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Luma3DS-3GX/source/config.c
Aurora 308417a48e Added region/language emulation feature, thanks to the hard work of @TuxSH
Create a "locales" folder inside aurei, and one .txt for each game, with the title id of the game. The txt must be exactly 6 bytes long: 3 characters for the region ("JPN", "USA", "EUR", "AUS", "CHN", "KOR", "TWN"), a space, and two for the language ("JP", "EN", "FR", "DE", "IT", "ES", "ZH", "KO", "NL", "PT", "RU", "TW"). You can enable the feature globally in the config menu. This should also make DLCs for foreign games work.
2016-04-14 00:56:34 +02:00

187 lines
7.3 KiB
C

/*
* config.c
* by Aurora Wright
* Copyright (c) 2016 All Rights Reserved
*/
#include "config.h"
#include "utils.h"
#include "screeninit.h"
#include "draw.h"
#include "fs.h"
#include "i2c.h"
#include "buttons.h"
void configureCFW(const char *configPath)
{
initScreens();
drawString(CONFIG_TITLE, 10, 10, COLOR_TITLE);
drawString("Press A to select, START to save and reboot", 10, 30, COLOR_WHITE);
const char *multiOptionsText[] = { "Screen-init brightness: 4( ) 3( ) 2( ) 1( )",
"New 3DS CPU: Off( ) Clock( ) L2( ) Clock+L2( )" };
const char *singleOptionsText[] = { "( ) Autoboot SysNAND",
"( ) Updated SysNAND mode (A9LH-only)",
"( ) Force A9LH detection",
"( ) Use second EmuNAND as default",
"( ) Enable region/language emulation",
"( ) Use developer UNITINFO",
"( ) Show current NAND in System Settings",
"( ) Show GBA boot screen in patched AGB_FIRM",
"( ) Enable splash screen with no screen-init" };
struct multiOption {
int posXs[4];
int posY;
u32 enabled;
} multiOptions[] = {
{ .posXs = {26, 31, 36, 41} },
{ .posXs = {17, 26, 32, 44} }
};
//Calculate the amount of the various kinds of options and pre-select the first single one
u32 multiOptionsAmount = sizeof(multiOptions) / sizeof(struct multiOption),
singleOptionsAmount = sizeof(singleOptionsText) / sizeof(char *),
totalIndexes = multiOptionsAmount + singleOptionsAmount - 1,
selectedOption = multiOptionsAmount;
struct singleOption {
int posY;
u32 enabled;
} singleOptions[singleOptionsAmount];
//Parse the existing options
for(u32 i = 0; i < multiOptionsAmount; i++)
multiOptions[i].enabled = MULTICONFIG(i);
for(u32 i = 0; i < singleOptionsAmount; i++)
singleOptions[i].enabled = CONFIG(i);
//Character to display a selected option
char selected = 'x';
int endPos = 42;
//Display all the multiple choice options in white
for(u32 i = 0; i < multiOptionsAmount; i++)
{
multiOptions[i].posY = endPos + SPACING_Y;
endPos = drawString(multiOptionsText[i], 10, multiOptions[i].posY, COLOR_WHITE);
drawCharacter(selected, 10 + multiOptions[i].posXs[multiOptions[i].enabled] * SPACING_X, multiOptions[i].posY, COLOR_WHITE);
}
endPos += SPACING_Y / 2;
u32 color = COLOR_RED;
//Display all the normal options in white except for the first one
for(u32 i = 0; i < singleOptionsAmount; i++)
{
singleOptions[i].posY = endPos + SPACING_Y;
endPos = drawString(singleOptionsText[i], 10, singleOptions[i].posY, color);
if(singleOptions[i].enabled) drawCharacter(selected, 10 + SPACING_X, singleOptions[i].posY, color);
color = COLOR_WHITE;
}
u32 pressed = 0;
//Boring configuration menu
while(pressed != BUTTON_START)
{
do
{
pressed = waitInput();
}
while(!(pressed & MENU_BUTTONS));
if(pressed != BUTTON_A)
{
//Remember the previously selected option
u32 oldSelectedOption = selectedOption;
switch(pressed)
{
case BUTTON_UP:
selectedOption = !selectedOption ? totalIndexes : selectedOption - 1;
break;
case BUTTON_DOWN:
selectedOption = selectedOption == totalIndexes ? 0 : selectedOption + 1;
break;
case BUTTON_LEFT:
selectedOption = 0;
break;
case BUTTON_RIGHT:
selectedOption = totalIndexes;
break;
default:
continue;
}
if(selectedOption == oldSelectedOption) continue;
//The user moved to a different option, print the old option in white and the new one in red. Only print 'x's if necessary
if(oldSelectedOption < multiOptionsAmount)
{
drawString(multiOptionsText[oldSelectedOption], 10, multiOptions[oldSelectedOption].posY, COLOR_WHITE);
drawCharacter(selected, 10 + multiOptions[oldSelectedOption].posXs[multiOptions[oldSelectedOption].enabled] * SPACING_X, multiOptions[oldSelectedOption].posY, COLOR_WHITE);
}
else
{
u32 singleOldSelected = oldSelectedOption - multiOptionsAmount;
drawString(singleOptionsText[singleOldSelected], 10, singleOptions[singleOldSelected].posY, COLOR_WHITE);
if(singleOptions[singleOldSelected].enabled) drawCharacter(selected, 10 + SPACING_X, singleOptions[singleOldSelected].posY, COLOR_WHITE);
}
if(selectedOption < multiOptionsAmount)
drawString(multiOptionsText[selectedOption], 10, multiOptions[selectedOption].posY, COLOR_RED);
else
{
u32 singleSelected = selectedOption - multiOptionsAmount;
drawString(singleOptionsText[singleSelected], 10, singleOptions[singleSelected].posY, COLOR_RED);
}
}
else
{
//The selected option's status changed, print the 'x's accordingly
if(selectedOption < multiOptionsAmount)
{
u32 oldEnabled = multiOptions[selectedOption].enabled;
drawCharacter(selected, 10 + multiOptions[selectedOption].posXs[oldEnabled] * SPACING_X, multiOptions[selectedOption].posY, COLOR_BLACK);
multiOptions[selectedOption].enabled = oldEnabled == 3 ? 0 : oldEnabled + 1;
}
else
{
u32 oldEnabled = singleOptions[selectedOption - multiOptionsAmount].enabled;
singleOptions[selectedOption - multiOptionsAmount].enabled = !oldEnabled;
if(oldEnabled) drawCharacter(selected, 10 + SPACING_X, singleOptions[selectedOption - multiOptionsAmount].posY, COLOR_BLACK);
}
}
//In any case, if the current option is enabled (or a multiple choice option is selected) we must display a red 'x'
if(selectedOption < multiOptionsAmount)
drawCharacter(selected, 10 + multiOptions[selectedOption].posXs[multiOptions[selectedOption].enabled] * SPACING_X, multiOptions[selectedOption].posY, COLOR_RED);
else
{
u32 singleSelected = selectedOption - multiOptionsAmount;
if(singleOptions[singleSelected].enabled) drawCharacter(selected, 10 + SPACING_X, singleOptions[singleSelected].posY, COLOR_RED);
}
}
//Preserve the last-used boot options (last 12 bits)
config &= 0x3F;
//Parse and write the new configuration
for(u32 i = 0; i < multiOptionsAmount; i++)
config |= multiOptions[i].enabled << (i * 2 + 6);
for(u32 i = 0; i < singleOptionsAmount; i++)
config |= singleOptions[i].enabled << (i + 16);
fileWrite(&config, configPath, 4);
//Zero the last booted FIRM flag
CFG_BOOTENV = 0;
//Reboot
i2cWriteRegister(I2C_DEV_MCU, 0x20, 1 << 2);
while(1);
}