/* * This file is part of Luma3DS * Copyright (C) 2016 Aurora Wright, TuxSH * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * * Additional Terms 7.b of GPLv3 applies to this file: Requiring preservation of specified * reasonable legal notices or author attributions in that material or in the Appropriate Legal * Notices displayed by works containing it. */ /* * Code to print to the screen by mid-kid @CakesFW * https://github.com/mid-kid/CakesForeveryWan */ #include "draw.h" #include "strings.h" #include "screen.h" #include "utils.h" #include "fs.h" #include "font.h" bool loadSplash(void) { const char topSplashPath[] = "/luma/splash.bin", bottomSplashPath[] = "/luma/splashbottom.bin"; bool isTopSplashValid = getFileSize(topSplashPath) == SCREEN_TOP_FBSIZE, isBottomSplashValid = getFileSize(bottomSplashPath) == SCREEN_BOTTOM_FBSIZE; //Don't delay boot nor init the screens if no splash images or invalid splash images are on the SD if(!isTopSplashValid && !isBottomSplashValid) return false; initScreens(); clearScreens(true, true, true); if(isTopSplashValid) fileRead(fbs[1].top_left, topSplashPath, SCREEN_TOP_FBSIZE); if(isBottomSplashValid) fileRead(fbs[1].bottom, bottomSplashPath, SCREEN_BOTTOM_FBSIZE); swapFramebuffers(true); chrono(3); return true; } void drawCharacter(char character, bool isTopScreen, u32 posX, u32 posY, u32 color) { u8 *select = isTopScreen ? fbs[0].top_left : fbs[0].bottom; for(u32 y = 0; y < 8; y++) { char charPos = font[character * 8 + y]; for(u32 x = 0; x < 8; x++) if(((charPos >> (7 - x)) & 1) == 1) { u32 screenPos = (posX * SCREEN_HEIGHT * 3 + (SCREEN_HEIGHT - y - posY - 1) * 3) + x * 3 * SCREEN_HEIGHT; select[screenPos] = color >> 16; select[screenPos + 1] = color >> 8; select[screenPos + 2] = color; } } } u32 drawString(const char *string, bool isTopScreen, u32 posX, u32 posY, u32 color) { for(u32 i = 0, line_i = 0; i < strlen(string); i++) switch(string[i]) { case '\n': posY += SPACING_Y; line_i = 0; break; case '\t': line_i += 2; break; default: //Make sure we never get out of the screen if(line_i >= ((isTopScreen ? SCREEN_TOP_WIDTH : SCREEN_BOTTOM_WIDTH) - posX) / SPACING_X) { posY += SPACING_Y; line_i = 1; //Little offset so we know the same string continues if(string[i] == ' ') break; //Spaces at the start look weird } drawCharacter(string[i], isTopScreen, posX + line_i * SPACING_X, posY, color); line_i++; break; } return posY; }