/* * This file is part of Luma3DS * Copyright (C) 2016 Aurora Wright, TuxSH * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * * Additional Terms 7.b of GPLv3 applies to this file: Requiring preservation of specified * reasonable legal notices or author attributions in that material or in the Appropriate Legal * Notices displayed by works containing it. */ /* * Screen init code by dark_samus, bil1s, Normmatt, delebile and others. * Screen deinit code by tiniVi. */ #pragma once #include "types.h" #define PDN_GPU_CNT (*(vu8 *)0x10141200) #define ARM11_STUB_ADDRESS (0x25000000 - 0x40) //It's currently only 0x28 bytes large. We're putting 0x40 just to be sure here #define WAIT_FOR_ARM9() *arm11Entry = 0; while(!*arm11Entry); ((void (*)())*arm11Entry)(); static volatile struct fb { u8 *top_left; u8 *top_right; u8 *bottom; } *const fb = (volatile struct fb *)0x23FFFE00; void deinitScreens(void); void updateBrightness(u32 brightnessIndex); void clearScreens(void); bool initScreens(void);