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Luma3DS-3GX/sysmodules/rosalina/source/menu.c
2018-11-15 13:38:19 +01:00

518 lines
13 KiB
C

/*
* This file is part of Luma3DS
* Copyright (C) 2016-2018 Aurora Wright, TuxSH
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* Additional Terms 7.b and 7.c of GPLv3 apply to this file:
* * Requiring preservation of specified reasonable legal notices or
* author attributions in that material or in the Appropriate Legal
* Notices displayed by works containing it.
* * Prohibiting misrepresentation of the origin of that material,
* or requiring that modified versions of such material be marked in
* reasonable ways as different from the original version.
*/
#include <3ds.h>
#include "menu.h"
#include "draw.h"
#include "fmt.h"
#include "memory.h"
#include "ifile.h"
#include "menus.h"
#include "utils.h"
#include "plgloader.h"
#include "menus/n3ds.h"
#include "menus/cheats.h"
#include "minisoc.h"
u32 waitInputWithTimeout(u32 msec)
{
bool pressedKey = false;
u32 key = 0;
u32 n = 0;
//Wait for no keys to be pressed
while(HID_PAD && !terminationRequest && (msec == 0 || n < msec))
{
svcSleepThread(1 * 1000 * 1000LL);
n++;
}
if(terminationRequest || (msec != 0 && n >= msec))
return 0;
do
{
//Wait for a key to be pressed
while(!HID_PAD && !terminationRequest && (msec == 0 || n < msec))
{
svcSleepThread(1 * 1000 * 1000LL);
n++;
}
if(terminationRequest || (msec != 0 && n >= msec))
return 0;
key = HID_PAD;
//Make sure it's pressed
for(u32 i = 0x26000; i > 0; i --)
{
if(key != HID_PAD) break;
if(i == 1) pressedKey = true;
}
}
while(!pressedKey);
return key;
}
u32 waitInput(void)
{
return waitInputWithTimeout(0);
}
u32 waitComboWithTimeout(u32 msec)
{
u32 key = 0;
u32 n = 0;
//Wait for no keys to be pressed
while(HID_PAD && !terminationRequest && (msec == 0 || n < msec))
{
svcSleepThread(1 * 1000 * 1000LL);
n++;
}
if(terminationRequest || (msec != 0 && n >= msec))
return 0;
do
{
svcSleepThread(1 * 1000 * 1000LL);
n++;
u32 tempKey = HID_PAD;
for(u32 i = 0x26000; i > 0; i--)
{
if(tempKey != HID_PAD) break;
if(i == 1) key = tempKey;
}
}
while((!key || HID_PAD) && !terminationRequest && (msec == 0 || n < msec));
if(terminationRequest || (msec != 0 && n >= msec))
return 0;
return key;
}
u32 waitCombo(void)
{
return waitComboWithTimeout(0);
}
static MyThread menuThread;
static u8 ALIGN(8) menuThreadStack[THREAD_STACK_SIZE];
static u8 batteryLevel = 255;
static u32 homeBtnPressed = 0;
MyThread *menuCreateThread(void)
{
svcKernelSetState(0x10007, &homeBtnPressed);
if(R_FAILED(MyThread_Create(&menuThread, menuThreadMain, menuThreadStack, THREAD_STACK_SIZE, 52, CORE_SYSTEM)))
svcBreak(USERBREAK_PANIC);
return &menuThread;
}
extern bool isN3DS;
u32 menuCombo;
u32 DispWarningOnHome(void);
void menuThreadMain(void)
{
if(!isN3DS)
{
rosalinaMenu.nbItems--;
for(u32 i = 0; i <= rosalinaMenu.nbItems; i++)
rosalinaMenu.items[i] = rosalinaMenu.items[i+1];
}
else
N3DSMenu_UpdateStatus();
bool isAcURegistered = false;
while(!terminationRequest)
{
if((HID_PAD & menuCombo) == menuCombo)
{
if (!isAcURegistered)
isAcURegistered = R_SUCCEEDED(srvIsServiceRegistered(&isAcURegistered, "ac:u"))
&& isAcURegistered;
else
{
menuEnter();
if(isN3DS) N3DSMenu_UpdateStatus();
PluginLoader__UpdateMenu();
menuShow(&rosalinaMenu);
menuLeave();
}
}
else
{
if (HID_PAD & 0xFFF) {
Cheat_ApplyKeyCheats();
}
}
// Check for home button on O3DS Mode3 with plugin loaded
if (homeBtnPressed != 0)
{
if (DispWarningOnHome())
svcKernelSetState(7); ///< reboot is fine since exiting a mode3 game reboot anyway
homeBtnPressed = 0;
}
svcSleepThread(50 * 1000 * 1000LL);
}
}
static s32 menuRefCount = 0;
void menuEnter(void)
{
if(AtomicPostIncrement(&menuRefCount) == 0)
{
svcKernelSetState(0x10000, 1);
svcSleepThread(5 * 1000 * 100LL);
Draw_SetupFramebuffer();
Draw_ClearFramebuffer();
}
}
void menuLeave(void)
{
svcSleepThread(50 * 1000 * 1000);
if(AtomicDecrement(&menuRefCount) == 0)
{
Draw_Lock();
Draw_FlushFramebuffer();
Draw_RestoreFramebuffer();
Draw_Unlock();
svcKernelSetState(0x10000, 1);
}
}
static void menuDraw(Menu *menu, u32 selected)
{
char versionString[16];
s64 out;
u32 version, commitHash;
bool isRelease;
bool isMcuHwcRegistered;
if(R_SUCCEEDED(srvIsServiceRegistered(&isMcuHwcRegistered, "mcu::HWC")) && isMcuHwcRegistered && R_SUCCEEDED(mcuHwcInit()))
{
if(R_FAILED(MCUHWC_GetBatteryLevel(&batteryLevel)))
batteryLevel = 255;
mcuHwcExit();
}
else
batteryLevel = 255;
svcGetSystemInfo(&out, 0x10000, 0);
version = (u32)out;
svcGetSystemInfo(&out, 0x10000, 1);
commitHash = (u32)out;
svcGetSystemInfo(&out, 0x10000, 0x200);
isRelease = (bool)out;
if(GET_VERSION_REVISION(version) == 0)
sprintf(versionString, "v%u.%u", GET_VERSION_MAJOR(version), GET_VERSION_MINOR(version));
else
sprintf(versionString, "v%u.%u.%u", GET_VERSION_MAJOR(version), GET_VERSION_MINOR(version), GET_VERSION_REVISION(version));
Draw_DrawString(10, 10, COLOR_TITLE, menu->title);
for(u32 i = 0; i < 15; i++)
{
if(i >= menu->nbItems)
break;
Draw_DrawString(30, 30 + i * SPACING_Y, COLOR_WHITE, menu->items[i].title);
Draw_DrawCharacter(10, 30 + i * SPACING_Y, COLOR_TITLE, i == selected ? '>' : ' ');
}
if(miniSocEnabled)
{
char ipBuffer[17];
u32 ip = gethostid();
u8 *addr = (u8 *)&ip;
int n = sprintf(ipBuffer, "%hhu.%hhu.%hhu.%hhu", addr[0], addr[1], addr[2], addr[3]);
Draw_DrawString(SCREEN_BOT_WIDTH - 10 - SPACING_X * n, 10, COLOR_WHITE, ipBuffer);
}
Draw_DrawFormattedString(SCREEN_BOT_WIDTH - 10 - 4 * SPACING_X, SCREEN_BOT_HEIGHT - 20, COLOR_WHITE, " ");
if(batteryLevel != 255)
Draw_DrawFormattedString(SCREEN_BOT_WIDTH - 10 - 4 * SPACING_X, SCREEN_BOT_HEIGHT - 20, COLOR_WHITE, "%02hhu%%", batteryLevel);
else
Draw_DrawString(SCREEN_BOT_WIDTH - 10 - 4 * SPACING_X, SCREEN_BOT_HEIGHT - 20, COLOR_WHITE, " ");
if(isRelease)
Draw_DrawFormattedString(10, SCREEN_BOT_HEIGHT - 20, COLOR_TITLE, "Luma3DS %s", versionString);
else
Draw_DrawFormattedString(10, SCREEN_BOT_HEIGHT - 20, COLOR_TITLE, "Luma3DS %s-%08x", versionString, commitHash);
Draw_FlushFramebuffer();
}
void menuShow(Menu *root)
{
u32 selectedItem = 0;
Menu *currentMenu = root;
u32 nbPreviousMenus = 0;
Menu *previousMenus[0x80];
u32 previousSelectedItems[0x80];
Draw_Lock();
Draw_ClearFramebuffer();
Draw_FlushFramebuffer();
menuDraw(currentMenu, selectedItem);
Draw_Unlock();
do
{
u32 pressed = waitInputWithTimeout(1000);
if(pressed & BUTTON_A)
{
Draw_Lock();
Draw_ClearFramebuffer();
Draw_FlushFramebuffer();
Draw_Unlock();
switch(currentMenu->items[selectedItem].action_type)
{
case METHOD:
if(currentMenu->items[selectedItem].method != NULL)
currentMenu->items[selectedItem].method();
break;
case MENU:
previousSelectedItems[nbPreviousMenus] = selectedItem;
previousMenus[nbPreviousMenus++] = currentMenu;
currentMenu = currentMenu->items[selectedItem].menu;
selectedItem = 0;
break;
}
Draw_Lock();
Draw_ClearFramebuffer();
Draw_FlushFramebuffer();
Draw_Unlock();
}
else if(pressed & BUTTON_B)
{
Draw_Lock();
Draw_ClearFramebuffer();
Draw_FlushFramebuffer();
Draw_Unlock();
if(nbPreviousMenus > 0)
{
currentMenu = previousMenus[--nbPreviousMenus];
selectedItem = previousSelectedItems[nbPreviousMenus];
}
else
break;
}
else if(pressed & BUTTON_DOWN)
{
if(++selectedItem >= currentMenu->nbItems)
selectedItem = 0;
}
else if(pressed & BUTTON_UP)
{
if(selectedItem-- <= 0)
selectedItem = currentMenu->nbItems - 1;
}
Draw_Lock();
menuDraw(currentMenu, selectedItem);
Draw_Unlock();
}
while(!terminationRequest);
}
static const char *__press_b_to_close = "Press [B] to close";
void DispMessage(const char *title, const char *message)
{
menuEnter();
Draw_Lock();
Draw_ClearFramebuffer();
Draw_FlushFramebuffer();
Draw_DrawString(10, 10, COLOR_TITLE, title);
Draw_DrawString(30, 30, COLOR_WHITE, message);
Draw_DrawString(200, 220, COLOR_TITLE, __press_b_to_close);
u32 keys = 0;
do
{
keys = waitComboWithTimeout(1000);
}while (!terminationRequest && !(keys & BUTTON_B));
Draw_Unlock(); ///< Keep it locked until we exit the message
menuLeave();
}
u32 DispErrMessage(const char *title, const char *message, const Result error)
{
char buf[100];
sprintf(buf, "Error code: 0x%08X", error);
menuEnter();
Draw_Lock();
Draw_ClearFramebuffer();
Draw_FlushFramebuffer();
Draw_DrawString(10, 10, COLOR_TITLE, title);
u32 posY = Draw_DrawString(30, 30, COLOR_WHITE, message);
Draw_DrawString(30, posY + 20, COLOR_RED, buf);
Draw_DrawString(200, 220, COLOR_TITLE, __press_b_to_close);
u32 keys = 0;
do
{
keys = waitComboWithTimeout(1000);
}while (!terminationRequest && !(keys & BUTTON_B));
Draw_Unlock(); ///< Keep it locked until we exit the message
menuLeave();
return error;
}
u32 DispWarningOnHome(void)
{
menuEnter();
Draw_Lock();
Draw_ClearFramebuffer();
Draw_FlushFramebuffer();
Draw_DrawString(10, 10, COLOR_TITLE, "Warning");
u32 posY = Draw_DrawString(30, 40, COLOR_WHITE, "Due to memory shortage the home button\nis disabled.");
Draw_DrawString(30, posY + 20, COLOR_WHITE, "Press [DPAD UP + B] to exit the application.");
Draw_DrawString(200, 220, COLOR_TITLE, __press_b_to_close);
u32 keys = 0;
do
{
keys = waitComboWithTimeout(1000);
}while (!terminationRequest && !(keys & BUTTON_B));
Draw_Unlock(); ///< Keep it locked until we exit the message
menuLeave();
return (keys & BUTTON_UP) > 0;
}
typedef char string[50];
#define MIN(a, b) ((a) < (b) ? (a) : (b))
#define MAX(a, b) ((a) > (b) ? (a) : (b))
void DisplayPluginMenu(u32 *cmdbuf)
{
u32 cursor = 0;
u32 nbItems = cmdbuf[1];
u8 *states = (u8 *)cmdbuf[3];
char buffer[60];
const char *title = (const char *)cmdbuf[5];
const string *items = (const string *)cmdbuf[7];
const string *hints = (const string *)cmdbuf[9];
menuEnter();
Draw_Lock();
do
{
// Draw the menu
{
// Clear screen
Draw_ClearFramebuffer();
Draw_FlushFramebuffer();
// Draw title
Draw_DrawString(10, 10, COLOR_TITLE, title);
// Draw items
u32 i = MAX(0, (int)cursor - 7);
u32 end = MIN(nbItems, i + 16);
u32 posY = 30;
for (; i < end; ++i, posY += 10)
{
sprintf(buffer, "[ ] %s", items[i]);
Draw_DrawString(30, posY, COLOR_WHITE, buffer);
if (i == cursor) Draw_DrawCharacter(10, posY, COLOR_TITLE, '>');
if (states[i]) Draw_DrawCharacter(36, posY, COLOR_LIME, 'x');
}
// Draw hint
if (hints[cursor])
Draw_DrawString(10, 200, COLOR_TITLE, hints[cursor]);
}
// Wait for input
u32 pressed = waitInput();
if (pressed & BUTTON_A)
states[cursor] = !states[cursor];
if (pressed & BUTTON_B)
break;
if (pressed & BUTTON_DOWN)
if (++cursor >= nbItems)
cursor = 0;
if (pressed & BUTTON_UP)
if (--cursor >= nbItems)
cursor = nbItems - 1;
} while (true);
Draw_Unlock();
menuLeave();
}