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Luma3DS-3GX/source/screen.h
2016-09-08 23:07:03 +02:00

46 lines
1.6 KiB
C

/*
* This file is part of Luma3DS
* Copyright (C) 2016 Aurora Wright, TuxSH
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* Additional Terms 7.b of GPLv3 applies to this file: Requiring preservation of specified
* reasonable legal notices or author attributions in that material or in the Appropriate Legal
* Notices displayed by works containing it.
*/
/*
* Screen init code by dark_samus, bil1s, Normmatt, delebile and others
* Screen deinit code by tiniVi
*/
#pragma once
#include "types.h"
#define PDN_GPU_CNT (*(vu8 *)0x10141200)
#define ARM11_STUB_ADDRESS (0x25000000 - 0x30) //It's currently only 0x28 bytes large. We're putting 0x30 just to be sure here
#define WAIT_FOR_ARM9() *arm11Entry = 0; while(!*arm11Entry); ((void (*)())*arm11Entry)();
static volatile struct fb {
u8 *top_left;
u8 *top_right;
u8 *bottom;
} *const fb = (volatile struct fb *)0x23FFFE00;
void deinitScreens(void);
void updateBrightness(u32 brightnessIndex);
void clearScreens(void);
void initScreens(void);