcher {
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}
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}
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private boolean addEntityAnimations = DisguiseAPI.isEntityAnimationsAdded();
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/**
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* This is the entity values I need to add else it could crash them..
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*/
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@ -44,6 +45,7 @@ public class FlagWatcher {
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private HashMap<Integer, Object> entityValues = new HashMap<Integer, Object>();
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private boolean hasDied;
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private org.bukkit.inventory.ItemStack[] items = new org.bukkit.inventory.ItemStack[5];
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private HashSet<Integer> modifiedEntityAnimations = new HashSet<Integer>();
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public FlagWatcher(Disguise disguise) {
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this.disguise = disguise;
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@ -63,6 +65,7 @@ public class FlagWatcher {
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}
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cloned.entityValues = (HashMap<Integer, Object>) entityValues.clone();
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cloned.items = items.clone();
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cloned.modifiedEntityAnimations = (HashSet) modifiedEntityAnimations.clone();
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return cloned;
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}
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@ -90,6 +93,16 @@ public class FlagWatcher {
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value = backupEntityValues.get(dataType);
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}
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if (value != null) {
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if (addEntityAnimations && dataType == 0) {
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byte watcher = (Byte) watch.getValue();
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byte valueByte = (Byte) value;
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for (int i = 0; i < 6; i++) {
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if ((watcher & 1 << i) != 0 && !modifiedEntityAnimations.contains(i)) {
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valueByte = (byte) (valueByte | 1 << i);
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}
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}
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value = valueByte;
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}
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boolean doD = watch.getDirtyState();
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watch = new WrappedWatchableObject(dataType, value);
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if (!doD)
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@ -177,6 +190,10 @@ public class FlagWatcher {
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return getFlag(0);
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}
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public boolean isEntityAnimationsAdded() {
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return addEntityAnimations;
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}
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public boolean isInvisible() {
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return getFlag(5);
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}
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@ -222,6 +239,10 @@ public class FlagWatcher {
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}
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}
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public void setAddEntityAnimations(boolean isEntityAnimationsAdded) {
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this.addEntityAnimations = isEntityAnimationsAdded;
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}
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public void setArmor(org.bukkit.inventory.ItemStack[] itemstack) {
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for (int i = 0; i < itemstack.length; i++)
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setItemStack(i, itemstack[i]);
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@ -237,8 +258,10 @@ public class FlagWatcher {
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}
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protected void setFlag(int no, int i, boolean flag) {
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if (no == 0) {
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modifiedEntityAnimations.add(i);
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}
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byte b0 = (Byte) getValue(no, (byte) 0);
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if (flag) {
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setValue(no, (byte) (b0 | 1 << i));
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} else {
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@ -8,18 +8,12 @@ public class GhastWatcher extends LivingWatcher {
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super(disguise);
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}
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@Deprecated
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public boolean isAgressive() {
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public boolean isAggressive() {
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return (Byte) getValue(16, (byte) 0) == 1;
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}
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@Deprecated
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public void setAgressive(boolean isAgressive) {
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setValue(16, (byte) (isAgressive ? 1 : 0));
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sendData(16);
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}
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public boolean isAggressive() {
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public boolean isAgressive() {
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return (Byte) getValue(16, (byte) 0) == 1;
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}
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@ -28,4 +22,10 @@ public class GhastWatcher extends LivingWatcher {
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sendData(16);
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}
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@Deprecated
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public void setAgressive(boolean isAgressive) {
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setValue(16, (byte) (isAgressive ? 1 : 0));
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sendData(16);
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}
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}
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