Lorenzo DellacĂ
a39053c3c3
* origin/master: (98 commits) rosalina: fix for latest libctru changes pm: fix critical bugs where 1.0(?) titles not in the list have scheduling mode misconfigured loader: revert to use the NS patch due to a Nintendo bug: https://www.3dbrew.org/wiki/NCCH/Extended_Header#Flag1 loader: replace NS N3DS CPU patch with exheader override, fix overriding exheader with homebrew rosalina: ntp: use PTMSYSM_SetRtcTime revert the memory map to the old one (mostly) fix module loading kext: fix outer memory cacheability on newer versions so bascially rosalina's image... rosalina: add hidden debug info menu rosalina: refactor menu handling rosalina: rephrase brightness warning rosalina: add brightness control menu rosalina/pm: remove fs patch, use pm instead rosalina: cleanup variable names rosalina: reorder menus Fix latest commit rosalina menu: add scrolling, cpad and inputredir support (note: no ZL/ZR due to technical reasons) stuff newlib... ... # Conflicts: # k11_extension/source/main.c # k11_extension/source/svc/UnmapProcessMemoryEx.c # sysmodules/rosalina/Makefile # sysmodules/rosalina/include/menu.h # sysmodules/rosalina/include/utils.h # sysmodules/rosalina/source/errdisp.c # sysmodules/rosalina/source/main.c # sysmodules/rosalina/source/menu.c # sysmodules/rosalina/source/menus.c |
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README.md |
3DS Loader Replacement
This is an open source implementation of 3DS loader
system module--with
additional features. The current aim of the project is to provide a nice
entry point for patching 3DS modules.
Roadmap
Right now, this can serve as an open-source replacement for the built in loader.
There is additional support for patching any executable after it's loaded but
before it starts. For example, you can patch menu
to skip region checks and
have region free game launching directly from the home menu. There is also
support for SDMC reading (not found in original loader implementation) which
means that patches can be loaded from the SD card. Ultimately, there would be
a patch system that supports easy loading of patches from the SD card.
Build
You need a working 3DS build environment with a fairly recent copy of devkitARM, ctrulib, and makerom. If you see any errors in the build process, it's likely that you're using an older version.
Currently, there is no support for FIRM building, so you need to do some steps manually. First, you have to add padding to make sure the NCCH is of the right size to drop in as a replacement. A hacky way is this patch which adds junk data. Play around with the size value to get the NCCH to be the exact same size as the one found in your decrypted FIRM dump.
Once you have a NCCH of the right size, just replace it in your decrypted FIRM and find a way to launch it (for example with ReiNAND).