/* * This file is part of Luma3DS * Copyright (C) 2016 Aurora Wright, TuxSH * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * * Additional Terms 7.b of GPLv3 applies to this file: Requiring preservation of specified * reasonable legal notices or author attributions in that material or in the Appropriate Legal * Notices displayed by works containing it. */ /* * Code to print to the screen by mid-kid @CakesFW * https://github.com/mid-kid/CakesForeveryWan/ */ #pragma once #include "types.h" #define SCREEN_TOP_WIDTH 400 #define SCREEN_BOTTOM_WIDTH 320 #define SCREEN_HEIGHT 240 #define SCREEN_TOP_FBSIZE (3 * SCREEN_TOP_WIDTH * SCREEN_HEIGHT) #define SCREEN_BOTTOM_FBSIZE (3 * SCREEN_BOTTOM_WIDTH * SCREEN_HEIGHT) #define SPACING_Y 10 #define SPACING_X 8 #define COLOR_TITLE 0xFF9900 #define COLOR_WHITE 0xFFFFFF #define COLOR_RED 0x0000FF #define COLOR_BLACK 0x000000 #define COLOR_YELLOW 0x00FFFF bool loadSplash(void); void selectScreen(bool isBottomScreen); void drawCharacter(char character, u32 posX, u32 posY, u32 color); u32 drawString(const char *string, u32 posX, u32 posY, u32 color);