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Luma3DS-3GX/source/memory.c
Aurora 5f32779ceb Lots of changes/new features
- To override the last used boot mode on soft reboot, you only need to press A if you want to boot to the default option. Holding L(+payload button)/R is enough for the other modes.
- Added version number to the config menu
- Replaced the memsearch algorithm with a faster one
- Integrated 3ds_injector from @yifanlu. This brings us region free and all the other FreeMultiPatcher patches. Other than that, you now have the possibility to display the currently booted NAND/FIRM in System Settings!
- Rewritten most code for the config menu. You now can navigate to the first/last options with left and right.
- You can now choose the 9.0 FIRM to be default in the config menu. This will essentially switch "no buttons" and L in both modes.
- You can now choose the second emuNAND to be default in the config menu. This will essentially switch "B is not pressed" and "B is pressed".
- When the second emuNAND is booted, it will persist like the other boot options on soft reboot
- Bugfixes
2016-03-29 17:43:53 +02:00

61 lines
1.5 KiB
C

/*
* memory.c
* by Reisyukaku / Aurora Wright
* Copyright (c) 2016 All Rights Reserved
*
* Quick Search algorithm adapted from http://igm.univ-mlv.fr/~lecroq/string/node19.html#SECTION00190
*/
#include "memory.h"
void memcpy(void *dest, const void *src, u32 size){
u8 *destc = (u8 *)dest;
const u8 *srcc = (const u8 *)src;
for(u32 i = 0; i < size; i++)
destc[i] = srcc[i];
}
void memset(void *dest, int filler, u32 size){
u8 *destc = (u8 *)dest;
for(u32 i = 0; i < size; i++)
destc[i] = (u8)filler;
}
void memset32(void *dest, u32 filler, u32 size){
u32 *dest32 = (u32 *)dest;
for (u32 i = 0; i < size / 4; i++)
dest32[i] = filler;
}
int memcmp(const void *buf1, const void *buf2, u32 size){
const u8 *buf1c = (const u8 *)buf1;
const u8 *buf2c = (const u8 *)buf2;
for(u32 i = 0; i < size; i++){
int cmp = buf1c[i] - buf2c[i];
if(cmp) return cmp;
}
return 0;
}
u8 *memsearch(u8 *startPos, const void *pattern, u32 size, u32 patternSize){
const u8 *patternc = (const u8 *)pattern;
//Preprocessing
int table[256];
for(u32 i = 0; i < 256; ++i)
table[i] = patternSize + 1;
for(u32 i = 0; i < patternSize; ++i)
table[patternc[i]] = patternSize - i;
//Searching
u32 j = 0;
while(j <= size - patternSize){
if(memcmp(patternc, startPos + j, patternSize) == 0)
return startPos + j;
j += table[startPos[j + patternSize]];
}
return NULL;
}