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Luma3DS-3GX/source/draw.h
TuxSH e593584a47 Move screen management code to screen.c and fix cache-related issues
- Screen brightness is now updated as soon as the user selects a brightness option, on all boot environments
- Payloads can now be 1KB bigger
- Some cache-related bugs may have been fixed
2016-06-10 21:48:22 +02:00

24 lines
481 B
C

/*
* draw.h
*
* Code to print to the screen by mid-kid @CakesFW
*/
#pragma once
#include "types.h"
#define SCREEN_TOP_WIDTH 400
#define SCREEN_TOP_HEIGHT 240
#define SPACING_Y 10
#define SPACING_X 8
#define COLOR_TITLE 0xFF9900
#define COLOR_WHITE 0xFFFFFF
#define COLOR_RED 0x0000FF
#define COLOR_BLACK 0x000000
u32 loadSplash(void);
void drawCharacter(char character, int posX, int posY, u32 color);
int drawString(const char *string, int posX, int posY, u32 color);