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Luma3DS-3GX/source/draw.c

48 lines
1.1 KiB
C

/*
* draw.c
* by Reisyukaku
* Copyright (c) 2015 All Rights Reserved
*/
#include "draw.h"
#include "fs.h"
#include "memory.h"
static const struct fb {
u8 *top_left;
u8 *top_right;
u8 *bottom;
} *const fb = (struct fb *)0x23FFFE00;
void __attribute__((naked)) shutdownLCD(void){
vu32 *const arm11 = (u32 *)0x1FFFFFF8;
//Clear ARM11 entry offset
*arm11 = 0;
//Shutdown LCDs
*(vu32 *)0x10202A44 = 0;
*(vu32 *)0x10202244 = 0;
*(vu32 *)0x10202014 = 0;
//Wait for the entry to be set
while(!*arm11);
//Jump to it
((void (*)())*arm11)();
}
static void clearScreens(void){
memset32(fb->top_left, 0, 0x46500);
memset32(fb->top_right, 0, 0x46500);
memset32(fb->bottom, 0, 0x38400);
}
void loadSplash(void){
clearScreens();
//Don't delay boot if no splash image is on the SD
if(fileRead(fb->top_left, "/aurei/splash.bin", 0x46500) +
fileRead(fb->bottom, "/aurei/splashbottom.bin", 0x38400)){
u64 i = 0x1300000; while(--i) __asm("mov r0, r0"); //Less Ghetto sleep func
}
}