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Luma3DS-3GX/sysmodules/rosalina/include/menu.h

90 lines
2.6 KiB
C

/*
* This file is part of Luma3DS
* Copyright (C) 2016-2020 Aurora Wright, TuxSH
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* Additional Terms 7.b and 7.c of GPLv3 apply to this file:
* * Requiring preservation of specified reasonable legal notices or
* author attributions in that material or in the Appropriate Legal
* Notices displayed by works containing it.
* * Prohibiting misrepresentation of the origin of that material,
* or requiring that modified versions of such material be marked in
* reasonable ways as different from the original version.
*/
#pragma once
#include <3ds/types.h>
#include "MyThread.h"
#include "utils.h"
#define HID_PAD (REG32(0x10146000) ^ 0xFFF)
#define BUTTON_A (1 << 0)
#define BUTTON_B (1 << 1)
#define BUTTON_SELECT (1 << 2)
#define BUTTON_START (1 << 3)
#define BUTTON_RIGHT (1 << 4)
#define BUTTON_LEFT (1 << 5)
#define BUTTON_UP (1 << 6)
#define BUTTON_DOWN (1 << 7)
#define BUTTON_R1 (1 << 8)
#define BUTTON_L1 (1 << 9)
#define BUTTON_X (1 << 10)
#define BUTTON_Y (1 << 11)
#define DEFAULT_MENU_COMBO (BUTTON_L1 | BUTTON_DOWN | BUTTON_SELECT)
#define DIRECTIONAL_KEYS (BUTTON_DOWN | BUTTON_UP | BUTTON_LEFT | BUTTON_RIGHT)
#define CORE_APPLICATION 0
#define CORE_SYSTEM 1
typedef enum MenuItemAction {
METHOD,
MENU
} MenuItemAction;
typedef struct MenuItem {
const char *title;
MenuItemAction action_type;
union {
struct Menu *menu;
void (*method)(void);
};
} MenuItem;
typedef struct Menu {
const char *title;
u32 nbItems;
MenuItem items[0x40];
} Menu;
extern bool terminationRequest;
extern Handle terminationRequestEvent;
extern u32 menuCombo;
u32 waitInputWithTimeout(s32 msec);
u32 waitInput(void);
u32 waitComboWithTimeout(s32 msec);
u32 waitCombo(void);
MyThread *menuCreateThread(void);
void menuEnter(void);
void menuLeave(void);
void menuThreadMain(void);
void menuShow(Menu *root);