400 lines
18 KiB
C
400 lines
18 KiB
C
/*
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* This file is part of Luma3DS
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* Copyright (C) 2016 Aurora Wright, TuxSH
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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* Additional Terms 7.b of GPLv3 applies to this file: Requiring preservation of specified
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* reasonable legal notices or author attributions in that material or in the Appropriate Legal
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* Notices displayed by works containing it.
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*/
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#include "config.h"
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#include "memory.h"
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#include "fs.h"
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#include "utils.h"
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#include "screen.h"
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#include "draw.h"
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#include "buttons.h"
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#include "pin.h"
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CfgData configData;
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ConfigurationStatus needConfig;
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static u32 oldConfig;
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bool readConfig(void)
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{
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bool ret;
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if(fileRead(&configData, CONFIG_FILE, sizeof(CfgData)) != sizeof(CfgData) ||
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memcmp(configData.magic, "CONF", 4) != 0 ||
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configData.formatVersionMajor != CONFIG_VERSIONMAJOR ||
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configData.formatVersionMinor != CONFIG_VERSIONMINOR)
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{
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configData.config = 0;
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ret = false;
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}
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else ret = true;
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oldConfig = configData.config;
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return ret;
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}
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void writeConfig(bool isPayloadLaunch)
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{
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if(isPayloadLaunch) configData.config = (configData.config & 0xFFFFFF80) | (oldConfig & 0x7F);
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/* If the configuration is different from previously, overwrite it.
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Just the no-forcing flag being set is not enough */
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if(needConfig != CREATE_CONFIGURATION && (configData.config & 0xFFFFFFBF) == oldConfig) return;
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if(needConfig == CREATE_CONFIGURATION)
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{
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memcpy(configData.magic, "CONF", 4);
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configData.formatVersionMajor = CONFIG_VERSIONMAJOR;
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configData.formatVersionMinor = CONFIG_VERSIONMINOR;
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}
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if(!fileWrite(&configData, CONFIG_FILE, sizeof(CfgData)))
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error("Error writing the configuration file");
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}
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void configMenu(bool oldPinStatus, u32 oldPinMode)
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{
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const char *multiOptionsText[] = { "Default EmuNAND: 1( ) 2( ) 3( ) 4( )",
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"Screen brightness: 4( ) 3( ) 2( ) 1( )",
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"Splash: Off( ) Before( ) After( ) payloads",
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"PIN lock: Off( ) 4( ) 6( ) 8( ) digits",
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"New 3DS CPU: Off( ) Clock( ) L2( ) Clock+L2( )",
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};
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const char *singleOptionsText[] = { "( ) Autoboot EmuNAND",
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"( ) Use EmuNAND FIRM if booting with R",
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"( ) Enable loading external FIRMs and modules",
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"( ) Enable game patching",
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"( ) Show NAND or user string in System Settings",
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"( ) Show GBA boot screen in patched AGB_FIRM",
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"( ) Patch SVC/service/archive/ARM9 access",
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"( ) Set developer UNITINFO",
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"( ) Enable exception handlers"
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};
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const char *optionsDescription[] = { "Select the default EmuNAND.\n\n"
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"It will be booted when no\n"
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"directional pad buttons are pressed.",
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"Select the screen brightness.",
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"Enable splash screen support.\n\n"
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"\t* 'Before payloads' displays it\n"
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"before booting payloads\n"
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"(intended for splashes that display\n"
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"button hints).\n\n"
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"\t* 'After payloads' displays it\n"
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"afterwards.",
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"Activate a PIN lock.\n\n"
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"The PIN will be asked each time\n"
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"Luma3DS boots.\n\n"
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"4, 6 or 8 digits can be selected.\n\n"
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"The ABXY buttons and the directional\n"
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"pad buttons can be used as keys.\n\n"
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"A message can also be displayed\n"
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"(refer to the wiki for instructions).",
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"Select the New 3DS CPU mode.\n\n"
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"This won't apply to\n"
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"New 3DS exclusive/enhanced games.\n\n"
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"'Clock+L2' can cause issues with some\n"
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"games.",
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"If enabled, an EmuNAND\n"
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"will be launched on boot.\n\n"
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"Otherwise, SysNAND will.\n\n"
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"Hold L on boot to switch NAND.\n\n"
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"To use a different EmuNAND from the\n"
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"default, hold a directional pad button\n"
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"(Up/Right/Down/Left equal EmuNANDs\n"
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"1/2/3/4).",
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"If enabled, when holding R on boot\n"
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"SysNAND will be booted with an\n"
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"EmuNAND FIRM.\n\n"
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"Otherwise, an EmuNAND will be booted\n"
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"with the SysNAND FIRM.\n\n"
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"To use a different EmuNAND from the\n"
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"default, hold a directional pad button\n"
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"(Up/Right/Down/Left equal EmuNANDs\n"
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"1/2/3/4), also add A if you have\n"
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"a matching payload.",
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"Enable loading external FIRMs and\n"
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"system modules.\n\n"
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"This isn't needed in most cases.\n\n"
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"Refer to the wiki for instructions.",
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"Enable overriding the region and\n"
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"language configuration and the usage\n"
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"of patched code binaries,\n"
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"IPS code patches and LayeredFS\n"
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"for specific games.\n\n"
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"Also makes certain DLCs\n"
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"for out-of-region games work.\n\n"
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"Enabling this requires the\n"
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"archive patch to be applied.\n\n"
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"Refer to the wiki for instructions.",
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"Enable showing the current NAND/FIRM:\n\n"
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"\t* Sys = SysNAND\n"
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"\t* Emu = EmuNAND 1\n"
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"\t* EmuX = EmuNAND X\n"
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"\t* SysE = SysNAND with EmuNAND 1 FIRM\n"
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"\t* SyEX = SysNAND with EmuNAND X FIRM\n"
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"\t* EmuS = EmuNAND 1 with SysNAND FIRM\n"
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"\t* EmXS = EmuNAND X with SysNAND FIRM\n\n"
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"or a user-defined custom string in\n"
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"System Settings.\n\n"
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"Refer to the wiki for instructions.",
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"Enable showing the GBA boot screen\n"
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"when booting GBA games.",
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"Disable SVC, service, archive and ARM9\n"
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"exheader access checks.\n\n"
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"The service and archive patches\n"
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"don't work on New 3DS FIRMs between\n"
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"9.3 and 10.4.\n\n"
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"Only select this if you know what you\n"
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"are doing!",
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"Make the console be always detected\n"
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"as a development unit, and conversely.\n"
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"(which breaks online features, amiibo\n"
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"and retail CIAs, but allows installing\n"
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"and booting some developer software).\n\n"
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"Only select this if you know what you\n"
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"are doing!",
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"Enable Luma3DS's ARM9/ARM11 exception\n"
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"handlers. Luma3DS should be ran as\n"
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"boot.firm.\n\n"
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"Useful for debugging."
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};
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struct multiOption {
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u32 posXs[4];
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u32 posY;
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u32 enabled;
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bool visible;
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} multiOptions[] = {
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{ .posXs = {19, 24, 29, 34}, .visible = isSdMode },
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{ .posXs = {21, 26, 31, 36}, .visible = true },
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{ .posXs = {12, 22, 31, 0}, .visible = true },
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{ .posXs = {14, 19, 24, 29}, .visible = true },
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{ .posXs = {17, 26, 32, 44}, .visible = ISN3DS },
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};
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struct singleOption {
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u32 posY;
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bool enabled;
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bool visible;
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} singleOptions[] = {
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{ .visible = isSdMode },
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{ .visible = isSdMode },
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{ .visible = true },
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{ .visible = true },
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{ .visible = true },
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{ .visible = true },
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{ .visible = true },
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{ .visible = true },
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{ .visible = true }
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};
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//Calculate the amount of the various kinds of options and pre-select the first single one
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u32 multiOptionsAmount = sizeof(multiOptions) / sizeof(struct multiOption),
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singleOptionsAmount = sizeof(singleOptions) / sizeof(struct singleOption),
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totalIndexes = multiOptionsAmount + singleOptionsAmount - 1,
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selectedOption,
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singleSelected;
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bool isMultiOption = false;
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//Parse the existing options
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for(u32 i = 0; i < multiOptionsAmount; i++)
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multiOptions[i].enabled = MULTICONFIG(i);
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for(u32 i = 0; i < singleOptionsAmount; i++)
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singleOptions[i].enabled = CONFIG(i);
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initScreens();
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drawString(true, 10, 10, COLOR_TITLE, CONFIG_TITLE);
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drawString(true, 10, 10 + SPACING_Y, COLOR_TITLE, "Press A to select, START to save");
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//Character to display a selected option
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char selected = 'x';
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u32 endPos = 10 + 2 * SPACING_Y;
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//Display all the multiple choice options in white
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for(u32 i = 0; i < multiOptionsAmount; i++)
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{
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if(!multiOptions[i].visible) continue;
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multiOptions[i].posY = endPos + SPACING_Y;
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endPos = drawString(true, 10, multiOptions[i].posY, COLOR_WHITE, multiOptionsText[i]);
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drawCharacter(true, 10 + multiOptions[i].posXs[multiOptions[i].enabled] * SPACING_X, multiOptions[i].posY, COLOR_WHITE, selected);
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}
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endPos += SPACING_Y / 2;
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//Display all the normal options in white except for the first one
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for(u32 i = 0, color = COLOR_RED; i < singleOptionsAmount; i++)
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{
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if(!singleOptions[i].visible) continue;
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singleOptions[i].posY = endPos + SPACING_Y;
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endPos = drawString(true, 10, singleOptions[i].posY, color, singleOptionsText[i]);
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if(singleOptions[i].enabled) drawCharacter(true, 10 + SPACING_X, singleOptions[i].posY, color, selected);
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if(color == COLOR_RED)
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{
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singleSelected = i;
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selectedOption = i + multiOptionsAmount;
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color = COLOR_WHITE;
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}
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}
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drawString(false, 10, 10, COLOR_WHITE, optionsDescription[selectedOption]);
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//Boring configuration menu
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while(true)
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{
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u32 pressed;
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do
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{
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pressed = waitInput(true);
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}
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while(!(pressed & MENU_BUTTONS));
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if(pressed == BUTTON_START) break;
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if(pressed != BUTTON_A)
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{
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//Remember the previously selected option
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u32 oldSelectedOption = selectedOption;
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while(true)
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{
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switch(pressed)
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{
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case BUTTON_UP:
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selectedOption = !selectedOption ? totalIndexes : selectedOption - 1;
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break;
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case BUTTON_DOWN:
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selectedOption = selectedOption == totalIndexes ? 0 : selectedOption + 1;
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break;
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case BUTTON_LEFT:
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pressed = BUTTON_DOWN;
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selectedOption = 0;
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break;
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case BUTTON_RIGHT:
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pressed = BUTTON_UP;
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selectedOption = totalIndexes;
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break;
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default:
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break;
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}
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if(selectedOption < multiOptionsAmount)
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{
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if(!multiOptions[selectedOption].visible) continue;
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isMultiOption = true;
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break;
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}
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else
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{
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singleSelected = selectedOption - multiOptionsAmount;
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if(!singleOptions[singleSelected].visible) continue;
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isMultiOption = false;
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break;
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}
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}
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if(selectedOption == oldSelectedOption) continue;
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//The user moved to a different option, print the old option in white and the new one in red. Only print 'x's if necessary
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if(oldSelectedOption < multiOptionsAmount)
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{
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drawString(true, 10, multiOptions[oldSelectedOption].posY, COLOR_WHITE, multiOptionsText[oldSelectedOption]);
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drawCharacter(true, 10 + multiOptions[oldSelectedOption].posXs[multiOptions[oldSelectedOption].enabled] * SPACING_X, multiOptions[oldSelectedOption].posY, COLOR_WHITE, selected);
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}
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else
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{
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u32 singleOldSelected = oldSelectedOption - multiOptionsAmount;
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drawString(true, 10, singleOptions[singleOldSelected].posY, COLOR_WHITE, singleOptionsText[singleOldSelected]);
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if(singleOptions[singleOldSelected].enabled) drawCharacter(true, 10 + SPACING_X, singleOptions[singleOldSelected].posY, COLOR_WHITE, selected);
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}
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if(isMultiOption) drawString(true, 10, multiOptions[selectedOption].posY, COLOR_RED, multiOptionsText[selectedOption]);
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else drawString(true, 10, singleOptions[singleSelected].posY, COLOR_RED, singleOptionsText[singleSelected]);
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drawString(false, 10, 10, COLOR_BLACK, optionsDescription[oldSelectedOption]);
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drawString(false, 10, 10, COLOR_WHITE, optionsDescription[selectedOption]);
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}
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else
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{
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//The selected option's status changed, print the 'x's accordingly
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if(isMultiOption)
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{
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u32 oldEnabled = multiOptions[selectedOption].enabled;
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drawCharacter(true, 10 + multiOptions[selectedOption].posXs[oldEnabled] * SPACING_X, multiOptions[selectedOption].posY, COLOR_BLACK, selected);
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multiOptions[selectedOption].enabled = (oldEnabled == 3 || !multiOptions[selectedOption].posXs[oldEnabled + 1]) ? 0 : oldEnabled + 1;
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if(selectedOption == BRIGHTNESS) updateBrightness(multiOptions[BRIGHTNESS].enabled);
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}
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else
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{
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bool oldEnabled = singleOptions[singleSelected].enabled;
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singleOptions[singleSelected].enabled = !oldEnabled;
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if(oldEnabled) drawCharacter(true, 10 + SPACING_X, singleOptions[singleSelected].posY, COLOR_BLACK, selected);
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}
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}
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//In any case, if the current option is enabled (or a multiple choice option is selected) we must display a red 'x'
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if(isMultiOption) drawCharacter(true, 10 + multiOptions[selectedOption].posXs[multiOptions[selectedOption].enabled] * SPACING_X, multiOptions[selectedOption].posY, COLOR_RED, selected);
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else if(singleOptions[singleSelected].enabled) drawCharacter(true, 10 + SPACING_X, singleOptions[singleSelected].posY, COLOR_RED, selected);
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}
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//Preserve the last-used boot options (first 9 bits)
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configData.config &= 0x7F;
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//Parse and write the new configuration
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for(u32 i = 0; i < multiOptionsAmount; i++)
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configData.config |= multiOptions[i].enabled << (i * 2 + 7);
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for(u32 i = 0; i < singleOptionsAmount; i++)
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configData.config |= (singleOptions[i].enabled ? 1 : 0) << (i + 17);
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u32 newPinMode = MULTICONFIG(PIN);
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if(newPinMode != 0) newPin(oldPinStatus && newPinMode == oldPinMode, newPinMode);
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else if(oldPinStatus) fileDelete(PIN_FILE);
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while(HID_PAD & PIN_BUTTONS);
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wait(2000ULL);
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}
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