Rename main package
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package wtf.beatrice.hubthat.commands;
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import wtf.beatrice.hubthat.utils.*;
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import wtf.beatrice.hubthat.utils.files.FileUtils;
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import org.bukkit.Location;
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import org.bukkit.command.Command;
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import org.bukkit.command.CommandExecutor;
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import org.bukkit.command.CommandSender;
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import org.bukkit.command.ConsoleCommandSender;
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import org.bukkit.entity.Player;
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import java.util.logging.Level;
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public class SetHubCommand implements CommandExecutor
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{
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// Initialize the debugger so I can debug the plugin.
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private final Debugger debugger = new Debugger(getClass().getName());
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@Override
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public boolean onCommand(CommandSender commandSender, Command command, String s, String[] args)
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{
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// Log who is using the command.
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debugger.sendDebugMessage(Level.INFO, "Sender is instance of: " + commandSender.getClass().getName());
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// If the command comes from Console, stop it and give a warning.
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boolean senderIsConsole = (commandSender instanceof ConsoleCommandSender);
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if(senderIsConsole)
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{
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MessageUtils.sendLocalizedMessage(commandSender, LocalizedMessages.ERROR_CONSOLE_ACCESS_BLOCKED);
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return true;
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}
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// Check if the player has permission to set the hub.
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if(PermissionUtils.playerHasPermission(commandSender, Permissions.HUB_SET))
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{
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// Cast player to commandSender so we can get its position.
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Player player = (Player)commandSender;
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// Load the player's position.
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Location playerLocation = player.getLocation();
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double x, y, z, yaw, pitch;
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String worldName;
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x = playerLocation.getX();
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y = playerLocation.getY();
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z = playerLocation.getZ();
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yaw = playerLocation.getYaw();
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pitch = playerLocation.getPitch();
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worldName = playerLocation.getWorld().getName();
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// Set the location to the Yaml file.
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FileUtils.FileType.HUB_YAML.yaml.set("hub.x", x);
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FileUtils.FileType.HUB_YAML.yaml.set("hub.y", y);
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FileUtils.FileType.HUB_YAML.yaml.set("hub.z", z);
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FileUtils.FileType.HUB_YAML.yaml.set("hub.yaw", yaw);
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FileUtils.FileType.HUB_YAML.yaml.set("hub.pitch", pitch);
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FileUtils.FileType.HUB_YAML.yaml.set("hub.world", worldName);
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// Save the file to the disk. We don't need to reload the Yaml file because we already set the values in the RAM.
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FileUtils.saveExistingYaml(FileUtils.FileType.HUB_YAML);
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// Tell the player he set the hub successfully.
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String hubSetMessage = MessageUtils.getLocalizedMessage(LocalizedMessages.INFO_HUB_SET, false);
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hubSetMessage = hubSetMessage.replace("%w%", worldName);
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hubSetMessage = hubSetMessage.replace("%x%", (int)x + "");
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hubSetMessage = hubSetMessage.replace("%y%", (int)y + "");
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hubSetMessage = hubSetMessage.replace("%z%", (int)z + "");
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MessageUtils.sendColorizedMessage(commandSender, hubSetMessage);
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}
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else
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{
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String errorMessage = MessageUtils.getLocalizedMessage(LocalizedMessages.NO_PERMISSION, true).replace("%permission%", Permissions.HUB_SET.permission);
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commandSender.sendMessage(errorMessage);
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}
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return true;
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}
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}
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