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Luma3DS-3GX/sysmodules/loader/source/patcher.h

47 lines
1.3 KiB
C

#pragma once
#include <3ds/types.h>
#include "exheader.h"
#include "ifile.h"
#define MAKE_BRANCH(src,dst) (0xEA000000 | ((u32)((((u8 *)(dst) - (u8 *)(src)) >> 2) - 2) & 0xFFFFFF))
#define MAKE_BRANCH_LINK(src,dst) (0xEB000000 | ((u32)((((u8 *)(dst) - (u8 *)(src)) >> 2) - 2) & 0xFFFFFF))
#define CONFIG(a) (((config >> (a)) & 1) != 0)
#define MULTICONFIG(a) ((multiConfig >> (2 * (a))) & 3)
#define BOOTCONFIG(a, b) ((bootConfig >> (a)) & (b))
#define BOOTCFG_NAND BOOTCONFIG(0, 7)
#define BOOTCFG_FIRM BOOTCONFIG(3, 7)
#define BOOTCFG_NOFORCEFLAG BOOTCONFIG(6, 1)
enum multiOptions
{
DEFAULTEMU = 0,
BRIGHTNESS,
SPLASH,
PIN,
NEWCPU
};
enum singleOptions
{
AUTOBOOTEMU = 0,
USEEMUFIRM,
LOADEXTFIRMSANDMODULES,
PATCHGAMES,
PATCHVERSTRING,
SHOWGBABOOT,
PATCHACCESS,
PATCHUNITINFO,
DISABLEARM11EXCHANDLERS
};
extern u32 config, multiConfig, bootConfig;
extern bool isN3DS, isSafeMode, isSdMode;
void patchCode(u64 progId, u16 progVer, u8 *code, u32 size, u32 textSize, u32 roSize, u32 dataSize, u32 roAddress, u32 dataAddress);
Result fileOpen(IFile *file, FS_ArchiveID archiveId, const char *path, int flags);
bool loadTitleCodeSection(u64 progId, u8 *code, u32 size);
bool loadTitleExheader(u64 progId, exheader_header *exheader);