d28e961adc
also fix all warnings and use -Werror
276 lines
8.0 KiB
C
276 lines
8.0 KiB
C
/*
|
|
* This file is part of Luma3DS
|
|
* Copyright (C) 2016-2019 Aurora Wright, TuxSH
|
|
*
|
|
* This program is free software: you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation, either version 3 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*
|
|
* Additional Terms 7.b and 7.c of GPLv3 apply to this file:
|
|
* * Requiring preservation of specified reasonable legal notices or
|
|
* author attributions in that material or in the Appropriate Legal
|
|
* Notices displayed by works containing it.
|
|
* * Prohibiting misrepresentation of the origin of that material,
|
|
* or requiring that modified versions of such material be marked in
|
|
* reasonable ways as different from the original version.
|
|
*/
|
|
|
|
#include <3ds.h>
|
|
#include <stdarg.h>
|
|
#include "fmt.h"
|
|
#include "draw.h"
|
|
#include "font.h"
|
|
#include "memory.h"
|
|
#include "menu.h"
|
|
#include "utils.h"
|
|
|
|
u8 framebufferCache[FB_BOTTOM_SIZE];
|
|
|
|
static u32 gpuSavedFramebufferAddr1, gpuSavedFramebufferAddr2, gpuSavedFramebufferFormat, gpuSavedFramebufferStride;
|
|
|
|
static RecursiveLock lock;
|
|
|
|
void Draw_Lock(void)
|
|
{
|
|
static bool lockInitialized = false;
|
|
if(!lockInitialized)
|
|
{
|
|
RecursiveLock_Init(&lock);
|
|
lockInitialized = true;
|
|
}
|
|
|
|
RecursiveLock_Lock(&lock);
|
|
}
|
|
|
|
void Draw_Unlock(void)
|
|
{
|
|
RecursiveLock_Unlock(&lock);
|
|
}
|
|
|
|
void Draw_DrawCharacter(u32 posX, u32 posY, u32 color, char character)
|
|
{
|
|
volatile u16 *const fb = (volatile u16 *const)FB_BOTTOM_VRAM_ADDR;
|
|
|
|
s32 y;
|
|
for(y = 0; y < 10; y++)
|
|
{
|
|
char charPos = font[character * 10 + y];
|
|
|
|
s32 x;
|
|
for(x = 6; x >= 1; x--)
|
|
{
|
|
u32 screenPos = (posX * SCREEN_BOT_HEIGHT * 2 + (SCREEN_BOT_HEIGHT - y - posY - 1) * 2) + (5 - x) * 2 * SCREEN_BOT_HEIGHT;
|
|
u32 pixelColor = ((charPos >> x) & 1) ? color : COLOR_BLACK;
|
|
fb[screenPos / 2] = pixelColor;
|
|
}
|
|
}
|
|
}
|
|
|
|
u32 Draw_DrawString(u32 posX, u32 posY, u32 color, const char *string)
|
|
{
|
|
for(u32 i = 0, line_i = 0; i < ((u32) strlen(string)); i++)
|
|
{
|
|
if(string[i] == '\n')
|
|
{
|
|
posY += SPACING_Y;
|
|
line_i = 0;
|
|
continue;
|
|
}
|
|
else if(line_i >= (SCREEN_BOT_WIDTH - posX) / SPACING_X)
|
|
{
|
|
// Make sure we never get out of the screen.
|
|
posY += SPACING_Y;
|
|
line_i = 0;
|
|
if(string[i] == ' ')
|
|
continue; // Spaces at the start look weird
|
|
}
|
|
|
|
Draw_DrawCharacter(posX + line_i * SPACING_X, posY, color, string[i]);
|
|
line_i++;
|
|
}
|
|
|
|
return posY;
|
|
}
|
|
|
|
u32 Draw_DrawFormattedString(u32 posX, u32 posY, u32 color, const char *fmt, ...)
|
|
{
|
|
char buf[DRAW_MAX_FORMATTED_STRING_SIZE + 1];
|
|
va_list args;
|
|
va_start(args, fmt);
|
|
vsprintf(buf, fmt, args);
|
|
va_end(args);
|
|
|
|
return Draw_DrawString(posX, posY, color, buf);
|
|
}
|
|
|
|
void Draw_FillFramebuffer(u32 value)
|
|
{
|
|
memset(FB_BOTTOM_VRAM_ADDR, value, FB_BOTTOM_SIZE);
|
|
}
|
|
|
|
void Draw_ClearFramebuffer(void)
|
|
{
|
|
Draw_FillFramebuffer(0);
|
|
}
|
|
|
|
void Draw_SetupFramebuffer(void)
|
|
{
|
|
while((GPU_PSC0_CNT | GPU_PSC1_CNT | GPU_TRANSFER_CNT | GPU_CMDLIST_CNT) & 1);
|
|
|
|
svcFlushEntireDataCache();
|
|
memcpy(framebufferCache, FB_BOTTOM_VRAM_ADDR, FB_BOTTOM_SIZE);
|
|
gpuSavedFramebufferAddr1 = GPU_FB_BOTTOM_ADDR_1;
|
|
gpuSavedFramebufferAddr2 = GPU_FB_BOTTOM_ADDR_2;
|
|
gpuSavedFramebufferFormat = GPU_FB_BOTTOM_FMT;
|
|
gpuSavedFramebufferStride = GPU_FB_BOTTOM_STRIDE;
|
|
|
|
GPU_FB_BOTTOM_ADDR_1 = GPU_FB_BOTTOM_ADDR_2 = FB_BOTTOM_VRAM_PA;
|
|
GPU_FB_BOTTOM_FMT = (GPU_FB_BOTTOM_FMT & ~7) | 2;
|
|
GPU_FB_BOTTOM_STRIDE = 240 * 2;
|
|
|
|
Draw_FlushFramebuffer();
|
|
}
|
|
|
|
void Draw_RestoreFramebuffer(void)
|
|
{
|
|
memcpy(FB_BOTTOM_VRAM_ADDR, framebufferCache, FB_BOTTOM_SIZE);
|
|
|
|
GPU_FB_BOTTOM_ADDR_1 = gpuSavedFramebufferAddr1;
|
|
GPU_FB_BOTTOM_ADDR_2 = gpuSavedFramebufferAddr2;
|
|
GPU_FB_BOTTOM_FMT = gpuSavedFramebufferFormat;
|
|
GPU_FB_BOTTOM_STRIDE = gpuSavedFramebufferStride;
|
|
|
|
Draw_FlushFramebuffer();
|
|
}
|
|
|
|
void Draw_FlushFramebuffer(void)
|
|
{
|
|
svcFlushProcessDataCache(CUR_PROCESS_HANDLE, FB_BOTTOM_VRAM_ADDR, FB_BOTTOM_SIZE);
|
|
}
|
|
|
|
u32 Draw_GetCurrentFramebufferAddress(bool top, bool left)
|
|
{
|
|
if(GPU_FB_BOTTOM_SEL & 1)
|
|
{
|
|
if(left)
|
|
return top ? GPU_FB_TOP_LEFT_ADDR_2 : GPU_FB_BOTTOM_ADDR_2;
|
|
else
|
|
return top ? GPU_FB_TOP_RIGHT_ADDR_2 : GPU_FB_BOTTOM_ADDR_2;
|
|
}
|
|
else
|
|
{
|
|
if(left)
|
|
return top ? GPU_FB_TOP_LEFT_ADDR_1 : GPU_FB_BOTTOM_ADDR_1;
|
|
else
|
|
return top ? GPU_FB_TOP_RIGHT_ADDR_1 : GPU_FB_BOTTOM_ADDR_1;
|
|
}
|
|
}
|
|
|
|
static inline void Draw_WriteUnaligned(u8 *dst, u32 tmp, u32 size)
|
|
{
|
|
memcpy(dst, &tmp, size);
|
|
}
|
|
|
|
void Draw_CreateBitmapHeader(u8 *dst, u32 width, u32 heigth)
|
|
{
|
|
static const u8 bmpHeaderTemplate[54] = {
|
|
0x42, 0x4D, 0xCC, 0xCC, 0xCC, 0xCC, 0x00, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x00, 0x28, 0x00,
|
|
0x00, 0x00, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0x01, 0x00, 0x18, 0x00, 0x00, 0x00,
|
|
0x00, 0x00, 0xCC, 0xCC, 0xCC, 0xCC, 0x12, 0x0B, 0x00, 0x00, 0x12, 0x0B, 0x00, 0x00, 0x00, 0x00,
|
|
0x00, 0x00, 0x00, 0x00, 0x00, 0x00
|
|
};
|
|
|
|
memcpy(dst, bmpHeaderTemplate, 54);
|
|
Draw_WriteUnaligned(dst + 2, 54 + 3 * width * heigth, 4);
|
|
Draw_WriteUnaligned(dst + 0x12, width, 4);
|
|
Draw_WriteUnaligned(dst + 0x16, heigth, 4);
|
|
Draw_WriteUnaligned(dst + 0x22, 3 * width * heigth, 4);
|
|
}
|
|
|
|
static inline void Draw_ConvertPixelToBGR8(u8 *dst, const u8 *src, GSPGPU_FramebufferFormats srcFormat)
|
|
{
|
|
u8 red, green, blue;
|
|
switch(srcFormat)
|
|
{
|
|
case GSP_RGBA8_OES:
|
|
{
|
|
u32 px = *(u32 *)src;
|
|
dst[0] = (px >> 8) & 0xFF;
|
|
dst[1] = (px >> 16) & 0xFF;
|
|
dst[2] = (px >> 24) & 0xFF;
|
|
break;
|
|
}
|
|
case GSP_BGR8_OES:
|
|
{
|
|
dst[2] = src[2];
|
|
dst[1] = src[1];
|
|
dst[0] = src[0];
|
|
break;
|
|
}
|
|
case GSP_RGB565_OES:
|
|
{
|
|
// thanks neobrain
|
|
u16 px = *(u16 *)src;
|
|
blue = px & 0x1F;
|
|
green = (px >> 5) & 0x3F;
|
|
red = (px >> 11) & 0x1F;
|
|
|
|
dst[0] = (blue << 3) | (blue >> 2);
|
|
dst[1] = (green << 2) | (green >> 4);
|
|
dst[2] = (red << 3) | (red >> 2);
|
|
|
|
break;
|
|
}
|
|
case GSP_RGB5_A1_OES:
|
|
{
|
|
u16 px = *(u16 *)src;
|
|
blue = (px >> 1) & 0x1F;
|
|
green = (px >> 6) & 0x1F;
|
|
red = (px >> 11) & 0x1F;
|
|
|
|
dst[0] = (blue << 3) | (blue >> 2);
|
|
dst[1] = (green << 3) | (green >> 2);
|
|
dst[2] = (red << 3) | (red >> 2);
|
|
|
|
break;
|
|
}
|
|
case GSP_RGBA4_OES:
|
|
{
|
|
u16 px = *(u32 *)src;
|
|
blue = (px >> 4) & 0xF;
|
|
green = (px >> 8) & 0xF;
|
|
red = (px >> 12) & 0xF;
|
|
|
|
dst[0] = (blue << 4) | (blue >> 0);
|
|
dst[1] = (green << 4) | (green >> 0);
|
|
dst[2] = (red << 4) | (red >> 0);
|
|
|
|
break;
|
|
}
|
|
default: break;
|
|
}
|
|
}
|
|
|
|
void Draw_ConvertFrameBufferLine(u8 *line, bool top, bool left, u32 y)
|
|
{
|
|
GSPGPU_FramebufferFormats fmt = top ? (GSPGPU_FramebufferFormats)(GPU_FB_TOP_FMT & 7) : (GSPGPU_FramebufferFormats)(GPU_FB_BOTTOM_FMT & 7);
|
|
u32 width = top ? 400 : 320;
|
|
u8 formatSizes[] = { 4, 3, 2, 2, 2 };
|
|
u32 stride = top ? GPU_FB_TOP_STRIDE : GPU_FB_BOTTOM_STRIDE;
|
|
|
|
u32 pa = Draw_GetCurrentFramebufferAddress(top, left);
|
|
u8 *addr = (u8 *)PA_PTR(pa);
|
|
|
|
for(u32 x = 0; x < width; x++)
|
|
Draw_ConvertPixelToBGR8(line + x * 3 , addr + x * stride + y * formatSizes[(u8)fmt], fmt);
|
|
}
|