Lorenzo DellacĂ
979c59d6f2
* commit 'bb07a7334f064c9512bd7e387dab1b9ef9e228cd': (23 commits) update gitignore and makefile rosalina: ndm + shutdown issue workaround rosalina: ndm doesn't exist on SAFE_FIRM Update bug-report.md, etc rosalina: forgot float suffix in luminance.c rosalina: display min/max luminance hbloader: allow homebrew to write to the shared config page rosalina: minor menu changes rosalina/sm: properly interact with ndm k11ext: refactor ndm:u workaround k11ext: fix oops rosalina: properly rewrite luminance-setting menu, etc. sysmodules: use libctru configmem defs Fix release building (#1454) sysmodules: introduce "luma shared config", rewrite ndmu workaround rosalina: autoclose menu on sleep mode/shell closed to prevent lockup rosalina: prevent disconnect when shell is closed rosalina: properly restore screen filters when lid is reopened rosalina: prevent sleep mode entry if debugger/input redir is enabled to prevent lockup Separate exception dump parser in another repo, add boot.3dsx to release command ... # Conflicts: # .gitignore # exception_dump_parser/luma3ds_exception_dump_parser/__main__.py # sysmodules/rosalina/source/input_redirection.c # sysmodules/rosalina/source/menu.c |
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README.md |
3DS Loader Replacement
This is an open source implementation of 3DS loader
system module--with
additional features. The current aim of the project is to provide a nice
entry point for patching 3DS modules.
Roadmap
Right now, this can serve as an open-source replacement for the built in loader.
There is additional support for patching any executable after it's loaded but
before it starts. For example, you can patch menu
to skip region checks and
have region free game launching directly from the home menu. There is also
support for SDMC reading (not found in original loader implementation) which
means that patches can be loaded from the SD card. Ultimately, there would be
a patch system that supports easy loading of patches from the SD card.
Build
You need a working 3DS build environment with a fairly recent copy of devkitARM, ctrulib, and makerom. If you see any errors in the build process, it's likely that you're using an older version.
Currently, there is no support for FIRM building, so you need to do some steps manually. First, you have to add padding to make sure the NCCH is of the right size to drop in as a replacement. A hacky way is this patch which adds junk data. Play around with the size value to get the NCCH to be the exact same size as the one found in your decrypted FIRM dump.
Once you have a NCCH of the right size, just replace it in your decrypted FIRM and find a way to launch it (for example with ReiNAND).