156 lines
4.6 KiB
C
156 lines
4.6 KiB
C
/*
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* This file is part of Luma3DS
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* Copyright (C) 2017-2018 Sono (https://github.com/MarcuzD), panicbit
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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* Additional Terms 7.b and 7.c of GPLv3 apply to this file:
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* * Requiring preservation of specified reasonable legal notices or
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* author attributions in that material or in the Appropriate Legal
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* Notices displayed by works containing it.
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* * Prohibiting misrepresentation of the origin of that material,
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* or requiring that modified versions of such material be marked in
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* reasonable ways as different from the original version.
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*/
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#include <3ds.h>
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#include "memory.h"
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#include "menu.h"
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#include "menus/screen_filters.h"
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#include "draw.h"
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#include "redshift/redshift.h"
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#include "redshift/colorramp.h"
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typedef union {
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struct {
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u8 r;
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u8 g;
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u8 b;
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u8 z;
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};
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u32 raw;
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} Pixel;
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static u16 g_c[0x600];
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static Pixel g_px[0x400];
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int screenFiltersCurrentTemperature = -1;
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static void ScreenFiltersMenu_WriteLut(const Pixel* lut)
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{
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GPU_FB_TOP_COL_LUT_INDEX = 0;
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GPU_FB_BOTTOM_COL_LUT_INDEX = 0;
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for (int i = 0; i <= 255; i++) {
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GPU_FB_TOP_COL_LUT_ELEM = lut->raw;
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GPU_FB_BOTTOM_COL_LUT_ELEM = lut->raw;
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lut++;
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}
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}
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static void ScreenFiltersMenu_ApplyColorSettings(color_setting_t* cs)
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{
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u8 i = 0;
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memset(g_c, 0, sizeof(g_c));
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memset(g_px, 0, sizeof(g_px));
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do {
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g_px[i].r = i;
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g_px[i].g = i;
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g_px[i].b = i;
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g_px[i].z = 0;
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} while(++i);
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do {
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*(g_c + i + 0x000) = g_px[i].r | (g_px[i].r << 8);
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*(g_c + i + 0x100) = g_px[i].g | (g_px[i].g << 8);
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*(g_c + i + 0x200) = g_px[i].b | (g_px[i].b << 8);
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} while(++i);
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colorramp_fill(g_c + 0x000, g_c + 0x100, g_c + 0x200, 0x100, cs);
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do {
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g_px[i].r = *(g_c + i + 0x000) >> 8;
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g_px[i].g = *(g_c + i + 0x100) >> 8;
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g_px[i].b = *(g_c + i + 0x200) >> 8;
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} while(++i);
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ScreenFiltersMenu_WriteLut(g_px);
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}
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static void ScreenFiltersMenu_SetCct(int cct)
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{
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color_setting_t cs;
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memset(&cs, 0, sizeof(cs));
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cs.temperature = cct;
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/*cs.gamma[0] = 1.0F;
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cs.gamma[1] = 1.0F;
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cs.gamma[2] = 1.0F;
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cs.brightness = 1.0F;*/
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ScreenFiltersMenu_ApplyColorSettings(&cs);
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}
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Menu screenFiltersMenu = {
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"Screen filters menu",
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{
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{ "[6500K] Default", METHOD, .method = &ScreenFiltersMenu_SetDefault },
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{ "[10000K] Aquarium", METHOD, .method = &ScreenFiltersMenu_SetAquarium },
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{ "[7500K] Overcast Sky", METHOD, .method = &ScreenFiltersMenu_SetOvercastSky },
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{ "[5500K] Daylight", METHOD, .method = &ScreenFiltersMenu_SetDaylight },
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{ "[4200K] Fluorescent", METHOD, .method = &ScreenFiltersMenu_SetFluorescent },
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{ "[3400K] Halogen", METHOD, .method = &ScreenFiltersMenu_SetHalogen },
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{ "[2700K] Incandescent", METHOD, .method = &ScreenFiltersMenu_SetIncandescent },
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{ "[2300K] Warm Incandescent", METHOD, .method = &ScreenFiltersMenu_SetWarmIncandescent },
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{ "[1900K] Candle", METHOD, .method = &ScreenFiltersMenu_SetCandle },
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{ "[2700K] Ember", METHOD, .method = &ScreenFiltersMenu_SetEmber },
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{},
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}
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};
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#define DEF_CCT_SETTER(temp, name)\
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void ScreenFiltersMenu_Set##name(void)\
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{\
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screenFiltersCurrentTemperature = temp;\
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ScreenFiltersMenu_SetCct(temp);\
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}
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void ScreenFiltersMenu_RestoreCct(void)
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{
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// Not initialized: return
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if (screenFiltersCurrentTemperature == -1)
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return;
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// Wait for GSP to restore the CCT table
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while (GPU_FB_TOP_COL_LUT_ELEM != g_px[0].raw)
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svcSleepThread(10 * 1000 * 1000LL);
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svcSleepThread(10 * 1000 * 1000LL);
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ScreenFiltersMenu_WriteLut(g_px);
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}
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DEF_CCT_SETTER(6500, Default)
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DEF_CCT_SETTER(10000, Aquarium)
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DEF_CCT_SETTER(7500, OvercastSky)
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DEF_CCT_SETTER(5500, Daylight)
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DEF_CCT_SETTER(4200, Fluorescent)
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DEF_CCT_SETTER(3400, Halogen)
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DEF_CCT_SETTER(2700, Incandescent)
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DEF_CCT_SETTER(2300, WarmIncandescent)
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DEF_CCT_SETTER(1900, Candle)
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DEF_CCT_SETTER(1200, Ember)
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