2020-04-09 16:31:14 +02:00
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package net.mindoverflow.hubthat.utils;
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import net.mindoverflow.hubthat.utils.files.FileUtils;
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import org.bukkit.ChatColor;
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import org.bukkit.command.CommandSender;
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import org.bukkit.configuration.file.YamlConfiguration;
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import java.util.logging.Level;
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public class MessageUtils
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{
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// Initialize the Debugger instance.
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2020-05-27 00:41:02 +02:00
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private static final Debugger debugger = new Debugger(MessageUtils.class.getName());
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2020-04-09 16:31:14 +02:00
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// Method to automatically load and send a localized message to the CommandSender.
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public static void sendLocalizedMessage(CommandSender sender, LocalizedMessages messageEnum)
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{
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// If we actually have a sender, send it the message and color it!
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if(sender != null) sender.sendMessage(getLocalizedMessage(messageEnum, true));
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// If the sender is null, report it to the debugger.
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else debugger.sendDebugMessage(Level.SEVERE, "Sender is null!");
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}
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// Method to send a colorized message to the CommandSender.
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public static void sendColorizedMessage(CommandSender sender, String message)
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{
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// If we actually have a sender, send it the message!
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if(sender != null) sender.sendMessage(colorize(message));
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// If the sender is null, report it to the debugger.
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else debugger.sendDebugMessage(Level.SEVERE, "Sender is null!");
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}
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public static String getLocalizedMessage(LocalizedMessages messageEnum, boolean applyColor)
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{
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/*
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Load the string from the enum.
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We are doing this because we don't want random strings to be passed to this method: we want it done
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this way and this way only, so we don't get any error as every entry added to the enum is manually
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checked before actually adding it.
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*/
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String path = messageEnum.path;
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// Initialize the Lang file.
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YamlConfiguration langFile = FileUtils.FileType.LANG_YAML.yaml;
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// Initialize the message string and store the String from the lang file to it.
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String localizedMessage = langFile.getString(LocalizedMessages.INFO_PREFIX.path) + langFile.getString(path);
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// Check if the message is null and if we have to color the message or leave the symbols inside for further elaboration.
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if (localizedMessage != null)
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{
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if(applyColor)
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{
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// Replace the famous '&' and '§' symbols with a ChatColor so we can color the messages!
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localizedMessage = colorize(localizedMessage);
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}
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} else
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{
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// Report if the message is null.
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debugger.sendDebugMessage(Level.SEVERE, "String " + path + " is null!");
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}
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// Return the message, whether it's null or not (if it's null, it's the same as writing "return null").
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return localizedMessage;
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}
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// Colorize Strings!
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public static String colorize(String str)
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{
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/*
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Since the translateAlternateColors method works with only one char and overwrites the previous one,
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we are going to replace '&' with '§' and then run that method with all the '§'s.
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*/
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str = str.replace('&', '§');
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ChatColor.translateAlternateColorCodes('§', str);
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return str;
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}
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}
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