461 lines
14 KiB
C
461 lines
14 KiB
C
/*
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* This file is part of Luma3DS
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* Copyright (C) 2016-2020 Aurora Wright, TuxSH
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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* Additional Terms 7.b and 7.c of GPLv3 apply to this file:
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* * Requiring preservation of specified reasonable legal notices or
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* author attributions in that material or in the Appropriate Legal
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* Notices displayed by works containing it.
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* * Prohibiting misrepresentation of the origin of that material,
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* or requiring that modified versions of such material be marked in
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* reasonable ways as different from the original version.
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*/
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#include <3ds.h>
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#include <3ds/os.h>
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#include "menus.h"
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#include "menu.h"
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#include "draw.h"
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#include "menus/process_list.h"
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#include "menus/n3ds.h"
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#include "menus/debugger.h"
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#include "menus/miscellaneous.h"
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#include "menus/sysconfig.h"
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#include "menus/screen_filters.h"
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#include "ifile.h"
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#include "memory.h"
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#include "fmt.h"
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#include "process_patches.h"
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#include "luminance.h"
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Menu rosalinaMenu = {
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"Rosalina menu",
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{
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{ "Take screenshot", METHOD, .method = &RosalinaMenu_TakeScreenshot },
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{ "Change screen brightness", METHOD, .method = &RosalinaMenu_ChangeScreenBrightness },
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{ "Cheats...", METHOD, .method = &RosalinaMenu_Cheats },
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{ "Process list", METHOD, .method = &RosalinaMenu_ProcessList },
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{ "Debugger options...", MENU, .menu = &debuggerMenu },
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{ "System configuration...", MENU, .menu = &sysconfigMenu },
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{ "Screen filters...", MENU, .menu = &screenFiltersMenu },
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{ "New 3DS menu...", MENU, .menu = &N3DSMenu, .visibility = &menuCheckN3ds },
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{ "Miscellaneous options...", MENU, .menu = &miscellaneousMenu },
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{ "Power off", METHOD, .method = &RosalinaMenu_PowerOff },
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{ "Reboot", METHOD, .method = &RosalinaMenu_Reboot },
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{ "Credits", METHOD, .method = &RosalinaMenu_ShowCredits },
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{ "Debug info", METHOD, .method = &RosalinaMenu_ShowDebugInfo, .visibility = &rosalinaMenuShouldShowDebugInfo },
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{},
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}
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};
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bool rosalinaMenuShouldShowDebugInfo(void)
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{
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// Don't show on release builds
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s64 out;
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svcGetSystemInfo(&out, 0x10000, 0x200);
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return out == 0;
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}
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void RosalinaMenu_ShowDebugInfo(void)
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{
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Draw_Lock();
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Draw_ClearFramebuffer();
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Draw_FlushFramebuffer();
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Draw_Unlock();
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char memoryMap[512];
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formatMemoryMapOfProcess(memoryMap, 511, CUR_PROCESS_HANDLE);
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s64 kextAddrSize;
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svcGetSystemInfo(&kextAddrSize, 0x10000, 0x300);
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u32 kextPa = (u32)((u64)kextAddrSize >> 32);
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u32 kextSize = (u32)kextAddrSize;
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do
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{
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Draw_Lock();
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Draw_DrawString(10, 10, COLOR_TITLE, "Rosalina -- Debug info");
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u32 posY = Draw_DrawString(10, 30, COLOR_WHITE, memoryMap);
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Draw_DrawFormattedString(10, posY, COLOR_WHITE, "Kernel ext PA: %08lx - %08lx\n", kextPa, kextPa + kextSize);
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Draw_FlushFramebuffer();
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Draw_Unlock();
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}
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while(!(waitInput() & KEY_B) && !menuShouldExit);
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}
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void RosalinaMenu_ShowCredits(void)
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{
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Draw_Lock();
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Draw_ClearFramebuffer();
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Draw_FlushFramebuffer();
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Draw_Unlock();
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do
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{
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Draw_Lock();
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Draw_DrawString(10, 10, COLOR_TITLE, "Rosalina -- Luma3DS credits");
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u32 posY = Draw_DrawString(10, 30, COLOR_WHITE, "Luma3DS (c) 2016-2020 AuroraWright, TuxSH") + SPACING_Y;
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posY = Draw_DrawString(10, posY + SPACING_Y, COLOR_WHITE, "3DSX loading code by fincs");
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posY = Draw_DrawString(10, posY + SPACING_Y, COLOR_WHITE, "Networking code & basic GDB functionality by Stary");
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posY = Draw_DrawString(10, posY + SPACING_Y, COLOR_WHITE, "InputRedirection by Stary (PoC by ShinyQuagsire)");
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posY += 2 * SPACING_Y;
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Draw_DrawString(10, posY, COLOR_WHITE,
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(
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"Special thanks to:\n"
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" fincs, WinterMute, mtheall, piepie62,\n"
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" Luma3DS contributors, libctru contributors,\n"
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" other people"
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));
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Draw_FlushFramebuffer();
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Draw_Unlock();
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}
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while(!(waitInput() & KEY_B) && !menuShouldExit);
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}
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void RosalinaMenu_Reboot(void)
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{
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Draw_Lock();
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Draw_ClearFramebuffer();
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Draw_FlushFramebuffer();
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Draw_Unlock();
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do
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{
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Draw_Lock();
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Draw_DrawString(10, 10, COLOR_TITLE, "Reboot");
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Draw_DrawString(10, 30, COLOR_WHITE, "Press A to reboot, press B to go back.");
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Draw_FlushFramebuffer();
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Draw_Unlock();
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u32 pressed = waitInputWithTimeout(1000);
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if(pressed & KEY_A)
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{
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menuLeave();
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APT_HardwareResetAsync();
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return;
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} else if(pressed & KEY_B)
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return;
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}
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while(!menuShouldExit);
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}
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void RosalinaMenu_ChangeScreenBrightness(void)
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{
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Draw_Lock();
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Draw_ClearFramebuffer();
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Draw_FlushFramebuffer();
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Draw_Unlock();
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// gsp:LCD GetLuminance is stubbed on O3DS so we have to implement it ourselves... damn it.
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// Assume top and bottom screen luminances are the same (should be; if not, we'll set them to the same values).
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u32 luminance = getCurrentLuminance(false);
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do
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{
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Draw_Lock();
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Draw_DrawString(10, 10, COLOR_TITLE, "Screen brightness");
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u32 posY = 30;
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posY = Draw_DrawFormattedString(10, posY, COLOR_WHITE, "Current luminance: %lu\n\n", luminance);
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posY = Draw_DrawString(10, posY, COLOR_WHITE, "Controls: Up/Down for +-1, Right/Left for +-10.\n");
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posY = Draw_DrawString(10, posY, COLOR_WHITE, "Press A to start, B to exit.\n\n");
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posY = Draw_DrawString(10, posY, COLOR_RED, "WARNING: \n");
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posY = Draw_DrawString(10, posY, COLOR_WHITE, " * value will be limited by the presets.\n");
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posY = Draw_DrawString(10, posY, COLOR_WHITE, " * bottom framebuffer will be restored until\nyou exit.");
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Draw_FlushFramebuffer();
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Draw_Unlock();
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u32 pressed = waitInputWithTimeout(1000);
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if (pressed & KEY_A)
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break;
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if (pressed & KEY_B)
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return;
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}
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while (!menuShouldExit);
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Draw_Lock();
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Draw_RestoreFramebuffer();
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Draw_FreeFramebufferCache();
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svcKernelSetState(0x10000, 2); // unblock gsp
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gspLcdInit(); // assume it doesn't fail. If it does, brightness won't change, anyway.
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// gsp:LCD will normalize the brightness between top/bottom screen, handle PWM, etc.
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s32 lum = (s32)luminance;
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do
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{
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u32 pressed = waitInputWithTimeout(1000);
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if (pressed & DIRECTIONAL_KEYS)
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{
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if (pressed & KEY_UP)
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lum += 1;
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else if (pressed & KEY_DOWN)
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lum -= 1;
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else if (pressed & KEY_RIGHT)
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lum += 10;
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else if (pressed & KEY_LEFT)
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lum -= 10;
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lum = lum < 0 ? 0 : lum;
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// We need to call gsp here because updating the active duty LUT is a bit tedious (plus, GSP has internal state).
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// This is actually SetLuminance:
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GSPLCD_SetBrightnessRaw(BIT(GSP_SCREEN_TOP) | BIT(GSP_SCREEN_BOTTOM), lum);
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}
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if (pressed & KEY_B)
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break;
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}
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while (!menuShouldExit);
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gspLcdExit();
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svcKernelSetState(0x10000, 2); // block gsp again
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if (R_FAILED(Draw_AllocateFramebufferCache(FB_BOTTOM_SIZE)))
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{
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// Shouldn't happen
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__builtin_trap();
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}
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else
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Draw_SetupFramebuffer();
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Draw_Unlock();
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}
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void RosalinaMenu_PowerOff(void) // Soft shutdown.
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{
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Draw_Lock();
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Draw_ClearFramebuffer();
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Draw_FlushFramebuffer();
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Draw_Unlock();
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do
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{
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Draw_Lock();
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Draw_DrawString(10, 10, COLOR_TITLE, "Power off");
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Draw_DrawString(10, 30, COLOR_WHITE, "Press A to power off, press B to go back.");
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Draw_FlushFramebuffer();
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Draw_Unlock();
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u32 pressed = waitInputWithTimeout(1000);
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if(pressed & KEY_A)
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{
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menuLeave();
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srvPublishToSubscriber(0x203, 0);
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return;
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}
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else if(pressed & KEY_B)
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return;
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}
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while(!menuShouldExit);
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}
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#define TRY(expr) if(R_FAILED(res = (expr))) goto end;
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static s64 timeSpentConvertingScreenshot = 0;
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static s64 timeSpentWritingScreenshot = 0;
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static Result RosalinaMenu_WriteScreenshot(IFile *file, u32 width, bool top, bool left)
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{
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u64 total;
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Result res = 0;
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u32 lineSize = 3 * width;
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u32 remaining = lineSize * 240;
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TRY(Draw_AllocateFramebufferCacheForScreenshot(remaining));
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u8 *framebufferCache = (u8 *)Draw_GetFramebufferCache();
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u8 *framebufferCacheEnd = framebufferCache + Draw_GetFramebufferCacheSize();
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u8 *buf = framebufferCache;
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Draw_CreateBitmapHeader(framebufferCache, width, 240);
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buf += 54;
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u32 y = 0;
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// Our buffer might be smaller than the size of the screenshot...
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while (remaining != 0)
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{
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s64 t0 = svcGetSystemTick();
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u32 available = (u32)(framebufferCacheEnd - buf);
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u32 size = available < remaining ? available : remaining;
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u32 nlines = size / lineSize;
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Draw_ConvertFrameBufferLines(buf, width, y, nlines, top, left);
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s64 t1 = svcGetSystemTick();
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timeSpentConvertingScreenshot += t1 - t0;
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TRY(IFile_Write(file, &total, framebufferCache, (y == 0 ? 54 : 0) + lineSize * nlines, 0)); // don't forget to write the header
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timeSpentWritingScreenshot += svcGetSystemTick() - t1;
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y += nlines;
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remaining -= lineSize * nlines;
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buf = framebufferCache;
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}
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end:
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Draw_FreeFramebufferCache();
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return res;
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}
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void RosalinaMenu_TakeScreenshot(void)
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{
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IFile file;
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Result res = 0;
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char filename[64];
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FS_Archive archive;
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FS_ArchiveID archiveId;
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s64 out;
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bool isSdMode;
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timeSpentConvertingScreenshot = 0;
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timeSpentWritingScreenshot = 0;
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if(R_FAILED(svcGetSystemInfo(&out, 0x10000, 0x203))) svcBreak(USERBREAK_ASSERT);
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isSdMode = (bool)out;
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archiveId = isSdMode ? ARCHIVE_SDMC : ARCHIVE_NAND_RW;
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Draw_Lock();
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Draw_RestoreFramebuffer();
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Draw_FreeFramebufferCache();
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svcFlushEntireDataCache();
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bool is3d;
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u32 topWidth, bottomWidth; // actually Y-dim
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Draw_GetCurrentScreenInfo(&bottomWidth, &is3d, false);
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Draw_GetCurrentScreenInfo(&topWidth, &is3d, true);
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res = FSUSER_OpenArchive(&archive, archiveId, fsMakePath(PATH_EMPTY, ""));
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if(R_SUCCEEDED(res))
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{
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res = FSUSER_CreateDirectory(archive, fsMakePath(PATH_ASCII, "/luma/screenshots"), 0);
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if((u32)res == 0xC82044BE) // directory already exists
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res = 0;
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FSUSER_CloseArchive(archive);
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}
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u32 seconds, minutes, hours, days, year, month;
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u64 milliseconds = osGetTime();
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seconds = milliseconds/1000;
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milliseconds %= 1000;
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minutes = seconds / 60;
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seconds %= 60;
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hours = minutes / 60;
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minutes %= 60;
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days = hours / 24;
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hours %= 24;
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year = 1900; // osGetTime starts in 1900
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while(true)
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{
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bool leapYear = (year % 4 == 0 && (year % 100 != 0 || year % 400 == 0));
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u16 daysInYear = leapYear ? 366 : 365;
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if(days >= daysInYear)
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{
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days -= daysInYear;
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++year;
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}
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else
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{
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static const u8 daysInMonth[12] = {31, 28, 31, 30, 31, 30, 31, 31, 30, 31, 30, 31};
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for(month = 0; month < 12; ++month)
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{
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u8 dim = daysInMonth[month];
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if (month == 1 && leapYear)
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++dim;
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if (days >= dim)
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days -= dim;
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else
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break;
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}
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break;
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}
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}
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days++;
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month++;
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sprintf(filename, "/luma/screenshots/%04lu-%02lu-%02lu_%02lu-%02lu-%02lu.%03llu_top.bmp", year, month, days, hours, minutes, seconds, milliseconds);
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TRY(IFile_Open(&file, archiveId, fsMakePath(PATH_EMPTY, ""), fsMakePath(PATH_ASCII, filename), FS_OPEN_CREATE | FS_OPEN_WRITE));
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TRY(RosalinaMenu_WriteScreenshot(&file, topWidth, true, true));
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TRY(IFile_Close(&file));
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sprintf(filename, "/luma/screenshots/%04lu-%02lu-%02lu_%02lu-%02lu-%02lu.%03llu_bot.bmp", year, month, days, hours, minutes, seconds, milliseconds);
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TRY(IFile_Open(&file, archiveId, fsMakePath(PATH_EMPTY, ""), fsMakePath(PATH_ASCII, filename), FS_OPEN_CREATE | FS_OPEN_WRITE));
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TRY(RosalinaMenu_WriteScreenshot(&file, bottomWidth, false, true));
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TRY(IFile_Close(&file));
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if(is3d && (Draw_GetCurrentFramebufferAddress(true, true) != Draw_GetCurrentFramebufferAddress(true, false)))
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{
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sprintf(filename, "/luma/screenshots/%04lu-%02lu-%02lu_%02lu-%02lu-%02lu.%03llu_top_right.bmp", year, month, days, hours, minutes, seconds, milliseconds);
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TRY(IFile_Open(&file, archiveId, fsMakePath(PATH_EMPTY, ""), fsMakePath(PATH_ASCII, filename), FS_OPEN_CREATE | FS_OPEN_WRITE));
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TRY(RosalinaMenu_WriteScreenshot(&file, topWidth, true, false));
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TRY(IFile_Close(&file));
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}
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end:
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IFile_Close(&file);
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if (R_FAILED(Draw_AllocateFramebufferCache(FB_BOTTOM_SIZE)))
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__builtin_trap(); // We're f***ed if this happens
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svcFlushEntireDataCache();
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Draw_SetupFramebuffer();
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Draw_Unlock();
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do
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{
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Draw_Lock();
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Draw_DrawString(10, 10, COLOR_TITLE, "Screenshot");
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if(R_FAILED(res))
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Draw_DrawFormattedString(10, 30, COLOR_WHITE, "Operation failed (0x%08lx).", (u32)res);
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else
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{
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u32 t1 = (u32)(1000 * timeSpentConvertingScreenshot / SYSCLOCK_ARM11);
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u32 t2 = (u32)(1000 * timeSpentWritingScreenshot / SYSCLOCK_ARM11);
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u32 posY = 30;
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posY = Draw_DrawString(10, posY, COLOR_WHITE, "Operation succeeded.\n\n");
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posY = Draw_DrawFormattedString(10, posY, COLOR_WHITE, "Time spent converting: %5lums\n", t1);
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posY = Draw_DrawFormattedString(10, posY, COLOR_WHITE, "Time spent writing files: %5lums\n", t2);
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}
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Draw_FlushFramebuffer();
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Draw_Unlock();
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}
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while(!(waitInput() & KEY_B) && !menuShouldExit);
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#undef TRY
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}
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