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Luma3DS-3GX/sysmodules/rosalina/source/shell_open.c
2019-02-24 18:04:32 -07:00

78 lines
2.5 KiB
C

/*
* This file is part of Luma3DS
* Copyright (C) 2016-2019 Aurora Wright, TuxSH, panicbit
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* Additional Terms 7.b and 7.c of GPLv3 apply to this file:
* * Requiring preservation of specified reasonable legal notices or
* author attributions in that material or in the Appropriate Legal
* Notices displayed by works containing it.
* * Prohibiting misrepresentation of the origin of that material,
* or requiring that modified versions of such material be marked in
* reasonable ways as different from the original version.
*/
#include "shell_open.h"
#include "menus/screen_filters.h"
#include "draw.h"
#define INT_SHELL_OPEN 0x60
#define STACK_SIZE 0x3000
static MyThread shellOpenThread;
static u8 ALIGN(8) shellOpenStack[STACK_SIZE];
static Handle shellOpenEvent;
extern Handle terminationRequestEvent;
MyThread *shellOpenCreateThread(void)
{
if (R_FAILED(MyThread_Create(&shellOpenThread, shellOpenThreadMain, shellOpenStack, STACK_SIZE, 0x3F, CORE_SYSTEM)))
svcBreak(USERBREAK_PANIC);
return &shellOpenThread;
}
void shellOpenThreadMain(void) {
if (R_FAILED(svcCreateEvent(&shellOpenEvent, RESET_ONESHOT)))
svcBreak(USERBREAK_ASSERT);
if (R_FAILED(svcBindInterrupt(INT_SHELL_OPEN, shellOpenEvent, 0, false)))
svcBreak(USERBREAK_ASSERT);
Handle handles[2] = {terminationRequestEvent, shellOpenEvent};
while (true) {
s32 idx = -1;
svcWaitSynchronizationN(&idx, handles, 2, false, U64_MAX);
if (idx < 0) {
continue;
}
if (handles[idx] == terminationRequestEvent) {
break;
}
// Need to wait for the GPU to get initialized
svcSleepThread(16 * 1000 * 1000LL);
screenFiltersSetTemperature(screenFiltersCurrentTemperature);
}
svcUnbindInterrupt(INT_SHELL_OPEN, shellOpenEvent);
svcCloseHandle(shellOpenEvent);
}