90 lines
2.6 KiB
C
90 lines
2.6 KiB
C
/*
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* This file is part of Luma3DS
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* Copyright (C) 2016-2020 Aurora Wright, TuxSH
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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* Additional Terms 7.b and 7.c of GPLv3 apply to this file:
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* * Requiring preservation of specified reasonable legal notices or
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* author attributions in that material or in the Appropriate Legal
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* Notices displayed by works containing it.
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* * Prohibiting misrepresentation of the origin of that material,
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* or requiring that modified versions of such material be marked in
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* reasonable ways as different from the original version.
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*/
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#pragma once
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#include <3ds/types.h>
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#include "MyThread.h"
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#include "utils.h"
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#define HID_PAD (REG32(0x10146000) ^ 0xFFF)
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#define BUTTON_A (1 << 0)
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#define BUTTON_B (1 << 1)
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#define BUTTON_SELECT (1 << 2)
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#define BUTTON_START (1 << 3)
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#define BUTTON_RIGHT (1 << 4)
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#define BUTTON_LEFT (1 << 5)
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#define BUTTON_UP (1 << 6)
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#define BUTTON_DOWN (1 << 7)
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#define BUTTON_R1 (1 << 8)
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#define BUTTON_L1 (1 << 9)
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#define BUTTON_X (1 << 10)
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#define BUTTON_Y (1 << 11)
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#define DEFAULT_MENU_COMBO (BUTTON_L1 | BUTTON_DOWN | BUTTON_SELECT)
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#define DIRECTIONAL_KEYS (BUTTON_DOWN | BUTTON_UP | BUTTON_LEFT | BUTTON_RIGHT)
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#define CORE_APPLICATION 0
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#define CORE_SYSTEM 1
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typedef enum MenuItemAction {
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METHOD,
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MENU
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} MenuItemAction;
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typedef struct MenuItem {
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const char *title;
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MenuItemAction action_type;
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union {
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struct Menu *menu;
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void (*method)(void);
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};
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} MenuItem;
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typedef struct Menu {
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const char *title;
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u32 nbItems;
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MenuItem items[0x40];
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} Menu;
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extern bool terminationRequest;
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extern Handle terminationRequestEvent;
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extern u32 menuCombo;
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u32 waitInputWithTimeout(s32 msec);
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u32 waitInput(void);
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u32 waitComboWithTimeout(s32 msec);
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u32 waitCombo(void);
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MyThread *menuCreateThread(void);
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void menuEnter(void);
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void menuLeave(void);
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void menuThreadMain(void);
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void menuShow(Menu *root);
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