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Luma3DS-3GX/source/memory.c
Aurora 1861d556a6 Spaces and stuff
Makes things more uniform
2016-03-25 18:17:12 +01:00

42 lines
1.1 KiB
C

/*
* memory.c
* by Reisyukaku / Aurora Wright
* Copyright (c) 2016 All Rights Reserved
*/
#include "memory.h"
void memcpy(void *dest, const void *src, u32 size){
u8 *destc = (u8 *)dest;
const u8 *srcc = (const u8 *)src;
for(u32 i = 0; i < size; i++)
destc[i] = srcc[i];
}
void memset(void *dest, int filler, u32 size){
u8 *destc = (u8 *)dest;
for(u32 i = 0; i < size; i++)
destc[i] = (u8)filler;
}
void memset32(void *dest, u32 filler, u32 size){
u32 *dest32 = (u32 *)dest;
for (u32 i = 0; i < size / 4; i++)
dest32[i] = filler;
}
int memcmp(const void *buf1, const void *buf2, u32 size){
const u8 *buf1c = (const u8 *)buf1;
const u8 *buf2c = (const u8 *)buf2;
for(u32 i = 0; i < size; i++){
int cmp = buf1c[i] - buf2c[i];
if(cmp) return cmp;
}
return 0;
}
void *memsearch(void *start_pos, const void *search, u32 size, u32 size_search){
for(void *pos = start_pos + size - size_search; pos >= start_pos; pos--)
if(memcmp(pos, search, size_search) == 0) return pos;
return NULL;
}