This repository has been archived on 2022-05-31. You can view files and clone it, but cannot push or open issues or pull requests.
Luma3DS-3GX/arm9/source/screen.h
2019-03-15 23:03:20 +01:00

76 lines
2.3 KiB
C

/*
* This file is part of Luma3DS
* Copyright (C) 2016-2019 Aurora Wright, TuxSH
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* Additional Terms 7.b and 7.c of GPLv3 apply to this file:
* * Requiring preservation of specified reasonable legal notices or
* author attributions in that material or in the Appropriate Legal
* Notices displayed by works containing it.
* * Prohibiting misrepresentation of the origin of that material,
* or requiring that modified versions of such material be marked in
* reasonable ways as different from the original version.
*/
/*
* Screen init code by dark_samus, bil1s, Normmatt, delebile and others
* Screen deinit code by tiniVi
*/
#pragma once
#include "types.h"
#define PDN_GPU_CNT (*(vu32 *)0x10141200)
#define ARESCREENSINITIALIZED ((PDN_GPU_CNT & 0xFF) != 1)
#define ARM11_PARAMETERS_ADDRESS 0x1FFFF000
#define SCREEN_TOP_WIDTH 400
#define SCREEN_BOTTOM_WIDTH 320
#define SCREEN_HEIGHT 240
#define SCREEN_TOP_FBSIZE (3 * SCREEN_TOP_WIDTH * SCREEN_HEIGHT)
#define SCREEN_BOTTOM_FBSIZE (3 * SCREEN_BOTTOM_WIDTH * SCREEN_HEIGHT)
struct fb {
u8 *top_left;
u8 *top_right;
u8 *bottom;
};
typedef enum
{
INIT_SCREENS = 0,
SETUP_FRAMEBUFFERS,
CLEAR_SCREENS,
SWAP_FRAMEBUFFERS,
UPDATE_BRIGHTNESS,
DEINIT_SCREENS,
PREPARE_ARM11_FOR_FIRMLAUNCH,
ARM11_READY,
} Arm11Operation;
extern struct fb fbs[2];
extern bool needToSetupScreens;
void prepareArm11ForFirmlaunch(void);
void deinitScreens(void);
void swapFramebuffers(bool isAlternate);
void updateBrightness(u32 brightnessIndex);
void clearScreens(bool isAlternate);
void initScreens(void);