HubThat/src/main/java/wtf/beatrice/hubthat/utils/MessageUtils.java

81 lines
3.2 KiB
Java

package wtf.beatrice.hubthat.utils;
import wtf.beatrice.hubthat.utils.files.FileUtils;
import org.bukkit.ChatColor;
import org.bukkit.command.CommandSender;
import org.bukkit.configuration.file.YamlConfiguration;
import java.util.logging.Level;
public class MessageUtils
{
// Initialize the Debugger instance.
private static final Debugger debugger = new Debugger(MessageUtils.class.getName());
// Method to automatically load and send a localized message to the CommandSender.
public static void sendLocalizedMessage(CommandSender sender, LocalizedMessage messageEnum)
{
// If we actually have a sender, send it the message and color it!
if(sender != null) sender.sendMessage(getLocalizedMessage(messageEnum, true));
// If the sender is null, report it to the debugger.
else debugger.sendDebugMessage(Level.SEVERE, "Sender is null!");
}
// Method to send a colorized message to the CommandSender.
public static void sendColorizedMessage(CommandSender sender, String message)
{
// If we actually have a sender, send it the message!
if(sender != null) sender.sendMessage(colorize(message));
// If the sender is null, report it to the debugger.
else debugger.sendDebugMessage(Level.SEVERE, "Sender is null!");
}
public static String getLocalizedMessage(LocalizedMessage messageEnum, boolean applyColor)
{
/*
Load the string from the enum.
We are doing this because we don't want random strings to be passed to this method: we want it done
this way and this way only, so we don't get any error as every entry added to the enum is manually
checked before actually adding it.
*/
String path = messageEnum.path;
// Initialize the Lang file.
YamlConfiguration langFile = FileUtils.FileType.LANG_YAML.yaml;
// Initialize the message string and store the String from the lang file to it.
String localizedMessage = langFile.getString(LocalizedMessage.INFO_PREFIX.path) + langFile.getString(path);
// Check if the message is null and if we have to color the message or leave the symbols inside for further elaboration.
if (localizedMessage != null)
{
if(applyColor)
{
// Replace the famous '&' and '§' symbols with a ChatColor so we can color the messages!
localizedMessage = colorize(localizedMessage);
}
} else
{
// Report if the message is null.
debugger.sendDebugMessage(Level.SEVERE, "String " + path + " is null!");
}
// Return the message, whether it's null or not (if it's null, it's the same as writing "return null").
return localizedMessage;
}
// Colorize Strings!
public static String colorize(String str)
{
/*
Since the translateAlternateColors method works with only one char and overwrites the previous one,
we are going to replace '&' with '§' and then run that method with all the '§'s.
*/
str = str.replace('&', '§');
ChatColor.translateAlternateColorCodes('§', str);
return str;
}
}