39 lines
1.8 KiB
C
39 lines
1.8 KiB
C
/*
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* This file is part of Luma3DS
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* Copyright (C) 2016-2017 Aurora Wright, TuxSH
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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* Additional Terms 7.b and 7.c of GPLv3 apply to this file:
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* * Requiring preservation of specified reasonable legal notices or
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* author attributions in that material or in the Appropriate Legal
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* Notices displayed by works containing it.
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* * Prohibiting misrepresentation of the origin of that material,
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* or requiring that modified versions of such material be marked in
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* reasonable ways as different from the original version.
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*/
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#pragma once
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#include "types.h"
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#include "3dsheaders.h"
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u32 loadNintendoFirm(FirmwareType *firmType, FirmwareSource nandType, bool loadFromStorage, bool isSafeMode);
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void loadHomebrewFirm(u32 pressed);
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u32 patchNativeFirm(u32 firmVersion, FirmwareSource nandType, bool loadFromStorage, bool isFirmProtEnabled, bool isSafeMode, bool doUnitinfoPatch);
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u32 patchTwlFirm(u32 firmVersion, bool loadFromStorage, bool doUnitinfoPatch);
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u32 patchAgbFirm(bool loadFromStorage, bool doUnitinfoPatch);
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u32 patch1x2xNativeAndSafeFirm(void);
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void launchFirm(int argc, char **argv);
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