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Renamed the package utils to utilities Moved Values and DisguiseSounds into it. Renamed Values to DisguiseValues Renamed another method in DisguiseValues
This commit is contained in:
258
src/me/libraryaddict/disguise/utilities/DisguiseUtilities.java
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258
src/me/libraryaddict/disguise/utilities/DisguiseUtilities.java
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package me.libraryaddict.disguise.utilities;
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import java.lang.reflect.Field;
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import java.lang.reflect.Method;
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import java.util.HashMap;
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import java.util.HashSet;
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import java.util.Iterator;
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import me.libraryaddict.disguise.LibsDisguises;
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import me.libraryaddict.disguise.disguisetypes.Disguise;
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import org.bukkit.Bukkit;
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import org.bukkit.Location;
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import org.bukkit.Material;
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import org.bukkit.entity.Entity;
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import org.bukkit.entity.Player;
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import org.bukkit.inventory.ItemStack;
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import org.bukkit.potion.PotionEffect;
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import org.bukkit.util.Vector;
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import com.comphenix.protocol.Packets;
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import com.comphenix.protocol.ProtocolLibrary;
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import com.comphenix.protocol.ProtocolManager;
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import com.comphenix.protocol.events.PacketContainer;
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import com.comphenix.protocol.wrappers.WrappedDataWatcher;
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public class DisguiseUtilities {
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// Store the entity IDs instead of entitys because then I can disguise entitys even before they exist
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private static HashMap<Integer, Disguise> disguises = new HashMap<Integer, Disguise>();
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private static LibsDisguises libsDisguises;
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// A internal storage of fake entity ID's I can use.
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// Realistically I could probably use a ID like "4" for everyone, seeing as no one shares the ID
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private static HashMap<Integer, Integer> selfDisguisesIds = new HashMap<Integer, Integer>();
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public static HashMap<Integer, Disguise> getDisguises() {
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return disguises;
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}
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public static HashMap<Integer, Integer> getSelfDisguisesIds() {
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return selfDisguisesIds;
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}
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public static void init(LibsDisguises disguises) {
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libsDisguises = disguises;
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}
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/**
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* @param Resends
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* the entity to all the watching players, which is where the magic begins
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*/
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public static void refreshTrackers(Entity entity) {
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try {
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Object world = ReflectionManager.getWorld(entity.getWorld());
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Object tracker = world.getClass().getField("tracker").get(world);
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Object trackedEntities = tracker.getClass().getField("trackedEntities").get(tracker);
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Object entityTrackerEntry = trackedEntities.getClass().getMethod("get", int.class)
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.invoke(trackedEntities, entity.getEntityId());
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if (entityTrackerEntry != null) {
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HashSet trackedPlayers = (HashSet) entityTrackerEntry.getClass().getField("trackedPlayers")
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.get(entityTrackerEntry);
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Method getBukkitEntity = ReflectionManager.getNmsClass("Entity").getMethod("getBukkitEntity");
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Method clear = entityTrackerEntry.getClass().getMethod("clear", ReflectionManager.getNmsClass("EntityPlayer"));
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Method updatePlayer = entityTrackerEntry.getClass().getMethod("updatePlayer",
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ReflectionManager.getNmsClass("EntityPlayer"));
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HashSet cloned = (HashSet) trackedPlayers.clone();
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for (Object player : cloned) {
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if (entity instanceof Player && !((Player) getBukkitEntity.invoke(player)).canSee((Player) entity))
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continue;
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clear.invoke(entityTrackerEntry, player);
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updatePlayer.invoke(entityTrackerEntry, player);
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}
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}
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} catch (Exception ex) {
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ex.printStackTrace();
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}
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}
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public static void removeSelfDisguise(Player player) {
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if (selfDisguisesIds.containsKey(player.getEntityId())) {
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// Send a packet to destroy the fake entity
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PacketContainer packet = new PacketContainer(Packets.Server.DESTROY_ENTITY);
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packet.getModifier().write(0, new int[] { selfDisguisesIds.get(player.getEntityId()) });
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try {
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ProtocolLibrary.getProtocolManager().sendServerPacket(player, packet);
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} catch (Exception ex) {
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ex.printStackTrace();
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}
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// Remove the fake entity ID from the disguise bin
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selfDisguisesIds.remove(player.getEntityId());
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// Get the entity tracker
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try {
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Object world = ReflectionManager.getWorld(player.getWorld());
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Object tracker = world.getClass().getField("tracker").get(world);
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Object trackedEntities = tracker.getClass().getField("trackedEntities").get(tracker);
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Object entityTrackerEntry = trackedEntities.getClass().getMethod("get", int.class)
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.invoke(trackedEntities, player.getEntityId());
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if (entityTrackerEntry != null) {
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HashSet trackedPlayers = (HashSet) entityTrackerEntry.getClass().getField("trackedPlayers")
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.get(entityTrackerEntry);
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// If the tracker exists. Remove himself from his tracker
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trackedPlayers.remove(ReflectionManager.getNmsEntity(player));
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}
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} catch (Exception ex) {
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ex.printStackTrace();
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}
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// Resend entity metadata else he will be invisible to himself until its resent
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try {
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ProtocolLibrary.getProtocolManager().sendServerPacket(
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player,
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ProtocolLibrary.getProtocolManager().createPacketConstructor(Packets.Server.ENTITY_METADATA, player)
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.createPacket(player));
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} catch (Exception ex) {
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ex.printStackTrace();
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}
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player.updateInventory();
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}
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}
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/**
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* Sends the self disguise to the player
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*/
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public static void sendSelfDisguise(final Player player) {
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try {
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Object world = ReflectionManager.getWorld(player.getWorld());
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Object tracker = world.getClass().getField("tracker").get(world);
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Object trackedEntities = tracker.getClass().getField("trackedEntities").get(tracker);
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Object entityTrackerEntry = trackedEntities.getClass().getMethod("get", int.class)
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.invoke(trackedEntities, player.getEntityId());
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if (entityTrackerEntry == null) {
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// A check incase the tracker is null.
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// If it is, then this method will be run again in one tick. Which is when it should be constructed.
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// Else its going to run in a infinite loop hue hue hue..
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Bukkit.getScheduler().scheduleSyncDelayedTask(libsDisguises, new Runnable() {
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public void run() {
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sendSelfDisguise(player);
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}
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});
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return;
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}
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// Add himself to his own entity tracker
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((HashSet) entityTrackerEntry.getClass().getField("trackedPlayers").get(entityTrackerEntry)).add(ReflectionManager
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.getNmsEntity(player));
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ProtocolManager manager = ProtocolLibrary.getProtocolManager();
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// Send the player a packet with himself being spawned
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manager.sendServerPacket(player, manager.createPacketConstructor(Packets.Server.NAMED_ENTITY_SPAWN, player)
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.createPacket(player));
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manager.sendServerPacket(
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player,
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manager.createPacketConstructor(Packets.Server.ENTITY_METADATA, player.getEntityId(),
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WrappedDataWatcher.getEntityWatcher(player), true).createPacket(player.getEntityId(),
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WrappedDataWatcher.getEntityWatcher(player), true));
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boolean isMoving = false;
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try {
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Field field = ReflectionManager.getNmsClass("EntityTrackerEntry").getDeclaredField("isMoving");
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field.setAccessible(true);
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isMoving = field.getBoolean(entityTrackerEntry);
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} catch (Exception ex) {
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ex.printStackTrace();
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}
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// Send the velocity packets
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if (isMoving) {
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Vector velocity = player.getVelocity();
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manager.sendServerPacket(
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player,
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manager.createPacketConstructor(Packets.Server.ENTITY_VELOCITY, player.getEntityId(), velocity.getX(),
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velocity.getY(), velocity.getZ()).createPacket(player.getEntityId(), velocity.getX(),
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velocity.getY(), velocity.getZ()));
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}
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// Why the hell would he even need this. Meh.
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if (player.getVehicle() != null && player.getEntityId() > player.getVehicle().getEntityId()) {
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manager.sendServerPacket(player,
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manager.createPacketConstructor(Packets.Server.ATTACH_ENTITY, 0, player, player.getVehicle())
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.createPacket(0, player, player.getVehicle()));
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} else if (player.getPassenger() != null && player.getEntityId() > player.getPassenger().getEntityId()) {
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manager.sendServerPacket(player,
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manager.createPacketConstructor(Packets.Server.ATTACH_ENTITY, 0, player.getPassenger(), player)
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.createPacket(0, player.getPassenger(), player));
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}
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// Resend the armor
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for (int i = 0; i < 5; i++) {
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ItemStack item;
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if (i == 0) {
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item = player.getItemInHand();
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} else {
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item = player.getInventory().getArmorContents()[i - 1];
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}
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if (item != null && item.getType() != Material.AIR) {
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manager.sendServerPacket(player,
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manager.createPacketConstructor(Packets.Server.ENTITY_EQUIPMENT, player.getEntityId(), i, item)
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.createPacket(player.getEntityId(), i, item));
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}
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}
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Location loc = player.getLocation();
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// If the disguised is sleeping for w/e reason
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if (player.isSleeping()) {
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manager.sendServerPacket(
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player,
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manager.createPacketConstructor(Packets.Server.ENTITY_LOCATION_ACTION, player, 0, loc.getBlockX(),
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loc.getBlockY(), loc.getBlockZ()).createPacket(player, 0, loc.getBlockX(), loc.getBlockY(),
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loc.getBlockZ()));
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}
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// TODO Fix this cos it doesn't move the disguise?
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byte yaw = (byte) (loc.getYaw() * 256.0F / 360.0F);
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byte pitch = (byte) (loc.getPitch() * 256.0F / 360.0F);
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manager.sendServerPacket(
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player,
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manager.createPacketConstructor(Packets.Server.ENTITY_LOOK, player.getEntityId(), yaw, pitch).createPacket(
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player.getEntityId(), yaw, pitch));
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// Resend any active potion effects
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Iterator iterator = player.getActivePotionEffects().iterator();
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while (iterator.hasNext()) {
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PotionEffect potionEffect = (PotionEffect) iterator.next();
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manager.sendServerPacket(player,
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manager.createPacketConstructor(Packets.Server.MOB_EFFECT, player.getEntityId(), potionEffect)
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.createPacket(player.getEntityId(), potionEffect));
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}
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} catch (Exception ex) {
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ex.printStackTrace();
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}
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}
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/**
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* Setup it so he can see himself when disguised
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*/
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public static void setupFakeDisguise(final Disguise disguise) {
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// If the disguises entity is null, or the disguised entity isn't a player return
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if (disguise.getEntity() == null || !(disguise.getEntity() instanceof Player) || !disguises.containsValue(disguise))
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return;
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Player player = (Player) disguise.getEntity();
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// Remove the old disguise, else we have weird disguises around the place
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DisguiseUtilities.removeSelfDisguise(player);
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// If the disguised player can't see himself. Return
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if (!disguise.isSelfDisguiseVisible() || !PacketsManager.isViewDisguisesListenerEnabled() || player.getVehicle() != null)
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return;
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try {
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// Grab the entity ID the fake disguise will use
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Field field = ReflectionManager.getNmsClass("Entity").getDeclaredField("entityCount");
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field.setAccessible(true);
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int id = field.getInt(null);
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// Set the entitycount plus one so we don't have the id being reused
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field.set(null, id + 1);
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selfDisguisesIds.put(player.getEntityId(), id);
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} catch (Exception ex) {
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ex.printStackTrace();
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}
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sendSelfDisguise(player);
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if (disguise.isHidingArmorFromSelf() || disguise.isHidingHeldItemFromSelf()) {
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if (PacketsManager.isInventoryListenerEnabled()) {
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player.updateInventory();
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}
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}
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}
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}
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