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Luma3DS-3GX/source/draw.c

90 lines
2.1 KiB
C

/*
* draw.c
*
* Code to print to the screen by mid-kid @CakesFW
*/
#include "draw.h"
#include "screeninit.h"
#include "fs.h"
#include "memory.h"
#include "font.h"
static const struct fb {
u8 *top_left;
u8 *top_right;
u8 *bottom;
} *const fb = (struct fb *)0x23FFFE00;
static inline int strlen(const char *string)
{
char *stringEnd = (char *)string;
while(*stringEnd) stringEnd++;
return stringEnd - string;
}
void clearScreens(void)
{
memset32(fb->top_left, 0, 0x46500);
memset32(fb->top_right, 0, 0x46500);
memset32(fb->bottom, 0, 0x38400);
}
void loadSplash(void)
{
initScreens();
//Don't delay boot if no splash image is on the SD
if(!(fileRead(fb->top_left, "/luma/splash.bin", 0x46500) +
fileRead(fb->bottom, "/luma/splashbottom.bin", 0x38400)))
{
u64 i = 0x1400000;
while(i--) __asm("mov r0, r0"); //Less Ghetto sleep func
}
}
void drawCharacter(char character, int posX, int posY, u32 color)
{
u8 *const select = fb->top_left;
for(int y = 0; y < 8; y++)
{
char charPos = font[character * 8 + y];
for(int x = 7; x >= 0; x--)
if ((charPos >> x) & 1)
{
int screenPos = (posX * SCREEN_TOP_HEIGHT * 3 + (SCREEN_TOP_HEIGHT - y - posY - 1) * 3) + (7 - x) * 3 * SCREEN_TOP_HEIGHT;
select[screenPos] = color >> 16;
select[screenPos + 1] = color >> 8;
select[screenPos + 2] = color;
}
}
}
int drawString(const char *string, int posX, int posY, u32 color)
{
for(int i = 0, line_i = 0; i < strlen(string); i++, line_i++)
{
if(string[i] == '\n')
{
posY += SPACING_Y;
line_i = 0;
i++;
}
else if(line_i >= (SCREEN_TOP_WIDTH - posX) / SPACING_X)
{
// Make sure we never get out of the screen.
posY += SPACING_Y;
line_i = 2; //Little offset so we know the same string continues.
if(string[i] == ' ') i++; //Spaces at the start look weird
}
drawCharacter(string[i], posX + line_i * SPACING_X, posY, color);
}
return posY;
}