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Luma3DS-3GX/source/patches.c

67 lines
2.1 KiB
C

/*
* patches.c
* by Reisyukaku
* Copyright (c) 2015 All Rights Reserved
*/
#include "patches.h"
#include "memory.h"
/**************************************************
* Patches
**************************************************/
const u8 mpu[0x2C] = { //MPU shit
0x03, 0x00, 0x36, 0x00, 0x00, 0x00, 0x10, 0x10, 0x01, 0x00, 0x00, 0x01, 0x03, 0x00, 0x36, 0x00,
0x00, 0x00, 0x00, 0x20, 0x01, 0x01, 0x01, 0x01, 0x03, 0x06, 0x20, 0x00, 0x00, 0x00, 0x00, 0x08,
0x01, 0x01, 0x01, 0x01, 0x03, 0x06, 0x1C, 0x00, 0x00, 0x00, 0x02, 0x08
};
//Branch to emunand function. To be filled in
u8 nandRedir[0x08] = {0x00, 0x4C, 0xA0, 0x47, 0x00, 0x00, 0x00, 0x00};
const u8 sigPat1[2] = {0x00, 0x20};
const u8 sigPat2[4] = {0x00, 0x20, 0x70, 0x47};
const u8 FIRMblock[4] = {0x00, 0x20, 0xC0, 0x46};
/**************************************************
* Functions
**************************************************/
u8 *getProc9(void *pos, u32 size){
return (u8 *)memsearch(pos, "ess9", size, 4);
}
void getSignatures(void *pos, u32 size, u32 *off, u32 *off2){
//Look for signature checks
const unsigned char pattern[] = {0xC0, 0x1C, 0x76, 0xE7};
const unsigned char pattern2[] = {0xB5, 0x22, 0x4D, 0x0C};
*off = (u32)memsearch(pos, pattern, size, 4);
*off2 = (u32)memsearch(pos, pattern2, size, 4) - 1;
}
u8 *getReboot(void *pos, u32 size){
//Look for FIRM reboot code
const unsigned char pattern[] = {0xDE, 0x1F, 0x8D, 0xE2};
return (u8 *)memsearch(pos, pattern, size, 4) - 0x10;
}
u32 getfOpen(void *pos, u32 size, u8 *proc9Offset){
//Calculate fOpen
u32 p9MemAddr = *(u32 *)(proc9Offset + 0xC);
u32 p9CodeOff = (u32)memsearch(pos, "code", size, 4) + 0x1FF;
const unsigned char pattern[] = {0xB0, 0x04, 0x98, 0x0D};
return (u32)memsearch(pos, pattern, size, 4) - 2 - p9CodeOff + p9MemAddr;
}
void *getFIRMWrite(void *pos, u32 size){
//Look for FIRM writing code
u8 *firmwrite = (u8 *)memsearch(pos, "exe:", size, 4);
const unsigned char pattern[] = {0x00, 0x28, 0x01, 0xDA};
return memsearch(firmwrite - 0x100, pattern, 0x100, 4);
}