Always send the velocity for fireworks so they don't appear so glitched
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		@@ -117,6 +117,7 @@ public abstract class Disguise {
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        case SPLASH_POTION:
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        case THROWN_EXP_BOTTLE:
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        case WITHER_SKULL:
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        case FIREWORK:
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            alwaysSendVelocity = true;
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            break;
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        default:
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@@ -186,7 +187,8 @@ public abstract class Disguise {
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                    DisguiseAPI.undisguiseToAll(getEntity());
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                } else {
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                    // If the disguise type is tnt, we need to resend the entity packet else it will turn invisible
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                    if (getType() == DisguiseType.PRIMED_TNT || getType() == DisguiseType.FIREWORK) {refreshDisguise++;
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                    if (getType() == DisguiseType.PRIMED_TNT || getType() == DisguiseType.FIREWORK) {
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                        refreshDisguise++;
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                        if (refreshDisguise % 40 == 0) {
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                            refreshDisguise = 0;
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                            DisguiseUtilities.refreshTrackers(disguise);
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