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Luma3DS-3GX/source/patches.c
Aurora 38995d3231 Re-added reboot patch on A9LH, optimizations
O3DS and N3DS now share the same emuNAND patch, shorter patching patterns, patched_firmware does not keep garbage from larger loaded FIRMs, flags can be empty files
2016-02-20 15:29:32 +01:00

61 lines
1.9 KiB
C

/*
* patches.c
* by Reisyukaku
* Copyright (c) 2015 All Rights Reserved
*/
#include "patches.h"
#include "memory.h"
/**************************************************
* Patches
**************************************************/
/*
* MPU
*/
u8 mpu[0x2C] = { //MPU shit
0x03, 0x00, 0x36, 0x00, 0x00, 0x00, 0x10, 0x10, 0x01, 0x00, 0x00, 0x01, 0x03, 0x00, 0x36, 0x00,
0x00, 0x00, 0x00, 0x20, 0x01, 0x01, 0x01, 0x01, 0x03, 0x06, 0x20, 0x00, 0x00, 0x00, 0x00, 0x08,
0x01, 0x01, 0x01, 0x01, 0x03, 0x06, 0x1C, 0x00, 0x00, 0x00, 0x02, 0x08
};
u8 nandRedir[0x08] = {0x00, 0x4C, 0xA0, 0x47, 0xC0, 0xA5, 0x01, 0x08}; //Branch to emunand function
/*
* Sig checks
*/
u8 sigPat1[2] = {0x00, 0x20};
u8 sigPat2[4] = {0x00, 0x20, 0x70, 0x47};
u8 FIRMblock[4] = {0x00, 0x20, 0xC0, 0x46};
u8 emuInstr[5] = {0xA5, 0x01, 0x08, 0x30, 0xA5};
/**************************************************
* Functions
**************************************************/
void getSignatures(void *pos, u32 size, u32 *off, u32 *off2){
//Look for signature checks
unsigned char pattern[] = {0xC0, 0x1C, 0x76, 0xE7};
unsigned char pattern2[] = {0xB5, 0x22, 0x4D, 0x0C};
*off = (u32)memsearch(pos, pattern, size, 4);
*off2 = (u32)memsearch(pos, pattern2, size, 4) - 1;
}
void getReboot(void *pos, u32 size, u32 *off, u32 *off2){
//Look for FIRM reboot code
unsigned char pattern[] = {0x8D, 0xE5, 0x00, 0xC0, 0x91};
unsigned char pattern2[] = {0xF0, 0x4F, 0x2D, 0xE9, 0x3C};
*off = (u32)memsearch(pos, pattern, size, 5) + 2;
*off2 = (u32)memsearch(pos, pattern2, size, 5);
}
void getFIRMWrite(void *pos, u32 size, u32 *off){
//Look for FIRM writing code
void *firmwrite = memsearch(pos, "exe:", size, 4);
unsigned char pattern[] = {0x00, 0x28, 0x01, 0xDA};
*off = (u32)memsearch(firmwrite - 0x100, pattern, 0x100, 4);
}