LibsDisguises/src/me/libraryaddict/disguise/Commands/DisguisePlayerCommand.java

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package me.libraryaddict.disguise.Commands;
import java.util.ArrayList;
import java.util.Collections;
import me.libraryaddict.disguise.DisguiseAPI;
import me.libraryaddict.disguise.DisguiseTypes.Disguise;
import me.libraryaddict.disguise.DisguiseTypes.DisguiseType;
import me.libraryaddict.disguise.DisguiseTypes.MiscDisguise;
import me.libraryaddict.disguise.DisguiseTypes.MobDisguise;
import me.libraryaddict.disguise.DisguiseTypes.PlayerDisguise;
import org.apache.commons.lang.StringUtils;
import org.bukkit.Bukkit;
import org.bukkit.ChatColor;
import org.bukkit.command.Command;
import org.bukkit.command.CommandExecutor;
import org.bukkit.command.CommandSender;
import org.bukkit.entity.Player;
public class DisguisePlayerCommand implements CommandExecutor {
private ArrayList<String> allowedDisguises(CommandSender sender) {
ArrayList<String> names = new ArrayList<String>();
for (DisguiseType type : DisguiseType.values()) {
String name = type.name().toLowerCase();
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if (sender.hasPermission("libsdisguises.disguiseplayer." + name))
names.add(name);
}
Collections.sort(names, String.CASE_INSENSITIVE_ORDER);
return names;
}
private ArrayList<String> forbiddenDisguises(CommandSender sender) {
ArrayList<String> names = new ArrayList<String>();
for (DisguiseType type : DisguiseType.values()) {
String name = type.name().toLowerCase();
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if (!sender.hasPermission("libsdisguises.disguiseplayer." + name))
names.add(name);
}
Collections.sort(names, String.CASE_INSENSITIVE_ORDER);
return names;
}
private boolean isNumeric(String string) {
try {
Integer.parseInt(string);
return true;
} catch (Exception ex) {
return false;
}
}
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@Override
public boolean onCommand(CommandSender sender, Command cmd, String label, String[] args) {
// What disguises can he use
ArrayList<String> allowedDisguises = allowedDisguises(sender);
// If he owns at least one disguise
if (allowedDisguises.size() > 0) {
// Get his forbidden disguises (Disguises he can't use) for later use
ArrayList<String> forbiddenDisguises = forbiddenDisguises(sender);
// If he is attempting to do something
if (args.length > 0) {// Better go check that the player exists.
Player player = Bukkit.getPlayer(args[0]);
if (player == null) {// Player doesn't exist. Knew it!
sender.sendMessage(ChatColor.RED + "Error! Player " + ChatColor.GREEN + args[0] + ChatColor.RED
+ " doesn't exist!");
return true;
}
if (args.length > 1) {
// If he owns the disguise
if (allowedDisguises.contains(args[1].toLowerCase())) {
// He can use the disguise huh.
Disguise disguise = null;
// Time to start constructing the disguise.
// We will need to check between all 3 kinds of disguises
if (args[1].equalsIgnoreCase("player")) { // If he is doing a player disguise
// Did he give enough args?
if (args.length == 2) {
// He needs to give the player name
sender.sendMessage(ChatColor.RED + "Error! You need to give a player name!");
return true;
} else {
// Construct the player disguise
disguise = new PlayerDisguise(ChatColor.translateAlternateColorCodes('&', args[2]));
}
} else {
// Grab the disguise type so we know what constructor to use
DisguiseType disguiseType = DisguiseType.valueOf(args[1].toUpperCase());
if (disguiseType.isMob()) { // Its a mob, use the mob constructor
boolean adult = true;
if (args.length > 2) {
// Seems they want to make this a baby disguise!
if (!args[2].equalsIgnoreCase("false") && !args[2].equalsIgnoreCase("true")) {
sender.sendMessage(ChatColor.RED + "Error! " + ChatColor.GREEN + args[2] + ChatColor.RED
+ " isn't true or false!");
return true;
}
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adult = args[2].equalsIgnoreCase("false"); // Adult = !arg
}
disguise = new MobDisguise(disguiseType, adult);
} else if (disguiseType.isMisc()) {
// Its a misc, we are going to use the MiscDisguise constructor.
int miscId = -1;
int miscData = -1;
if (args.length > 2) {
// They have defined more arguements!
// If the first arg is a number
if (isNumeric(args[2])) {
miscId = Integer.parseInt(args[2]);
} else {
// Send them a error
sender.sendMessage(ChatColor.RED + "Error! " + ChatColor.GREEN + args[2] + ChatColor.RED
+ " is not a number!");
return true;
}
// If they also defined a data value
if (args.length > 3) {
if (isNumeric(args[3])) {
miscData = Integer.parseInt(args[3]);
} else {
// Send them a error
sender.sendMessage(ChatColor.RED + "Error! " + ChatColor.GREEN + args[3]
+ ChatColor.RED + " is not a number!");
return true;
}
}
}
// Construct the disguise
disguise = new MiscDisguise(disguiseType, true, miscId, miscData);
}
}
// Alright. We've constructed our disguise.
// Time to use it!
DisguiseAPI.disguiseToAll(player, disguise);
sender.sendMessage(ChatColor.RED + "Successfully disguised " + player.getName() + "!");
} else {
// He doesn't. Either tell him its incorrect or he isn't allowed to use it
if (forbiddenDisguises.contains(args[0].toLowerCase())) {
// He isn't allowed to use it..
sender.sendMessage(ChatColor.RED + "You are forbidden to use this disguise!");
} else {
sender.sendMessage(ChatColor.RED + "Error! The disguise " + ChatColor.GREEN + args[0] + ChatColor.RED
+ " doesn't exist!");
}
}
} else
sender.sendMessage(ChatColor.RED + "Error! You need to state a disguise!");
} else {
// Just send the disguises information.
sendDisguises(sender, allowedDisguises, forbiddenDisguises);
}
} else
sender.sendMessage(ChatColor.RED + "You are forbidden to use this command!");
return true;
}
/**
* Send the player the information
*/
private void sendDisguises(CommandSender sender, ArrayList<String> allowedDisguises, ArrayList<String> forbiddenDisguises) {
sender.sendMessage(ChatColor.DARK_GREEN + "Disguise another player!");
sender.sendMessage(ChatColor.DARK_GREEN + "You can use the disguises: " + ChatColor.GREEN
+ StringUtils.join(allowedDisguises, ChatColor.RED + ", " + ChatColor.GREEN));
if (allowedDisguises.contains("player"))
sender.sendMessage(ChatColor.DARK_GREEN + "/disguiseplayer <PlayerName> player <Name>");
sender.sendMessage(ChatColor.DARK_GREEN + "/disguiseplayer <PlayerName> <DisguiseType> <Baby>");
if (allowedDisguises.contains("dropped_item") || allowedDisguises.contains("falling_block"))
sender.sendMessage(ChatColor.DARK_GREEN
+ "/disguiseplayer <PlayerName> <Dropped_Item/Falling_Block> <Id> <Durability>");
}
}