Changed a string to a class as I'm likely to forget to update it. Also added in warnings for myself for updating.
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		@@ -16,6 +16,7 @@ import me.libraryaddict.disguise.disguisetypes.watchers.AgeableWatcher;
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import me.libraryaddict.disguise.disguisetypes.watchers.LivingWatcher;
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import net.minecraft.server.v1_6_R3.ChatMessage;
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import net.minecraft.server.v1_6_R3.ChunkCoordinates;
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import net.minecraft.server.v1_6_R3.Entity;
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import net.minecraft.server.v1_6_R3.EntityHuman;
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import net.minecraft.server.v1_6_R3.EntityLiving;
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import net.minecraft.server.v1_6_R3.GenericAttributes;
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@@ -201,7 +202,7 @@ public class LibsDisguises extends JavaPlugin {
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                    entityClass = EntityHuman.class;
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                    entity = new DisguiseHuman(world);
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                } else {
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                    entityClass = Class.forName("net.minecraft.server.v1_6_R3.Entity" + name);
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                    entityClass = Class.forName(Entity.class.getName() + name);
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                    entity = (net.minecraft.server.v1_6_R3.Entity) entityClass.getConstructor(World.class).newInstance(world);
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                }
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                Values value = new Values(disguiseType, entityClass, entity.at);
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@@ -216,6 +217,7 @@ public class LibsDisguises extends JavaPlugin {
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                DisguiseSound sound = DisguiseSound.getType(disguiseType.name());
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                if (sound != null) {
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                    Method soundStrength = EntityLiving.class.getDeclaredMethod("ba");
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                    // TODO Update this each update!
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                    soundStrength.setAccessible(true);
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                    sound.setDamageSoundVolume((Float) soundStrength.invoke(entity));
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                }
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@@ -41,7 +41,9 @@ public enum DisguiseSound {
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    GIANT(Sound.HURT_FLESH, Sound.STEP_GRASS),
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    HORSE(Sound.HORSE_HIT, Sound.STEP_GRASS, "mob.horse.death", Sound.HORSE_IDLE, Sound.HORSE_GALLOP, Sound.HORSE_ANGRY,
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            Sound.HORSE_ARMOR, Sound.HORSE_JUMP, Sound.HORSE_LAND, Sound.HORSE_SADDLE, Sound.HORSE_SOFT, Sound.HORSE_WOOD),
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            Sound.HORSE_ARMOR, Sound.HORSE_JUMP, Sound.HORSE_LAND, Sound.HORSE_SADDLE, Sound.HORSE_SOFT, Sound.HORSE_WOOD,
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            "mob.horse.leather"), // TODO I really should finish adding all the sounds. Lazy bukkit didn't add all of them either.
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                                  // -.-
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    IRON_GOLEM(Sound.IRONGOLEM_HIT, Sound.IRONGOLEM_WALK, Sound.IRONGOLEM_DEATH, Sound.IRONGOLEM_THROW),
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