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Luma3DS-3GX/sysmodules/rosalina/source/menus.c

474 lines
15 KiB
C

/*
* This file is part of Luma3DS
* Copyright (C) 2016-2020 Aurora Wright, TuxSH
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* Additional Terms 7.b and 7.c of GPLv3 apply to this file:
* * Requiring preservation of specified reasonable legal notices or
* author attributions in that material or in the Appropriate Legal
* Notices displayed by works containing it.
* * Prohibiting misrepresentation of the origin of that material,
* or requiring that modified versions of such material be marked in
* reasonable ways as different from the original version.
*/
#include <3ds.h>
#include <3ds/os.h>
#include "menus.h"
#include "menu.h"
#include "draw.h"
#include "menus/process_list.h"
#include "menus/n3ds.h"
#include "menus/debugger.h"
#include "menus/miscellaneous.h"
#include "menus/sysconfig.h"
#include "menus/screen_filters.h"
#include "plgloader.h"
#include "ifile.h"
#include "memory.h"
#include "fmt.h"
#include "process_patches.h"
#include "luminance.h"
Menu rosalinaMenu = {
"Rosalina menu",
{
{ "Take screenshot", METHOD, .method = &RosalinaMenu_TakeScreenshot },
{ "Change screen brightness", METHOD, .method = &RosalinaMenu_ChangeScreenBrightness },
{ "", METHOD, .method = PluginLoader__MenuCallback},
{ "Cheats...", METHOD, .method = &RosalinaMenu_Cheats },
{ "Process list", METHOD, .method = &RosalinaMenu_ProcessList },
{ "Debugger options...", MENU, .menu = &debuggerMenu },
{ "System configuration...", MENU, .menu = &sysconfigMenu },
{ "Screen filters...", MENU, .menu = &screenFiltersMenu },
{ "New 3DS menu...", MENU, .menu = &N3DSMenu, .visibility = &menuCheckN3ds },
{ "Miscellaneous options...", MENU, .menu = &miscellaneousMenu },
{ "Power off", METHOD, .method = &RosalinaMenu_PowerOff },
{ "Reboot", METHOD, .method = &RosalinaMenu_Reboot },
{ "Credits", METHOD, .method = &RosalinaMenu_ShowCredits },
{ "Debug info", METHOD, .method = &RosalinaMenu_ShowDebugInfo, .visibility = &rosalinaMenuShouldShowDebugInfo },
{},
}
};
bool rosalinaMenuShouldShowDebugInfo(void)
{
// Don't show on release builds
s64 out;
svcGetSystemInfo(&out, 0x10000, 0x200);
return out == 0;
}
void RosalinaMenu_ShowDebugInfo(void)
{
Draw_Lock();
Draw_ClearFramebuffer();
Draw_FlushFramebuffer();
Draw_Unlock();
char memoryMap[512];
formatMemoryMapOfProcess(memoryMap, 511, CUR_PROCESS_HANDLE);
s64 kextAddrSize;
svcGetSystemInfo(&kextAddrSize, 0x10000, 0x300);
u32 kextPa = (u32)((u64)kextAddrSize >> 32);
u32 kextSize = (u32)kextAddrSize;
do
{
Draw_Lock();
Draw_DrawString(10, 10, COLOR_TITLE, "Rosalina -- Debug info");
u32 posY = Draw_DrawString(10, 30, COLOR_WHITE, memoryMap);
Draw_DrawFormattedString(10, posY, COLOR_WHITE, "Kernel ext PA: %08lx - %08lx\n", kextPa, kextPa + kextSize);
Draw_FlushFramebuffer();
Draw_Unlock();
}
while(!(waitInput() & KEY_B) && !menuShouldExit);
}
void RosalinaMenu_ShowCredits(void)
{
Draw_Lock();
Draw_ClearFramebuffer();
Draw_FlushFramebuffer();
Draw_Unlock();
do
{
Draw_Lock();
Draw_DrawString(10, 10, COLOR_TITLE, "Rosalina -- Luma3DS credits");
u32 posY = Draw_DrawString(10, 30, COLOR_WHITE, "Luma3DS (c) 2016-2020 AuroraWright, TuxSH") + SPACING_Y;
posY = Draw_DrawString(10, posY + SPACING_Y, COLOR_WHITE, "3gx implementation update by mind_overflow");
posY = Draw_DrawString(10, posY + SPACING_Y, COLOR_WHITE, "3DSX loading code by fincs");
posY = Draw_DrawString(10, posY + SPACING_Y, COLOR_WHITE, "Networking code & basic GDB functionality by Stary");
posY = Draw_DrawString(10, posY + SPACING_Y, COLOR_WHITE, "InputRedirection by Stary (PoC by ShinyQuagsire)");
posY += 2 * SPACING_Y;
Draw_DrawString(10, posY, COLOR_WHITE,
(
"Special thanks to:\n"
" fincs, WinterMute, mtheall, piepie62,\n"
" Luma3DS contributors, libctru contributors,\n"
" other people"
));
Draw_FlushFramebuffer();
Draw_Unlock();
}
while(!(waitInput() & KEY_B) && !menuShouldExit);
}
void RosalinaMenu_Reboot(void)
{
Draw_Lock();
Draw_ClearFramebuffer();
Draw_FlushFramebuffer();
Draw_Unlock();
do
{
Draw_Lock();
Draw_DrawString(10, 10, COLOR_TITLE, "Reboot");
Draw_DrawString(10, 30, COLOR_WHITE, "Press A to reboot, press B to go back.");
Draw_FlushFramebuffer();
Draw_Unlock();
u32 pressed = waitInputWithTimeout(1000);
if(pressed & KEY_A)
{
menuLeave();
APT_HardwareResetAsync();
return;
} else if(pressed & KEY_B)
return;
}
while(!menuShouldExit);
}
void RosalinaMenu_ChangeScreenBrightness(void)
{
Draw_Lock();
Draw_ClearFramebuffer();
Draw_FlushFramebuffer();
Draw_Unlock();
// gsp:LCD GetLuminance is stubbed on O3DS so we have to implement it ourselves... damn it.
// Assume top and bottom screen luminances are the same (should be; if not, we'll set them to the same values).
u32 luminance = getCurrentLuminance(false);
u32 minLum = getMinLuminancePreset();
u32 maxLum = getMaxLuminancePreset();
do
{
Draw_Lock();
Draw_DrawString(10, 10, COLOR_TITLE, "Screen brightness");
u32 posY = 30;
posY = Draw_DrawFormattedString(
10,
posY,
COLOR_WHITE,
"Current luminance: %lu (min. %lu, max. %lu)\n\n",
luminance,
minLum,
maxLum
);
posY = Draw_DrawString(10, posY, COLOR_WHITE, "Controls: Up/Down for +-1, Right/Left for +-10.\n");
posY = Draw_DrawString(10, posY, COLOR_WHITE, "Press A to start, B to exit.\n\n");
posY = Draw_DrawString(10, posY, COLOR_RED, "WARNING: \n");
posY = Draw_DrawString(10, posY, COLOR_WHITE, " * value will be limited by the presets.\n");
posY = Draw_DrawString(10, posY, COLOR_WHITE, " * bottom framebuffer will be restored until\nyou exit.");
Draw_FlushFramebuffer();
Draw_Unlock();
u32 pressed = waitInputWithTimeout(1000);
if (pressed & KEY_A)
break;
if (pressed & KEY_B)
return;
}
while (!menuShouldExit);
Draw_Lock();
Draw_RestoreFramebuffer();
Draw_FreeFramebufferCache();
svcKernelSetState(0x10000, 2); // unblock gsp
gspLcdInit(); // assume it doesn't fail. If it does, brightness won't change, anyway.
// gsp:LCD will normalize the brightness between top/bottom screen, handle PWM, etc.
s32 lum = (s32)luminance;
do
{
u32 pressed = waitInputWithTimeout(1000);
if (pressed & DIRECTIONAL_KEYS)
{
if (pressed & KEY_UP)
lum += 1;
else if (pressed & KEY_DOWN)
lum -= 1;
else if (pressed & KEY_RIGHT)
lum += 10;
else if (pressed & KEY_LEFT)
lum -= 10;
lum = lum < 0 ? 0 : lum;
// We need to call gsp here because updating the active duty LUT is a bit tedious (plus, GSP has internal state).
// This is actually SetLuminance:
GSPLCD_SetBrightnessRaw(BIT(GSP_SCREEN_TOP) | BIT(GSP_SCREEN_BOTTOM), lum);
}
if (pressed & KEY_B)
break;
}
while (!menuShouldExit);
gspLcdExit();
svcKernelSetState(0x10000, 2); // block gsp again
if (R_FAILED(Draw_AllocateFramebufferCache(FB_BOTTOM_SIZE)))
{
// Shouldn't happen
__builtin_trap();
}
else
Draw_SetupFramebuffer();
Draw_Unlock();
}
void RosalinaMenu_PowerOff(void) // Soft shutdown.
{
Draw_Lock();
Draw_ClearFramebuffer();
Draw_FlushFramebuffer();
Draw_Unlock();
do
{
Draw_Lock();
Draw_DrawString(10, 10, COLOR_TITLE, "Power off");
Draw_DrawString(10, 30, COLOR_WHITE, "Press A to power off, press B to go back.");
Draw_FlushFramebuffer();
Draw_Unlock();
u32 pressed = waitInputWithTimeout(1000);
if(pressed & KEY_A)
{
menuLeave();
srvPublishToSubscriber(0x203, 0);
return;
}
else if(pressed & KEY_B)
return;
}
while(!menuShouldExit);
}
#define TRY(expr) if(R_FAILED(res = (expr))) goto end;
static s64 timeSpentConvertingScreenshot = 0;
static s64 timeSpentWritingScreenshot = 0;
static Result RosalinaMenu_WriteScreenshot(IFile *file, u32 width, bool top, bool left)
{
u64 total;
Result res = 0;
u32 lineSize = 3 * width;
u32 remaining = lineSize * 240;
TRY(Draw_AllocateFramebufferCacheForScreenshot(remaining));
u8 *framebufferCache = (u8 *)Draw_GetFramebufferCache();
u8 *framebufferCacheEnd = framebufferCache + Draw_GetFramebufferCacheSize();
u8 *buf = framebufferCache;
Draw_CreateBitmapHeader(framebufferCache, width, 240);
buf += 54;
u32 y = 0;
// Our buffer might be smaller than the size of the screenshot...
while (remaining != 0)
{
s64 t0 = svcGetSystemTick();
u32 available = (u32)(framebufferCacheEnd - buf);
u32 size = available < remaining ? available : remaining;
u32 nlines = size / lineSize;
Draw_ConvertFrameBufferLines(buf, width, y, nlines, top, left);
s64 t1 = svcGetSystemTick();
timeSpentConvertingScreenshot += t1 - t0;
TRY(IFile_Write(file, &total, framebufferCache, (y == 0 ? 54 : 0) + lineSize * nlines, 0)); // don't forget to write the header
timeSpentWritingScreenshot += svcGetSystemTick() - t1;
y += nlines;
remaining -= lineSize * nlines;
buf = framebufferCache;
}
end:
Draw_FreeFramebufferCache();
return res;
}
void RosalinaMenu_TakeScreenshot(void)
{
IFile file;
Result res = 0;
char filename[64];
FS_Archive archive;
FS_ArchiveID archiveId;
s64 out;
bool isSdMode;
timeSpentConvertingScreenshot = 0;
timeSpentWritingScreenshot = 0;
if(R_FAILED(svcGetSystemInfo(&out, 0x10000, 0x203))) svcBreak(USERBREAK_ASSERT);
isSdMode = (bool)out;
archiveId = isSdMode ? ARCHIVE_SDMC : ARCHIVE_NAND_RW;
Draw_Lock();
Draw_RestoreFramebuffer();
Draw_FreeFramebufferCache();
svcFlushEntireDataCache();
bool is3d;
u32 topWidth, bottomWidth; // actually Y-dim
Draw_GetCurrentScreenInfo(&bottomWidth, &is3d, false);
Draw_GetCurrentScreenInfo(&topWidth, &is3d, true);
res = FSUSER_OpenArchive(&archive, archiveId, fsMakePath(PATH_EMPTY, ""));
if(R_SUCCEEDED(res))
{
res = FSUSER_CreateDirectory(archive, fsMakePath(PATH_ASCII, "/luma/screenshots"), 0);
if((u32)res == 0xC82044BE) // directory already exists
res = 0;
FSUSER_CloseArchive(archive);
}
u32 seconds, minutes, hours, days, year, month;
u64 milliseconds = osGetTime();
seconds = milliseconds/1000;
milliseconds %= 1000;
minutes = seconds / 60;
seconds %= 60;
hours = minutes / 60;
minutes %= 60;
days = hours / 24;
hours %= 24;
year = 1900; // osGetTime starts in 1900
while(true)
{
bool leapYear = (year % 4 == 0 && (year % 100 != 0 || year % 400 == 0));
u16 daysInYear = leapYear ? 366 : 365;
if(days >= daysInYear)
{
days -= daysInYear;
++year;
}
else
{
static const u8 daysInMonth[12] = {31, 28, 31, 30, 31, 30, 31, 31, 30, 31, 30, 31};
for(month = 0; month < 12; ++month)
{
u8 dim = daysInMonth[month];
if (month == 1 && leapYear)
++dim;
if (days >= dim)
days -= dim;
else
break;
}
break;
}
}
days++;
month++;
sprintf(filename, "/luma/screenshots/%04lu-%02lu-%02lu_%02lu-%02lu-%02lu.%03llu_top.bmp", year, month, days, hours, minutes, seconds, milliseconds);
TRY(IFile_Open(&file, archiveId, fsMakePath(PATH_EMPTY, ""), fsMakePath(PATH_ASCII, filename), FS_OPEN_CREATE | FS_OPEN_WRITE));
TRY(RosalinaMenu_WriteScreenshot(&file, topWidth, true, true));
TRY(IFile_Close(&file));
sprintf(filename, "/luma/screenshots/%04lu-%02lu-%02lu_%02lu-%02lu-%02lu.%03llu_bot.bmp", year, month, days, hours, minutes, seconds, milliseconds);
TRY(IFile_Open(&file, archiveId, fsMakePath(PATH_EMPTY, ""), fsMakePath(PATH_ASCII, filename), FS_OPEN_CREATE | FS_OPEN_WRITE));
TRY(RosalinaMenu_WriteScreenshot(&file, bottomWidth, false, true));
TRY(IFile_Close(&file));
if(is3d && (Draw_GetCurrentFramebufferAddress(true, true) != Draw_GetCurrentFramebufferAddress(true, false)))
{
sprintf(filename, "/luma/screenshots/%04lu-%02lu-%02lu_%02lu-%02lu-%02lu.%03llu_top_right.bmp", year, month, days, hours, minutes, seconds, milliseconds);
TRY(IFile_Open(&file, archiveId, fsMakePath(PATH_EMPTY, ""), fsMakePath(PATH_ASCII, filename), FS_OPEN_CREATE | FS_OPEN_WRITE));
TRY(RosalinaMenu_WriteScreenshot(&file, topWidth, true, false));
TRY(IFile_Close(&file));
}
end:
IFile_Close(&file);
if (R_FAILED(Draw_AllocateFramebufferCache(FB_BOTTOM_SIZE)))
__builtin_trap(); // We're f***ed if this happens
svcFlushEntireDataCache();
Draw_SetupFramebuffer();
Draw_Unlock();
do
{
Draw_Lock();
Draw_DrawString(10, 10, COLOR_TITLE, "Screenshot");
if(R_FAILED(res))
Draw_DrawFormattedString(10, 30, COLOR_WHITE, "Operation failed (0x%08lx).", (u32)res);
else
{
u32 t1 = (u32)(1000 * timeSpentConvertingScreenshot / SYSCLOCK_ARM11);
u32 t2 = (u32)(1000 * timeSpentWritingScreenshot / SYSCLOCK_ARM11);
u32 posY = 30;
posY = Draw_DrawString(10, posY, COLOR_WHITE, "Operation succeeded.\n\n");
posY = Draw_DrawFormattedString(10, posY, COLOR_WHITE, "Time spent converting: %5lums\n", t1);
posY = Draw_DrawFormattedString(10, posY, COLOR_WHITE, "Time spent writing files: %5lums\n", t2);
}
Draw_FlushFramebuffer();
Draw_Unlock();
}
while(!(waitInput() & KEY_B) && !menuShouldExit);
#undef TRY
}