939 lines
24 KiB
C
939 lines
24 KiB
C
#include <3ds.h>
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#include "menus/cheats.h"
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#include "memory.h"
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#include "draw.h"
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#include "menu.h"
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#include "utils.h"
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#include "fmt.h"
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#include "ifile.h"
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#define MAKE_QWORD(hi,low) \
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((u64) ((((u64)(hi)) << 32) | (low)))
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typedef struct CheatProcessInfo {
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u32 pid;
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u64 titleId;
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} CheatProcessInfo;
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typedef struct CheatDescription {
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u64 titleId;
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u32 active;
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u32 keyActivated;
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u32 keyCombo;
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char name[40];
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u32 codesCount;
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u64 codes[0];
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} CheatDescription;
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CheatDescription* cheats[1024] = { 0 };
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u8 cheatBuffer[65536] = { 0 };
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static CheatProcessInfo cheatinfo[0x40] = { 0 };
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s32 Cheats_FetchProcessInfo(void) {
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u32 pidList[0x40];
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s32 processAmount;
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s64 sa, textTotalRoundedSize, rodataTotalRoundedSize, dataTotalRoundedSize;
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svcGetProcessList(&processAmount, pidList, 0x40);
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for (s32 i = 0; i < processAmount; i++) {
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Handle processHandle;
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Result res = svcOpenProcess(&processHandle, pidList[i]);
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if (R_FAILED(res))
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continue;
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cheatinfo[i].pid = pidList[i];
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svcGetProcessInfo((s64 *) &cheatinfo[i].titleId, processHandle,
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0x10001);
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svcGetProcessInfo(&textTotalRoundedSize, processHandle, 0x10002);
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svcGetProcessInfo(&rodataTotalRoundedSize, processHandle, 0x10003);
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svcGetProcessInfo(&dataTotalRoundedSize, processHandle, 0x10004);
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svcGetProcessInfo(&sa, processHandle, 0x10005);
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svcCloseHandle(processHandle);
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}
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return processAmount;
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}
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typedef struct CheatState {
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u32 index;
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u32 offset;
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u32 data;
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u8 typeELine;
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u8 typeEIdx;
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s8 loopLine;
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u32 loopCount;
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u32 ifStack;
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u32 storedStack;
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u8 ifCount;
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u8 storedIfCount;
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} CheatState;
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CheatState cheat_state = { 0 };
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u8 cheatCount = 0;
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u8 hasKeyActivated = 0;
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u64 cheatTitleInfo = -1ULL;
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//CheatDescription cheatDescriptions[0x20] = { 0 };
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char failureReason[64];
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void Cheat_write8(u32 offset, u8 value) {
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*((u8*) (cheat_state.offset + offset)) = value;
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}
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void Cheat_write16(u32 offset, u16 value) {
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*((u16*) (cheat_state.offset + offset)) = value;
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}
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void Cheat_write32(u32 offset, u32 value) {
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*((u32*) (cheat_state.offset + offset)) = value;
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}
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u8 Cheat_read8(u32 offset) {
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return *((u8*) (cheat_state.offset + offset));
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}
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u16 Cheat_read16(u32 offset) {
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return *((u16*) (cheat_state.offset + offset));
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}
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u32 Cheat_read32(u32 offset) {
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return *((u32*) (cheat_state.offset + offset));
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}
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u8 typeEMapping[] = { 4 << 3, 5 << 3, 6 << 3, 7 << 3, 0 << 3, 1 << 3, 2 << 3, 3
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<< 3 };
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u8 Cheat_getNextTypeE(const CheatDescription* cheat) {
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if (cheat_state.typeEIdx == 7) {
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cheat_state.typeEIdx = 0;
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cheat_state.typeELine++;
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} else {
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cheat_state.typeEIdx++;
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}
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return (u8) ((cheat->codes[cheat_state.typeELine]
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>> (typeEMapping[cheat_state.typeEIdx])) & 0xFF);
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}
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void Cheat_applyCheat(CheatDescription* const cheat) {
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cheat_state.index = 0;
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cheat_state.offset = 0;
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cheat_state.data = 0;
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cheat_state.index = 0;
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cheat_state.loopCount = 0;
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cheat_state.loopLine = -1;
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cheat_state.ifStack = 0;
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cheat_state.storedStack = 0;
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cheat_state.ifCount = 0;
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cheat_state.storedIfCount = 0;
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cheat->keyCombo = 0;
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while (cheat_state.index < cheat->codesCount) {
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u32 skipExecution = cheat_state.ifStack & 0x00000001;
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u32 arg0 = (u32) ((cheat->codes[cheat_state.index] >> 32)
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& 0x00000000FFFFFFFFULL);
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u32 arg1 = (u32) ((cheat->codes[cheat_state.index])
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& 0x00000000FFFFFFFFULL);
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if (arg0 == 0 && arg1 == 0) {
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goto end_main_loop;
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}
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u32 code = ((arg0 >> 28) & 0x0F);
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u32 subcode = ((arg0 >> 24) & 0x0F);
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switch (code) {
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case 0x0:
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// 0 Type
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// Format: 0XXXXXXX YYYYYYYY
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// Description: 32bit write of YYYYYYYY to 0XXXXXXX.
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if (!skipExecution) {
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Cheat_write32((arg0 & 0x0FFFFFFF), arg1);
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}
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break;
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case 0x1:
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// 1 Type
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// Format: 1XXXXXXX 0000YYYY
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// Description: 16bit write of YYYY to 0XXXXXXX.
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if (!skipExecution) {
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Cheat_write16((arg0 & 0x0FFFFFFF), (u16) (arg1 & 0xFFFF));
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}
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break;
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case 0x2:
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// 2 Type
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// Format: 2XXXXXXX 000000YY
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// Description: 8bit write of YY to 0XXXXXXX.
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if (!skipExecution) {
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Cheat_write8((arg0 & 0x0FFFFFFF), (u8) (arg1 & 0xFF));
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}
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break;
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case 0x3:
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// 3 Type
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// Format: 3XXXXXXXX YYYYYYYY
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// Description: 32bit if less than.
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// Simple: If the value at address 0XXXXXXX is less than the value YYYYYYYY.
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// Example: 323D6B28 10000000
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{
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u32 newSkip;
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if (Cheat_read32(arg0 & 0x0FFFFFFF) < arg1) {
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newSkip = 0;
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} else {
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newSkip = 1;
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}
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cheat_state.ifStack <<= 1;
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cheat_state.ifStack |= ((newSkip | skipExecution) & 0x1);
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cheat_state.ifCount++;
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}
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break;
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case 0x4:
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// 4 Type
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// Format: 4XXXXXXXX YYYYYYYY
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// Description: 32bit if greater than.
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// Simple: If the value at address 0XXXXXXX is greater than the value YYYYYYYY.
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// Example: 423D6B28 10000000
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{
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u32 newSkip;
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if (Cheat_read32(arg0 & 0x0FFFFFFF) > arg1) {
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newSkip = 0;
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} else {
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newSkip = 1;
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}
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cheat_state.ifStack <<= 1;
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cheat_state.ifStack |= ((newSkip | skipExecution) & 0x1);
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cheat_state.ifCount++;
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}
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break;
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case 0x5:
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// 5 Type
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// Format: 5XXXXXXXX YYYYYYYY
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// Description: 32bit if equal to.
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// Simple: If the value at address 0XXXXXXX is equal to the value YYYYYYYY.
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// Example: 523D6B28 10000000
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{
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u32 newSkip;
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if (Cheat_read32(arg0 & 0x0FFFFFFF) == arg1) {
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newSkip = 0;
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} else {
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newSkip = 1;
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}
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cheat_state.ifStack <<= 1;
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cheat_state.ifStack |= ((newSkip | skipExecution) & 0x1);
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cheat_state.ifCount++;
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}
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break;
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case 0x6:
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// 6 Type
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// Format: 3XXXXXXXX YYYYYYYY
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// Description: 32bit if not equal to.
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// Simple: If the value at address 0XXXXXXX is not equal to the value YYYYYYYY.
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// Example: 623D6B28 10000000
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{
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u32 newSkip;
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if (Cheat_read32(arg0 & 0x0FFFFFFF) != arg1) {
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newSkip = 0;
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} else {
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newSkip = 1;
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}
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cheat_state.ifStack <<= 1;
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cheat_state.ifStack |= ((newSkip | skipExecution) & 0x1);
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cheat_state.ifCount++;
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}
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break;
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case 0x7:
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// 7 Type
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// Format: 7XXXXXXXX 0000YYYY
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// Description: 16bit if less than.
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// Simple: If the value at address 0XXXXXXX is less than the value YYYY.
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// Example: 723D6B28 00005400
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{
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u32 newSkip;
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u16 mask = (u16) ((arg1 >> 16) & 0xFFFF);
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if (mask == 0) {
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mask = 0xFFFF;
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}
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if ((Cheat_read16(arg0 & 0x0FFFFFFF) & mask) < (arg1 & 0xFFFF)) {
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newSkip = 0;
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} else {
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newSkip = 1;
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}
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cheat_state.ifStack <<= 1;
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cheat_state.ifStack |= ((newSkip | skipExecution) & 0x1);
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cheat_state.ifCount++;
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}
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break;
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case 0x8:
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// 8 Type
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// Format: 8XXXXXXXX 0000YYYY
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// Description: 16bit if greater than.
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// Simple: If the value at address 0XXXXXXX is greater than the value YYYY.
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// Example: 823D6B28 00005400
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{
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u32 newSkip;
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u16 mask = (u16) ((arg1 >> 16) & 0xFFFF);
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if (mask == 0) {
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mask = 0xFFFF;
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}
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if ((Cheat_read16(arg0 & 0x0FFFFFFF) & mask) > (arg1 & 0xFFFF)) {
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newSkip = 0;
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} else {
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newSkip = 1;
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}
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cheat_state.ifStack <<= 1;
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cheat_state.ifStack |= ((newSkip | skipExecution) & 0x1);
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cheat_state.ifCount++;
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}
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break;
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case 0x9:
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// 9 Type
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// Format: 9XXXXXXXX 0000YYYY
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// Description: 16bit if equal to.
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// Simple: If the value at address 0XXXXXXX is equal to the value YYYY.
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// Example: 923D6B28 00005400
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{
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u32 newSkip;
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u16 mask = (u16) ((arg1 >> 16) & 0xFFFF);
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if (mask == 0) {
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mask = 0xFFFF;
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}
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if ((Cheat_read16(arg0 & 0x0FFFFFFF) & mask) == (arg1 & 0xFFFF)) {
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newSkip = 0;
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} else {
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newSkip = 1;
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}
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cheat_state.ifStack <<= 1;
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cheat_state.ifStack |= ((newSkip | skipExecution) & 0x1);
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cheat_state.ifCount++;
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}
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break;
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case 0xA:
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// A Type
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// Format: AXXXXXXXX 0000YYYY
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// Description: 16bit if not equal to.
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// Simple: If the value at address 0XXXXXXX is not equal to the value YYYY.
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// Example: A23D6B28 00005400
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{
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u32 newSkip;
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u16 mask = (u16) ((arg1 >> 16) & 0xFFFF);
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if (mask == 0) {
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mask = 0xFFFF;
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}
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if ((Cheat_read16(arg0 & 0x0FFFFFFF) & mask) != (arg1 & 0xFFFF)) {
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newSkip = 0;
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} else {
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newSkip = 1;
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}
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cheat_state.ifStack <<= 1;
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cheat_state.ifStack |= ((newSkip | skipExecution) & 0x1);
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cheat_state.ifCount++;
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}
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break;
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case 0xB:
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// B Type
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// Format: BXXXXXXX 00000000
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// Description: Loads offset register.
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if (!skipExecution) {
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cheat_state.offset = (arg0 & 0x0FFFFFFF);
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}
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break;
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case 0xC:
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// C Type
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// Format: C0000000 ZZZZZZZZ
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// Description: Repeat following lines at specified offset.
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// Simple: used to write a value to an address, and then continues to write that value Z number of times to all addresses at an offset determined by the (D6, D7, D8, or DC) type following it.
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// Note: used with the D6, D7, D8, and DC types. C types can not be nested.
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// Example:
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// C0000000 00000005
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// 023D6B28 0009896C
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// DC000000 00000010
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// D2000000 00000000
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cheat_state.loopLine = cheat_state.index;
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cheat_state.loopCount = arg1;
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cheat_state.storedStack = cheat_state.ifStack;
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cheat_state.storedIfCount = cheat_state.ifCount;
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break;
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case 0xD:
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switch (subcode) {
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case 0x00:
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// D0 Type
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// Format: D0000000 00000000
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// Description: ends most recent conditional.
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// Simple: type 3 through A are all "conditionals," the conditional most recently executed before this line will be terminated by it.
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// Example:
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// 94000130 FFFB0000
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// 74000100 FF00000C
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// 023D6B28 0009896C
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// D0000000 00000000
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// The 7 type line would be terminated.
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if (cheat_state.loopLine != -1) {
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if (cheat_state.ifCount > 0
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&& cheat_state.ifCount
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> cheat_state.storedIfCount) {
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cheat_state.ifStack >>= 1;
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cheat_state.ifCount--;
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} else {
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if (cheat_state.loopCount > 0) {
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cheat_state.loopCount--;
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if (cheat_state.loopCount == 0) {
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cheat_state.loopLine = -1;
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} else {
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if (cheat_state.loopLine != -1) {
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cheat_state.index = cheat_state.loopLine;
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}
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}
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}
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}
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} else {
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if (cheat_state.ifCount > 0) {
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cheat_state.ifStack >>= 1;
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cheat_state.ifCount--;
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}
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}
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break;
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case 0x01:
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// D1 Type
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// Format: D1000000 00000000
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// Description: ends repeat block.
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// Simple: will end all conditionals within a C type code, along with the C type itself.
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// Example:
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// 94000130 FFFB0000
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// C0000000 00000010
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// 8453DA0C 00000200
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// 023D6B28 0009896C
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// D6000000 00000005
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// D1000000 00000000
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// The C line, 8 line, 0 line, and D6 line would be terminated.
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if (cheat_state.loopCount > 0) {
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cheat_state.ifStack = cheat_state.storedStack;
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cheat_state.ifCount = cheat_state.storedIfCount;
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cheat_state.loopCount--;
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if (cheat_state.loopCount == 0) {
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cheat_state.loopLine = -1;
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} else {
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if (cheat_state.loopLine != -1) {
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cheat_state.index = cheat_state.loopLine;
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}
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}
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}
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break;
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case 0x02:
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// D2 Type
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// Format: D2000000 00000000
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// Description: ends all conditionals/repeats before it and sets offset and stored to zero.
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// Simple: ends all lines.
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// Example:
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// 94000130 FEEF0000
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// C0000000 00000010
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// 8453DA0C 00000200
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// 023D6B28 0009896C
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// D6000000 00000005
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// D2000000 00000000
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// All lines would terminate.
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if (cheat_state.loopCount > 0) {
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cheat_state.loopCount--;
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if (cheat_state.loopCount == 0) {
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cheat_state.data = 0;
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cheat_state.offset = 0;
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cheat_state.loopLine = -1;
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|
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cheat_state.ifStack = 0;
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cheat_state.ifCount = 0;
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} else {
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if (cheat_state.loopLine != -1) {
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cheat_state.index = cheat_state.loopLine;
|
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}
|
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}
|
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} else {
|
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cheat_state.data = 0;
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cheat_state.offset = 0;
|
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cheat_state.ifStack = 0;
|
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cheat_state.ifCount = 0;
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}
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break;
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case 0x03:
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// D3 Type
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// Format: D3000000 XXXXXXXX
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// Description: sets offset.
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// Simple: loads the address X so that lines after can modify the value at address X.
|
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// Note: used with the D4, D5, D6, D7, D8, and DC types.
|
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// Example: D3000000 023D6B28
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if (!skipExecution) {
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cheat_state.offset = arg1;
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}
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break;
|
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case 0x04:
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// D4 Type
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// Format: D4000000 YYYYYYYY
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// Description: adds to the stored address' value.
|
|
// Simple: adds to the value at the address defined by lines D3, D9, DA, and DB.
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// Note: used with the D3, D9, DA, DB, DC types.
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// Example: D4000000 00000025
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if (!skipExecution) {
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cheat_state.data += arg1;
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}
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break;
|
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case 0x05:
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// D5 Type
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// Format: D5000000 YYYYYYYY
|
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// Description: sets the stored address' value.
|
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// Simple: makes the value at the address defined by lines D3, D9, DA, and DB to YYYYYYYY.
|
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// Note: used with the D3, D9, DA, DB, and DC types.
|
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// Example: D5000000 34540099
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if (!skipExecution) {
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cheat_state.data = arg1;
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}
|
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break;
|
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case 0x06:
|
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// D6 Type
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// Format: D6000000 XXXXXXXX
|
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// Description: 32bit store and increment by 4.
|
|
// Simple: stores the value at address XXXXXXXX and to addresses in increments of 4.
|
|
// Note: used with the C, D3, and D9 types.
|
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// Example: D3000000 023D6B28
|
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if (!skipExecution) {
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Cheat_write32(arg1, cheat_state.data);
|
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cheat_state.offset += 4;
|
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}
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break;
|
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case 0x07:
|
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// D7 Type
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// Format: D7000000 XXXXXXXX
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|
// Description: 16bit store and increment by 2.
|
|
// Simple: stores 2 bytes of the value at address XXXXXXXX and to addresses in increments of 2.
|
|
// Note: used with the C, D3, and DA types.
|
|
// Example: D7000000 023D6B28
|
|
if (!skipExecution) {
|
|
Cheat_write16(arg1, (u16) (cheat_state.data & 0xFFFF));
|
|
cheat_state.offset += 2;
|
|
}
|
|
break;
|
|
case 0x08:
|
|
// D8 Type
|
|
// Format: D8000000 XXXXXXXX
|
|
// Description: 8bit store and increment by 1.
|
|
// Simple: stores 1 byte of the value at address XXXXXXXX and to addresses in increments of 1.
|
|
// Note: used with the C, D3, and DB types.
|
|
// Example: D8000000 023D6B28
|
|
if (!skipExecution) {
|
|
Cheat_write8(arg1, (u8) (cheat_state.data & 0xFF));
|
|
cheat_state.offset += 1;
|
|
}
|
|
break;
|
|
case 0x09:
|
|
// D9 Type
|
|
// Format: D9000000 XXXXXXXX
|
|
// Description: 32bit load.
|
|
// Simple: loads the value from address X.
|
|
// Note: used with the D5 and D6 types.
|
|
// Example: D9000000 023D6B28
|
|
if (!skipExecution) {
|
|
cheat_state.data = Cheat_read32(arg1);
|
|
}
|
|
break;
|
|
case 0x0A:
|
|
// DA Type
|
|
// Format: DA000000 XXXXXXXX
|
|
// Description: 16bit load.
|
|
// Simple: loads 2 bytes from address X.
|
|
// Note: used with the D5 and D7 types.
|
|
// Example: DA000000 023D6B28
|
|
if (!skipExecution) {
|
|
cheat_state.data = Cheat_read16(arg1);
|
|
}
|
|
break;
|
|
case 0x0B:
|
|
// DB Type
|
|
// Format: DB000000 XXXXXXXX
|
|
// Description: 8bit load.
|
|
// Simple: loads 1 byte from address X.
|
|
// Note: used with the D5 and D8 types.
|
|
// Example: DB000000 023D6B28
|
|
if (!skipExecution) {
|
|
cheat_state.data = Cheat_read8(arg1);
|
|
}
|
|
break;
|
|
case 0x0C:
|
|
// DC Type
|
|
// Format: DC000000 VVVVVVVV
|
|
// Description: 32bit store and increment by V.
|
|
// Simple: stores the value at address(es) before it and to addresses in increments of V.
|
|
// Note: used with the C, D3, D5, D9, D8, DB types.
|
|
// Example: DC000000 00000100
|
|
if (!skipExecution) {
|
|
cheat_state.offset += arg1;
|
|
}
|
|
break;
|
|
case 0x0D:
|
|
// DD Type
|
|
{
|
|
cheat->keyCombo |= (arg1 & 0xFFF);
|
|
u32 newSkip;
|
|
if ((HID_PAD & arg1) == arg1) {
|
|
newSkip = 0;
|
|
} else {
|
|
newSkip = 1;
|
|
}
|
|
|
|
cheat_state.ifStack <<= 1;
|
|
cheat_state.ifStack |= ((newSkip | skipExecution) & 0x1);
|
|
cheat_state.ifCount++;
|
|
}
|
|
break;
|
|
default:
|
|
goto end_main_loop;
|
|
}
|
|
break;
|
|
case 0xE:
|
|
// E Type
|
|
// Format:
|
|
// EXXXXXXX UUUUUUUU
|
|
// YYYYYYYY YYYYYYYY
|
|
|
|
// Description: writes Y to X for U bytes.
|
|
|
|
{
|
|
u32 beginOffset = (arg0 & 0x0FFFFFFF);
|
|
u32 count = arg1;
|
|
cheat_state.typeELine = cheat_state.index;
|
|
cheat_state.typeEIdx = 7;
|
|
for (u32 i = 0; i < count; i++) {
|
|
u8 byte = Cheat_getNextTypeE(cheat);
|
|
if (!skipExecution) {
|
|
Cheat_write8(beginOffset + i, byte);
|
|
}
|
|
}
|
|
cheat_state.index = cheat_state.typeELine;
|
|
}
|
|
break;
|
|
default:
|
|
goto end_main_loop;
|
|
}
|
|
cheat_state.index++;
|
|
}
|
|
end_main_loop: ;
|
|
}
|
|
|
|
Result Cheat_mapMemoryAndApplyCheat(u32 pid, CheatDescription* const cheat) {
|
|
Handle processHandle;
|
|
Result res;
|
|
res = svcOpenProcess(&processHandle, pid);
|
|
if (R_SUCCEEDED(res)) {
|
|
|
|
u32 codeStartAddress, heapStartAddress;
|
|
u32 codeDestAddress, heapDestAddress;
|
|
u32 codeTotalSize, heapTotalSize;
|
|
|
|
s64 textStartAddress, textTotalRoundedSize, rodataTotalRoundedSize,
|
|
dataTotalRoundedSize;
|
|
|
|
svcGetProcessInfo(&textTotalRoundedSize, processHandle, 0x10002);
|
|
svcGetProcessInfo(&rodataTotalRoundedSize, processHandle, 0x10003);
|
|
svcGetProcessInfo(&dataTotalRoundedSize, processHandle, 0x10004);
|
|
|
|
svcGetProcessInfo(&textStartAddress, processHandle, 0x10005);
|
|
|
|
codeTotalSize = (u32) (textTotalRoundedSize + rodataTotalRoundedSize
|
|
+ dataTotalRoundedSize);
|
|
codeDestAddress = codeStartAddress = (u32) textStartAddress; //should be 0x00100000
|
|
|
|
MemInfo info;
|
|
PageInfo out;
|
|
|
|
heapDestAddress = heapStartAddress = 0x08000000;
|
|
svcQueryProcessMemory(&info, &out, processHandle, heapStartAddress);
|
|
heapTotalSize = info.size;
|
|
|
|
Result codeRes = svcMapProcessMemoryEx(processHandle, codeDestAddress,
|
|
codeStartAddress, codeTotalSize);
|
|
Result heapRes = svcMapProcessMemoryEx(processHandle, heapDestAddress,
|
|
heapStartAddress, heapTotalSize);
|
|
|
|
if (R_SUCCEEDED(codeRes | heapRes)) {
|
|
Cheat_applyCheat(cheat);
|
|
|
|
if (R_SUCCEEDED(codeRes))
|
|
svcUnmapProcessMemoryEx(processHandle, codeDestAddress,
|
|
codeTotalSize);
|
|
if (R_SUCCEEDED(heapRes))
|
|
svcUnmapProcessMemoryEx(processHandle, heapDestAddress,
|
|
heapTotalSize);
|
|
|
|
svcCloseHandle(processHandle);
|
|
cheat->active = 1;
|
|
} else {
|
|
svcCloseHandle(processHandle);
|
|
}
|
|
}
|
|
return res;
|
|
}
|
|
|
|
void Cheat_progIdToStr(char *strEnd, u64 progId) {
|
|
while (progId > 0) {
|
|
static const char hexDigits[] = "0123456789ABCDEF";
|
|
*strEnd-- = hexDigits[(u32) (progId & 0xF)];
|
|
progId >>= 4;
|
|
}
|
|
}
|
|
|
|
Result Cheat_fileOpen(IFile *file, FS_ArchiveID archiveId, const char *path,
|
|
int flags) {
|
|
FS_Path filePath = { PATH_ASCII, strnlen(path, 255) + 1, path },
|
|
archivePath = { PATH_EMPTY, 1, (u8 *) "" };
|
|
|
|
return IFile_Open(file, archiveId, archivePath, filePath, flags);
|
|
}
|
|
|
|
static bool Cheat_openLumaFile(IFile *file, const char *path) {
|
|
return R_SUCCEEDED(Cheat_fileOpen(file, ARCHIVE_SDMC, path, FS_OPEN_READ));
|
|
}
|
|
|
|
CheatDescription* Cheats_allocCheat() {
|
|
CheatDescription* cheat;
|
|
if (cheatCount == 0) {
|
|
cheat = (CheatDescription*) cheatBuffer;
|
|
} else {
|
|
CheatDescription* prev = cheats[cheatCount - 1];
|
|
cheat = (CheatDescription *) ((u8*) (prev) + sizeof(CheatDescription)
|
|
+ sizeof(u64) * (prev->codesCount));
|
|
}
|
|
|
|
cheats[cheatCount] = cheat;
|
|
cheatCount++;
|
|
return cheat;
|
|
}
|
|
|
|
void Cheats_addCode(CheatDescription* cheat, u64 code) {
|
|
cheat->codes[cheat->codesCount] = code;
|
|
(cheat->codesCount)++;
|
|
}
|
|
|
|
void loadCheatsIntoMemory(u64 titleId) {
|
|
cheatCount = 0;
|
|
cheatTitleInfo = titleId;
|
|
hasKeyActivated = 0;
|
|
|
|
char path[] = "/luma/titles/0000000000000000/cheats.bin";
|
|
Cheat_progIdToStr(path + 28, titleId);
|
|
|
|
IFile file;
|
|
|
|
if (!Cheat_openLumaFile(&file, path))
|
|
return;
|
|
|
|
u8 buffer[8];
|
|
u64 total;
|
|
|
|
IFile_Read(&file, &total, buffer, 1);
|
|
u8 cc = buffer[0];
|
|
for (u8 i = 0; i < cc; i++) {
|
|
CheatDescription* cheat = Cheats_allocCheat();
|
|
cheat->active = 0;
|
|
IFile_Read(&file, &total, buffer, 1);
|
|
u8 nameLen = buffer[0];
|
|
IFile_Read(&file, &total, cheat->name, nameLen);
|
|
cheat->name[nameLen] = '\0';
|
|
IFile_Read(&file, &total, buffer, 1);
|
|
u8 codeCount = buffer[0];
|
|
cheat->codesCount = 0;
|
|
cheat->keyActivated = 0;
|
|
cheat->keyCombo = 0;
|
|
for (u8 j = 0; j < codeCount; j++) {
|
|
IFile_Read(&file, &total, buffer, 8);
|
|
u64 tmp = buffer[0];
|
|
for (u8 k = 1; k < 8; k++) {
|
|
tmp = (tmp << 8) + buffer[k];
|
|
}
|
|
Cheats_addCode(cheat, tmp);
|
|
if (((tmp >> 56) & 0xFF) == 0xDD) {
|
|
cheat->keyActivated = 1;
|
|
}
|
|
}
|
|
}
|
|
|
|
IFile_Close(&file);
|
|
}
|
|
|
|
u32 Cheats_GetCurrentPID(u64* titleId) {
|
|
s32 processAmount = Cheats_FetchProcessInfo();
|
|
|
|
s32 index = -1;
|
|
|
|
for (s32 i = 0; i < processAmount; i++) {
|
|
|
|
if (((u32) (cheatinfo[i].titleId >> 32)) == 0x00040010
|
|
|| ((u32) (cheatinfo[i].titleId >> 32) == 0x00040000)) {
|
|
index = i;
|
|
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (index != -1) {
|
|
*titleId = cheatinfo[index].titleId;
|
|
return cheatinfo[index].pid;
|
|
} else {
|
|
*titleId = 0;
|
|
return 0xFFFFFFFF;
|
|
}
|
|
}
|
|
|
|
void Cheats_applyKeyCheats(void) {
|
|
if (!cheatCount) {
|
|
return;
|
|
}
|
|
if (!hasKeyActivated) {
|
|
return;
|
|
}
|
|
|
|
u64 titleId = 0;
|
|
u32 pid = Cheats_GetCurrentPID(&titleId);
|
|
|
|
if (!titleId) {
|
|
cheatCount = 0;
|
|
hasKeyActivated = 0;
|
|
return;
|
|
}
|
|
|
|
if (titleId != cheatTitleInfo) {
|
|
cheatCount = 0;
|
|
hasKeyActivated = 0;
|
|
return;
|
|
}
|
|
|
|
u32 keys = HID_PAD & 0xFFF;
|
|
for (int i = 0; i < cheatCount; i++) {
|
|
if (cheats[i]->active && cheats[i]->keyActivated
|
|
&& (cheats[i]->keyCombo & keys) == keys) {
|
|
Cheat_mapMemoryAndApplyCheat(pid, cheats[i]);
|
|
}
|
|
}
|
|
}
|
|
|
|
void RosalinaMenu_Cheats(void) {
|
|
u64 titleId = 0;
|
|
u32 pid = Cheats_GetCurrentPID(&titleId);
|
|
|
|
if (titleId != 0) {
|
|
if (cheatTitleInfo != titleId) {
|
|
loadCheatsIntoMemory(titleId);
|
|
}
|
|
}
|
|
|
|
Draw_Lock();
|
|
Draw_ClearFramebuffer();
|
|
Draw_FlushFramebuffer();
|
|
Draw_Unlock();
|
|
|
|
if (titleId == 0 || cheatCount == 0) {
|
|
do {
|
|
Draw_Lock();
|
|
Draw_DrawString(10, 10, COLOR_TITLE, "Cheats");
|
|
if (titleId == 0) {
|
|
Draw_DrawString(10, 30, COLOR_WHITE, "No suitable title found");
|
|
} else {
|
|
Draw_DrawFormattedString(10, 30, COLOR_WHITE,
|
|
"No cheats found for title %016llx", titleId);
|
|
}
|
|
|
|
Draw_FlushFramebuffer();
|
|
Draw_Unlock();
|
|
} while (!(waitInput() & BUTTON_B) && !terminationRequest);
|
|
} else {
|
|
s32 selected = 0, page = 0, pagePrev = 0;
|
|
|
|
do {
|
|
Draw_Lock();
|
|
if (page != pagePrev) {
|
|
Draw_ClearFramebuffer();
|
|
}
|
|
Draw_DrawFormattedString(10, 10, COLOR_TITLE, "Cheat list");
|
|
|
|
for (s32 i = 0;
|
|
i < CHEATS_PER_MENU_PAGE
|
|
&& page * CHEATS_PER_MENU_PAGE + i < cheatCount;
|
|
i++) {
|
|
char buf[65] = { 0 };
|
|
const char * checkbox = (cheats[i]->active ? "(x) " : "( ) ");
|
|
const char * keyAct = (cheats[i]->keyActivated ? "*" : " ");
|
|
sprintf(buf, "%s%s%s", checkbox, keyAct, cheats[i]->name);
|
|
|
|
Draw_DrawString(30, 30 + i * SPACING_Y, COLOR_WHITE, buf);
|
|
Draw_DrawCharacter(10, 30 + i * SPACING_Y, COLOR_TITLE,
|
|
page * CHEATS_PER_MENU_PAGE + i == selected ?
|
|
'>' : ' ');
|
|
}
|
|
|
|
Draw_FlushFramebuffer();
|
|
Draw_Unlock();
|
|
|
|
if (terminationRequest)
|
|
break;
|
|
|
|
u32 pressed;
|
|
do {
|
|
pressed = waitInputWithTimeout(50);
|
|
if (pressed != 0)
|
|
break;
|
|
} while (pressed == 0 && !terminationRequest);
|
|
|
|
if (pressed & BUTTON_B)
|
|
break;
|
|
else if (pressed & BUTTON_A) {
|
|
if (cheats[selected]->active) {
|
|
cheats[selected]->active = 0;
|
|
} else {
|
|
Cheat_mapMemoryAndApplyCheat(pid, cheats[selected]);
|
|
}
|
|
hasKeyActivated = 0;
|
|
for (int i = 0; i < cheatCount; i++) {
|
|
if (cheats[i]->active && cheats[i]->keyActivated) {
|
|
hasKeyActivated = 1;
|
|
break;
|
|
}
|
|
}
|
|
} else if (pressed & BUTTON_DOWN)
|
|
selected++;
|
|
else if (pressed & BUTTON_UP)
|
|
selected--;
|
|
else if (pressed & BUTTON_LEFT)
|
|
selected -= CHEATS_PER_MENU_PAGE;
|
|
else if (pressed & BUTTON_RIGHT) {
|
|
if (selected + CHEATS_PER_MENU_PAGE < cheatCount)
|
|
selected += CHEATS_PER_MENU_PAGE;
|
|
else if ((cheatCount - 1) / CHEATS_PER_MENU_PAGE == page)
|
|
selected %= CHEATS_PER_MENU_PAGE;
|
|
else
|
|
selected = cheatCount - 1;
|
|
}
|
|
|
|
if (selected < 0)
|
|
selected = cheatCount - 1;
|
|
else if (selected >= cheatCount)
|
|
selected = 0;
|
|
|
|
pagePrev = page;
|
|
page = selected / CHEATS_PER_MENU_PAGE;
|
|
} while (!terminationRequest);
|
|
}
|
|
|
|
}
|