This repository has been archived on 2022-05-31. You can view files and clone it, but cannot push or open issues or pull requests.
Luma3DS-3GX/source/screen.h
2016-11-15 14:08:58 +01:00

57 lines
1.9 KiB
C

/*
* This file is part of Luma3DS
* Copyright (C) 2016 Aurora Wright, TuxSH
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* Additional Terms 7.b of GPLv3 applies to this file: Requiring preservation of specified
* reasonable legal notices or author attributions in that material or in the Appropriate Legal
* Notices displayed by works containing it.
*/
/*
* Screen init code by dark_samus, bil1s, Normmatt, delebile and others
* Screen deinit code by tiniVi
*/
#pragma once
#include "types.h"
#define PDN_GPU_CNT (*(vu8 *)0x10141200)
#define ARESCREENSINITED (PDN_GPU_CNT != 1)
#define ARM11_STUB_ADDRESS 0x1FFFFFC8
#define WAIT_FOR_ARM9() *arm11Entry = 0; while(!*arm11Entry); ((void (*)())*arm11Entry)();
#define SCREEN_TOP_WIDTH 400
#define SCREEN_BOTTOM_WIDTH 320
#define SCREEN_HEIGHT 240
#define SCREEN_TOP_FBSIZE (3 * SCREEN_TOP_WIDTH * SCREEN_HEIGHT)
#define SCREEN_BOTTOM_FBSIZE (3 * SCREEN_BOTTOM_WIDTH * SCREEN_HEIGHT)
static volatile struct fb {
u8 *top_left;
u8 *top_right;
u8 *bottom;
} __attribute__((packed)) *const fbs = (volatile struct fb *)0x23FFFE00;
extern CfgData configData;
void deinitScreens(void);
void swapFramebuffers(bool isAlternate);
void updateBrightness(u32 brightnessIndex);
void clearScreens(bool isAlternate);
void initScreens(void);