212 lines
7.0 KiB
C
212 lines
7.0 KiB
C
/*
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* This file is part of Luma3DS
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* Copyright (C) 2016-2017 Aurora Wright, TuxSH
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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* Additional Terms 7.b and 7.c of GPLv3 apply to this file:
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* * Requiring preservation of specified reasonable legal notices or
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* author attributions in that material or in the Appropriate Legal
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* Notices displayed by works containing it.
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* * Prohibiting misrepresentation of the origin of that material,
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* or requiring that modified versions of such material be marked in
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* reasonable ways as different from the original version.
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*/
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/*
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* Screen init code by dark_samus, bil1s, Normmatt, delebile and others
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* LCD deinit code by tiniVi
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*/
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#include "types.h"
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#include "memory.h"
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void prepareForFirmlaunch(void);
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extern u32 prepareForFirmlaunchSize;
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extern volatile Arm11Operation operation;
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static void initScreens(u32 brightnessLevel)
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{
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*(vu32 *)0x10141200 = 0x1007F;
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*(vu32 *)0x10202014 = 0x00000001;
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*(vu32 *)0x1020200C &= 0xFFFEFFFE;
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*(vu32 *)0x10202240 = brightnessLevel;
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*(vu32 *)0x10202A40 = brightnessLevel;
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*(vu32 *)0x10202244 = 0x1023E;
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*(vu32 *)0x10202A44 = 0x1023E;
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//Top screen
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*(vu32 *)0x10400400 = 0x000001c2;
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*(vu32 *)0x10400404 = 0x000000d1;
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*(vu32 *)0x10400408 = 0x000001c1;
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*(vu32 *)0x1040040c = 0x000001c1;
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*(vu32 *)0x10400410 = 0x00000000;
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*(vu32 *)0x10400414 = 0x000000cf;
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*(vu32 *)0x10400418 = 0x000000d1;
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*(vu32 *)0x1040041c = 0x01c501c1;
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*(vu32 *)0x10400420 = 0x00010000;
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*(vu32 *)0x10400424 = 0x0000019d;
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*(vu32 *)0x10400428 = 0x00000002;
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*(vu32 *)0x1040042c = 0x00000192;
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*(vu32 *)0x10400430 = 0x00000192;
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*(vu32 *)0x10400434 = 0x00000192;
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*(vu32 *)0x10400438 = 0x00000001;
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*(vu32 *)0x1040043c = 0x00000002;
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*(vu32 *)0x10400440 = 0x01960192;
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*(vu32 *)0x10400444 = 0x00000000;
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*(vu32 *)0x10400448 = 0x00000000;
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*(vu32 *)0x1040045C = 0x00f00190;
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*(vu32 *)0x10400460 = 0x01c100d1;
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*(vu32 *)0x10400464 = 0x01920002;
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*(vu32 *)0x10400468 = 0x18000000;
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*(vu32 *)0x1040046C = 0x18000000;
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*(vu32 *)0x10400470 = 0x80341;
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*(vu32 *)0x10400474 = 0x00010501;
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*(vu32 *)0x10400478 = 0;
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*(vu32 *)0x10400490 = 0x000002D0;
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*(vu32 *)0x10400494 = 0x18100000;
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*(vu32 *)0x10400498 = 0x18100000;
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*(vu32 *)0x1040049C = 0x00000000;
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//Disco register
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for(u32 i = 0; i < 256; i++)
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*(vu32 *)0x10400484 = 0x10101 * i;
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//Bottom screen
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*(vu32 *)0x10400500 = 0x000001c2;
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*(vu32 *)0x10400504 = 0x000000d1;
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*(vu32 *)0x10400508 = 0x000001c1;
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*(vu32 *)0x1040050c = 0x000001c1;
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*(vu32 *)0x10400510 = 0x000000cd;
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*(vu32 *)0x10400514 = 0x000000cf;
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*(vu32 *)0x10400518 = 0x000000d1;
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*(vu32 *)0x1040051c = 0x01c501c1;
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*(vu32 *)0x10400520 = 0x00010000;
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*(vu32 *)0x10400524 = 0x0000019d;
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*(vu32 *)0x10400528 = 0x00000052;
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*(vu32 *)0x1040052c = 0x00000192;
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*(vu32 *)0x10400530 = 0x00000192;
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*(vu32 *)0x10400534 = 0x0000004f;
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*(vu32 *)0x10400538 = 0x00000050;
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*(vu32 *)0x1040053c = 0x00000052;
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*(vu32 *)0x10400540 = 0x01980194;
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*(vu32 *)0x10400544 = 0x00000000;
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*(vu32 *)0x10400548 = 0x00000011;
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*(vu32 *)0x1040055C = 0x00f00140;
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*(vu32 *)0x10400560 = 0x01c100d1;
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*(vu32 *)0x10400564 = 0x01920052;
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*(vu32 *)0x10400568 = 0x18046500;
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*(vu32 *)0x1040056c = 0x18046500;
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*(vu32 *)0x10400570 = 0x80301;
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*(vu32 *)0x10400574 = 0x00010501;
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*(vu32 *)0x10400578 = 0;
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*(vu32 *)0x10400590 = 0x000002D0;
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*(vu32 *)0x1040059C = 0x00000000;
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//Disco register
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for(u32 i = 0; i < 256; i++)
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*(vu32 *)0x10400584 = 0x10101 * i;
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}
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static void setupFramebuffers(struct fb *fbs)
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{
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*(vu32 *)0x10400468 = (u32)fbs[0].top_left;
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*(vu32 *)0x1040046c = (u32)fbs[1].top_left;
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*(vu32 *)0x10400494 = (u32)fbs[0].top_right;
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*(vu32 *)0x10400498 = (u32)fbs[1].top_right;
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*(vu32 *)0x10400568 = (u32)fbs[0].bottom;
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*(vu32 *)0x1040056c = (u32)fbs[1].bottom;
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}
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static void clearScreens(struct fb *fb)
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{
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//Setting up two simultaneous memory fills using the GPU
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vu32 *REGs_PSC0 = (vu32 *)0x10400010,
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*REGs_PSC1 = (vu32 *)0x10400020;
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REGs_PSC0[0] = (u32)fb->top_left >> 3; //Start address
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REGs_PSC0[1] = (u32)(fb->top_left + SCREEN_TOP_FBSIZE) >> 3; //End address
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REGs_PSC0[2] = 0; //Fill value
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REGs_PSC0[3] = (2 << 8) | 1; //32-bit pattern; start
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REGs_PSC1[0] = (u32)fb->bottom >> 3; //Start address
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REGs_PSC1[1] = (u32)(fb->bottom + SCREEN_BOTTOM_FBSIZE) >> 3; //End address
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REGs_PSC1[2] = 0; //Fill value
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REGs_PSC1[3] = (2 << 8) | 1; //32-bit pattern; start
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while(!((REGs_PSC0[3] & 2) && (REGs_PSC1[3] & 2)));
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}
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static void swapFramebuffers(bool isAlternate)
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{
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u32 isAlternateTmp = isAlternate ? 1 : 0;
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*(vu32 *)0x10400478 = (*(vu32 *)0x10400478 & 0xFFFFFFFE) | isAlternateTmp;
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*(vu32 *)0x10400578 = (*(vu32 *)0x10400478 & 0xFFFFFFFE) | isAlternateTmp;
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}
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static void updateBrightness(u32 brightnessLevel)
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{
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//Change brightness
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*(vu32 *)0x10202240 = brightnessLevel;
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*(vu32 *)0x10202A40 = brightnessLevel;
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}
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static void deinitScreens(void)
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{
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//Shutdown LCDs
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*(vu32 *)0x10202A44 = 0;
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*(vu32 *)0x10202244 = 0;
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*(vu32 *)0x10202014 = 0;
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}
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void main(void)
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{
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operation = ARM11_READY;
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while(true)
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{
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switch(operation)
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{
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case ARM11_READY:
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continue;
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case INIT_SCREENS:
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initScreens(*(vu32 *)ARM11_PARAMETERS_ADDRESS);
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break;
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case SETUP_FRAMEBUFFERS:
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setupFramebuffers((struct fb *)ARM11_PARAMETERS_ADDRESS);
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break;
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case CLEAR_SCREENS:
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clearScreens((struct fb *)ARM11_PARAMETERS_ADDRESS);
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break;
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case SWAP_FRAMEBUFFERS:
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swapFramebuffers(*(volatile bool *)ARM11_PARAMETERS_ADDRESS);
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break;
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case UPDATE_BRIGHTNESS:
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updateBrightness(*(vu32 *)ARM11_PARAMETERS_ADDRESS);
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break;
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case DEINIT_SCREENS:
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deinitScreens();
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break;
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case PREPARE_ARM11_FOR_FIRMLAUNCH:
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memcpy((void *)0x1FFFFC00, (void *)prepareForFirmlaunch, prepareForFirmlaunchSize);
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*(vu32 *)0x1FFFFFFC = 0;
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((void (*)(u32, volatile Arm11Operation *))0x1FFFFC00)(ARM11_READY, &operation);
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}
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operation = ARM11_READY;
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}
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}
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