/* * This file is part of Luma3DS * Copyright (C) 2016-2018 Aurora Wright, TuxSH * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * * Additional Terms 7.b and 7.c of GPLv3 apply to this file: * * Requiring preservation of specified reasonable legal notices or * author attributions in that material or in the Appropriate Legal * Notices displayed by works containing it. * * Prohibiting misrepresentation of the origin of that material, * or requiring that modified versions of such material be marked in * reasonable ways as different from the original version. */ #pragma once #include <3ds/types.h> #include <3ds/result.h> #include <3ds/svc.h> #include <3ds/synchronization.h> #define THREAD_STACK_SIZE 0x1000 typedef struct MyThread { Handle handle; void (*ep)(void); bool finished; void* stacktop; } MyThread; Result MyThread_Create(MyThread *t, void (*entrypoint)(void), void *stack, u32 stackSize, int prio, int affinity); Result MyThread_Join(MyThread *thread, s64 timeout_ns); void MyThread_Exit(void);