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Luma3DS-3GX/sysmodules/loader
Lorenzo DellacĂ  a39053c3c3 Merge remote-tracking branch 'origin/master'
* origin/master: (98 commits)
  rosalina: fix for latest libctru changes
  pm: fix critical bugs where 1.0(?) titles not in the list have scheduling mode misconfigured
  loader: revert to use the NS patch due to a Nintendo bug: https://www.3dbrew.org/wiki/NCCH/Extended_Header#Flag1
  loader: replace NS N3DS CPU patch with exheader override, fix overriding exheader with homebrew
  rosalina: ntp: use PTMSYSM_SetRtcTime
  revert the memory map to the old one (mostly)
  fix module loading
  kext: fix outer memory cacheability on newer versions
  so bascially rosalina's image...
  rosalina: add hidden debug info menu
  rosalina: refactor menu handling
  rosalina: rephrase brightness warning
  rosalina: add brightness control menu
  rosalina/pm: remove fs patch, use pm instead
  rosalina: cleanup variable names
  rosalina: reorder menus
  Fix latest commit
  rosalina menu: add scrolling, cpad and inputredir support (note: no ZL/ZR due to technical reasons)
  stuff
  newlib...
  ...

# Conflicts:
#	k11_extension/source/main.c
#	k11_extension/source/svc/UnmapProcessMemoryEx.c
#	sysmodules/rosalina/Makefile
#	sysmodules/rosalina/include/menu.h
#	sysmodules/rosalina/include/utils.h
#	sysmodules/rosalina/source/errdisp.c
#	sysmodules/rosalina/source/main.c
#	sysmodules/rosalina/source/menu.c
#	sysmodules/rosalina/source/menus.c
2020-07-04 02:43:27 +02:00
..
source Merge remote-tracking branch 'origin/master' 2020-07-04 02:43:27 +02:00
LICENSE Current year is 2020 2020-04-25 13:42:10 +01:00
loader.rsf Added Rosalina, see details 2017-06-05 02:02:04 +02:00
Makefile use -wrap for exit 2020-04-27 01:07:57 +01:00
README.md Change directory structure 2017-06-02 19:35:08 +02:00

3DS Loader Replacement

This is an open source implementation of 3DS loader system module--with additional features. The current aim of the project is to provide a nice entry point for patching 3DS modules.

Roadmap

Right now, this can serve as an open-source replacement for the built in loader. There is additional support for patching any executable after it's loaded but before it starts. For example, you can patch menu to skip region checks and have region free game launching directly from the home menu. There is also support for SDMC reading (not found in original loader implementation) which means that patches can be loaded from the SD card. Ultimately, there would be a patch system that supports easy loading of patches from the SD card.

Build

You need a working 3DS build environment with a fairly recent copy of devkitARM, ctrulib, and makerom. If you see any errors in the build process, it's likely that you're using an older version.

Currently, there is no support for FIRM building, so you need to do some steps manually. First, you have to add padding to make sure the NCCH is of the right size to drop in as a replacement. A hacky way is this patch which adds junk data. Play around with the size value to get the NCCH to be the exact same size as the one found in your decrypted FIRM dump.

Once you have a NCCH of the right size, just replace it in your decrypted FIRM and find a way to launch it (for example with ReiNAND).