/* * screeninit.c * by Aurora Wright * Screen init code by dark_samus, bil1s, Normmatt, delebile and others. * Screen deinit code by tiniVi. * * Copyright (c) 2016 All Rights Reserved */ #include "screeninit.h" #include "draw.h" #include "i2c.h" static vu32 *const arm11 = (vu32 *)0x1FFFFFF8; void deinitScreens(void){ void __attribute__((naked)) ARM11(void){ //Disable interrupts __asm(".word 0xF10C01C0"); //Clear ARM11 entry offset *arm11 = 0; //Shutdown LCDs *(vu32 *)0x10202A44 = 0; *(vu32 *)0x10202244 = 0; *(vu32 *)0x10202014 = 0; //Wait for the entry to be set while(!*arm11); //Jump to it ((void (*)())*arm11)(); } if(PDN_GPU_CNT != 0x1){ *arm11 = (u32)ARM11; while(*arm11); } } void initScreens(void){ void __attribute__((naked)) ARM11(void){ //Disable interrupts __asm(".word 0xF10C01C0"); *(vu32 *)0x10141200 = 0x1007F; *(vu32 *)0x10202014 = 0x00000001; *(vu32 *)0x1020200C &= 0xFFFEFFFE; *(vu32 *)0x10202240 = 0x39; *(vu32 *)0x10202A40 = 0x39; *(vu32 *)0x10202244 = 0x1023E; *(vu32 *)0x10202A44 = 0x1023E; // Top screen *(vu32 *)0x10400400 = 0x000001c2; *(vu32 *)0x10400404 = 0x000000d1; *(vu32 *)0x10400408 = 0x000001c1; *(vu32 *)0x1040040c = 0x000001c1; *(vu32 *)0x10400410 = 0x00000000; *(vu32 *)0x10400414 = 0x000000cf; *(vu32 *)0x10400418 = 0x000000d1; *(vu32 *)0x1040041c = 0x01c501c1; *(vu32 *)0x10400420 = 0x00010000; *(vu32 *)0x10400424 = 0x0000019d; *(vu32 *)0x10400428 = 0x00000002; *(vu32 *)0x1040042c = 0x00000192; *(vu32 *)0x10400430 = 0x00000192; *(vu32 *)0x10400434 = 0x00000192; *(vu32 *)0x10400438 = 0x00000001; *(vu32 *)0x1040043c = 0x00000002; *(vu32 *)0x10400440 = 0x01960192; *(vu32 *)0x10400444 = 0x00000000; *(vu32 *)0x10400448 = 0x00000000; *(vu32 *)0x1040045C = 0x00f00190; *(vu32 *)0x10400460 = 0x01c100d1; *(vu32 *)0x10400464 = 0x01920002; *(vu32 *)0x10400468 = 0x18300000; *(vu32 *)0x10400470 = 0x80341; *(vu32 *)0x10400474 = 0x00010501; *(vu32 *)0x10400478 = 0; *(vu32 *)0x10400490 = 0x000002D0; *(vu32 *)0x1040049C = 0x00000000; // Disco register for(vu32 i = 0; i < 256; i++) *(vu32 *)0x10400484 = 0x10101 * i; // Bottom screen *(vu32 *)0x10400500 = 0x000001c2; *(vu32 *)0x10400504 = 0x000000d1; *(vu32 *)0x10400508 = 0x000001c1; *(vu32 *)0x1040050c = 0x000001c1; *(vu32 *)0x10400510 = 0x000000cd; *(vu32 *)0x10400514 = 0x000000cf; *(vu32 *)0x10400518 = 0x000000d1; *(vu32 *)0x1040051c = 0x01c501c1; *(vu32 *)0x10400520 = 0x00010000; *(vu32 *)0x10400524 = 0x0000019d; *(vu32 *)0x10400528 = 0x00000052; *(vu32 *)0x1040052c = 0x00000192; *(vu32 *)0x10400530 = 0x00000192; *(vu32 *)0x10400534 = 0x0000004f; *(vu32 *)0x10400538 = 0x00000050; *(vu32 *)0x1040053c = 0x00000052; *(vu32 *)0x10400540 = 0x01980194; *(vu32 *)0x10400544 = 0x00000000; *(vu32 *)0x10400548 = 0x00000011; *(vu32 *)0x1040055C = 0x00f00140; *(vu32 *)0x10400560 = 0x01c100d1; *(vu32 *)0x10400564 = 0x01920052; *(vu32 *)0x10400568 = 0x18300000 + 0x46500; *(vu32 *)0x10400570 = 0x80301; *(vu32 *)0x10400574 = 0x00010501; *(vu32 *)0x10400578 = 0; *(vu32 *)0x10400590 = 0x000002D0; *(vu32 *)0x1040059C = 0x00000000; // Disco register for(vu32 i = 0; i < 256; i++) *(vu32 *)0x10400584 = 0x10101 * i; // Enable backlight i2cWriteRegister(I2C_DEV_MCU, 0x22, 0x2A); *(vu32 *)0x10400468 = 0x18300000; *(vu32 *)0x1040046c = 0x18300000; *(vu32 *)0x10400494 = 0x18300000; *(vu32 *)0x10400498 = 0x18300000; *(vu32 *)0x10400568 = 0x18346500; *(vu32 *)0x1040056c = 0x18346500; //Set CakeBrah framebuffers *((vu32 *)0x23FFFE00) = 0x18300000; *((vu32 *)0x23FFFE04) = 0x18300000; *((vu32 *)0x23FFFE08) = 0x18346500; //Clear ARM11 entry offset *arm11 = 0; //Wait for the entry to be set while(!*arm11); //Jump to it ((void (*)())*arm11)(); } if(PDN_GPU_CNT == 0x1){ *arm11 = (u32)ARM11; while(*arm11); } clearScreens(); }