/* * This file is part of Luma3DS * Copyright (C) 2016-2020 Aurora Wright, TuxSH * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * * Additional Terms 7.b and 7.c of GPLv3 apply to this file: * * Requiring preservation of specified reasonable legal notices or * author attributions in that material or in the Appropriate Legal * Notices displayed by works containing it. * * Prohibiting misrepresentation of the origin of that material, * or requiring that modified versions of such material be marked in * reasonable ways as different from the original version. */ #include <3ds.h> #include "menu.h" #include "draw.h" #include "fmt.h" #include "memory.h" #include "ifile.h" #include "menus.h" #include "utils.h" #include "plgloader.h" #include "menus/n3ds.h" #include "menus/cheats.h" #include "minisoc.h" bool isHidInitialized = false; // libctru redefinition: bool hidShouldUseIrrst(void) { // ir:rst exposes only two sessions :( return false; } static inline u32 convertHidKeys(u32 keys) { // Nothing to do yet return keys; } u32 waitInputWithTimeout(u32 msec) { s32 n = 0; u32 keys; do { svcSleepThread(1 * 1000 * 1000LL); Draw_Lock(); if (!isHidInitialized || menuShouldExit) { keys = 0; Draw_Unlock(); break; } n++; hidScanInput(); keys = convertHidKeys(hidKeysDown()) | (convertHidKeys(hidKeysDownRepeat()) & DIRECTIONAL_KEYS); Draw_Unlock(); } while (keys == 0 && !menuShouldExit && isHidInitialized && (msec < 0 || n < msec)); return keys; } u32 waitInput(void) { return waitInputWithTimeout(-1); } static u32 scanHeldKeys(void) { u32 keys; Draw_Lock(); if (!isHidInitialized || menuShouldExit) keys = 0; else { hidScanInput(); keys = convertHidKeys(hidKeysHeld()); } Draw_Unlock(); return keys; } u32 waitComboWithTimeout(s32 msec) { s32 n = 0; u32 keys = 0; u32 tempKeys = 0; // Wait for nothing to be pressed while (scanHeldKeys() != 0 && !menuShouldExit && isHidInitialized && (msec < 0 || n < msec)) { svcSleepThread(1 * 1000 * 1000LL); n++; } if (menuShouldExit || !isHidInitialized || !(msec < 0 || n < msec)) return 0; do { svcSleepThread(1 * 1000 * 1000LL); n++; tempKeys = scanHeldKeys(); for (u32 i = 0x10000; i > 0; i--) { if (tempKeys != scanHeldKeys()) break; if (i == 1) keys = tempKeys; } } while((keys == 0 || scanHeldKeys() != 0) && !menuShouldExit && isHidInitialized && (msec < 0 || n < msec)); return keys; } u32 waitCombo(void) { return waitComboWithTimeout(-1); } static MyThread menuThread; static u8 ALIGN(8) menuThreadStack[0x1000]; static u8 batteryLevel = 255; static u32 homeBtnPressed = 0; static inline u32 menuAdvanceCursor(u32 pos, u32 numItems, s32 displ) { return (pos + numItems + displ) % numItems; } static inline bool menuItemIsHidden(const MenuItem *item) { return item->visibility != NULL && !item->visibility(); } bool menuCheckN3ds(void) { return isN3DS; } u32 menuCountItems(const Menu *menu) { u32 n; for (n = 0; menu->items[n].action_type != MENU_END; n++); return n; } MyThread *menuCreateThread(void) { svcKernelSetState(0x10007, &homeBtnPressed); if(R_FAILED(MyThread_Create(&menuThread, menuThreadMain, menuThreadStack, 0x3000, 52, CORE_SYSTEM))) svcBreak(USERBREAK_PANIC); return &menuThread; } u32 menuCombo; u32 DispWarningOnHome(void); void menuThreadMain(void) { if(isN3DS) N3DSMenu_UpdateStatus(); while (!isServiceUsable("ac:u") || !isServiceUsable("hid:USER")) svcSleepThread(500 * 1000 * 1000LL); hidInit(); // assume this doesn't fail isHidInitialized = true; while(!preTerminationRequested) { if (menuShouldExit) continue; if ((scanHeldKeys() & menuCombo) == menuCombo) { menuEnter(); if(isN3DS) N3DSMenu_UpdateStatus(); PluginLoader__UpdateMenu(); menuShow(&rosalinaMenu); menuLeave(); } // Check for home button on O3DS Mode3 with plugin loaded if (homeBtnPressed != 0) { if (DispWarningOnHome()) svcKernelSetState(7); ///< reboot is fine since exiting a mode3 game reboot anyway homeBtnPressed = 0; } svcSleepThread(50 * 1000 * 1000LL); } } static s32 menuRefCount = 0; void menuEnter(void) { Draw_Lock(); if(!menuShouldExit && menuRefCount == 0) { menuRefCount++; svcKernelSetState(0x10000, 1); svcSleepThread(5 * 1000 * 100LL); if (Draw_AllocateFramebufferCache() == 0) { // Oops menuRefCount = 0; svcKernelSetState(0x10000, 1); svcSleepThread(5 * 1000 * 100LL); } Draw_SetupFramebuffer(); } Draw_Unlock(); } void menuLeave(void) { svcSleepThread(50 * 1000 * 1000); Draw_Lock(); if(--menuRefCount == 0) { Draw_RestoreFramebuffer(); Draw_FreeFramebufferCache(); svcKernelSetState(0x10000, 1); } Draw_Unlock(); } static void menuDraw(Menu *menu, u32 selected) { char versionString[16]; s64 out; u32 version, commitHash; bool isRelease; bool isMcuHwcRegistered; if(R_SUCCEEDED(srvIsServiceRegistered(&isMcuHwcRegistered, "mcu::HWC")) && isMcuHwcRegistered && R_SUCCEEDED(mcuHwcInit())) { if(R_FAILED(MCUHWC_GetBatteryLevel(&batteryLevel))) batteryLevel = 255; mcuHwcExit(); } else batteryLevel = 255; svcGetSystemInfo(&out, 0x10000, 0); version = (u32)out; svcGetSystemInfo(&out, 0x10000, 1); commitHash = (u32)out; svcGetSystemInfo(&out, 0x10000, 0x200); isRelease = (bool)out; if(GET_VERSION_REVISION(version) == 0) sprintf(versionString, "v%lu.%lu", GET_VERSION_MAJOR(version), GET_VERSION_MINOR(version)); else sprintf(versionString, "v%lu.%lu.%lu", GET_VERSION_MAJOR(version), GET_VERSION_MINOR(version), GET_VERSION_REVISION(version)); Draw_DrawString(10, 10, COLOR_TITLE, menu->title); u32 numItems = menuCountItems(menu); u32 dispY = 0; for(u32 i = 0; i < numItems; i++) { if (menuItemIsHidden(&menu->items[i])) continue; Draw_DrawString(30, 30 + dispY, COLOR_WHITE, menu->items[i].title); Draw_DrawCharacter(10, 30 + dispY, COLOR_TITLE, i == selected ? '>' : ' '); dispY += SPACING_Y; } if(miniSocEnabled) { char ipBuffer[17]; u32 ip = socGethostid(); u8 *addr = (u8 *)&ip; int n = sprintf(ipBuffer, "%hhu.%hhu.%hhu.%hhu", addr[0], addr[1], addr[2], addr[3]); Draw_DrawString(SCREEN_BOT_WIDTH - 10 - SPACING_X * n, 10, COLOR_WHITE, ipBuffer); } Draw_DrawFormattedString(SCREEN_BOT_WIDTH - 10 - 4 * SPACING_X, SCREEN_BOT_HEIGHT - 20, COLOR_WHITE, " "); if(batteryLevel != 255) Draw_DrawFormattedString(SCREEN_BOT_WIDTH - 10 - 4 * SPACING_X, SCREEN_BOT_HEIGHT - 20, COLOR_WHITE, "%02hhu%%", batteryLevel); else Draw_DrawString(SCREEN_BOT_WIDTH - 10 - 4 * SPACING_X, SCREEN_BOT_HEIGHT - 20, COLOR_WHITE, " "); if(isRelease) Draw_DrawFormattedString(10, SCREEN_BOT_HEIGHT - 20, COLOR_TITLE, "Luma3DS %s", versionString); else Draw_DrawFormattedString(10, SCREEN_BOT_HEIGHT - 20, COLOR_TITLE, "Luma3DS %s-%08lx", versionString, commitHash); Draw_FlushFramebuffer(); } void menuShow(Menu *root) { u32 selectedItem = 0; Menu *currentMenu = root; u32 nbPreviousMenus = 0; Menu *previousMenus[0x80]; u32 previousSelectedItems[0x80]; u32 numItems = menuCountItems(currentMenu); if (menuItemIsHidden(¤tMenu->items[selectedItem])) selectedItem = menuAdvanceCursor(selectedItem, numItems, 1); Draw_Lock(); Draw_ClearFramebuffer(); Draw_FlushFramebuffer(); hidSetRepeatParameters(0, 0); menuDraw(currentMenu, selectedItem); Draw_Unlock(); bool menuComboReleased = false; do { u32 pressed = waitInputWithTimeout(1000); numItems = menuCountItems(currentMenu); if(!menuComboReleased && (scanHeldKeys() & menuCombo) != menuCombo) { menuComboReleased = true; Draw_Lock(); hidSetRepeatParameters(200, 100); Draw_Unlock(); } if(pressed & KEY_A) { Draw_Lock(); Draw_ClearFramebuffer(); Draw_FlushFramebuffer(); Draw_Unlock(); switch(currentMenu->items[selectedItem].action_type) { case METHOD: if(currentMenu->items[selectedItem].method != NULL) currentMenu->items[selectedItem].method(); break; case MENU: previousSelectedItems[nbPreviousMenus] = selectedItem; previousMenus[nbPreviousMenus++] = currentMenu; currentMenu = currentMenu->items[selectedItem].menu; selectedItem = 0; break; default: __builtin_trap(); // oops break; } Draw_Lock(); Draw_ClearFramebuffer(); Draw_FlushFramebuffer(); Draw_Unlock(); } else if(pressed & KEY_B) { Draw_Lock(); Draw_ClearFramebuffer(); Draw_FlushFramebuffer(); Draw_Unlock(); if(nbPreviousMenus > 0) { currentMenu = previousMenus[--nbPreviousMenus]; selectedItem = previousSelectedItems[nbPreviousMenus]; } else break; } else if(pressed & KEY_DOWN) { selectedItem = menuAdvanceCursor(selectedItem, numItems, 1); if (menuItemIsHidden(¤tMenu->items[selectedItem])) selectedItem = menuAdvanceCursor(selectedItem, numItems, 1); } else if(pressed & KEY_UP) { selectedItem = menuAdvanceCursor(selectedItem, numItems, -1); if (menuItemIsHidden(¤tMenu->items[selectedItem])) selectedItem = menuAdvanceCursor(selectedItem, numItems, -1); } Draw_Lock(); menuDraw(currentMenu, selectedItem); Draw_Unlock(); } while(!menuShouldExit); } static const char *__press_b_to_close = "Press [B] to close"; void DispMessage(const char *title, const char *message) { menuEnter(); Draw_Lock(); Draw_ClearFramebuffer(); Draw_FlushFramebuffer(); Draw_DrawString(10, 10, COLOR_TITLE, title); Draw_DrawString(30, 30, COLOR_WHITE, message); Draw_DrawString(200, 220, COLOR_TITLE, __press_b_to_close); u32 keys = 0; do { keys = waitComboWithTimeout(1000); }while (!preTerminationRequested && !(keys & KEY_B)); Draw_Unlock(); ///< Keep it locked until we exit the message menuLeave(); } u32 DispErrMessage(const char *title, const char *message, const Result error) { char buf[100]; sprintf(buf, "Error code: 0x%08X", (unsigned int)error); menuEnter(); Draw_Lock(); Draw_ClearFramebuffer(); Draw_FlushFramebuffer(); Draw_DrawString(10, 10, COLOR_TITLE, title); u32 posY = Draw_DrawString(30, 30, COLOR_WHITE, message); Draw_DrawString(30, posY + 20, COLOR_RED, buf); Draw_DrawString(200, 220, COLOR_TITLE, __press_b_to_close); u32 keys = 0; do { keys = waitComboWithTimeout(1000); }while (!preTerminationRequested && !(keys & KEY_B)); Draw_Unlock(); ///< Keep it locked until we exit the message menuLeave(); return error; } u32 DispWarningOnHome(void) { menuEnter(); Draw_Lock(); Draw_ClearFramebuffer(); Draw_FlushFramebuffer(); Draw_DrawString(10, 10, COLOR_TITLE, "Warning"); u32 posY = Draw_DrawString(30, 40, COLOR_WHITE, "Due to memory shortage the home button\nis disabled."); Draw_DrawString(30, posY + 20, COLOR_WHITE, "Press [DPAD UP + B] to exit the application."); Draw_DrawString(200, 220, COLOR_TITLE, __press_b_to_close); u32 keys = 0; do { keys = waitComboWithTimeout(1000); }while (!preTerminationRequested && !(keys & KEY_B)); Draw_Unlock(); ///< Keep it locked until we exit the message menuLeave(); return (keys & KEY_UP) > 0; } typedef char string[50]; #define MIN(a, b) ((a) < (b) ? (a) : (b)) #define MAX(a, b) ((a) > (b) ? (a) : (b)) void DisplayPluginMenu(u32 *cmdbuf) { u32 cursor = 0; u32 nbItems = cmdbuf[1]; u8 *states = (u8 *)cmdbuf[3]; char buffer[60]; const char *title = (const char *)cmdbuf[5]; const string *items = (const string *)cmdbuf[7]; const string *hints = (const string *)cmdbuf[9]; menuEnter(); Draw_Lock(); do { // Draw the menu { // Clear screen Draw_ClearFramebuffer(); Draw_FlushFramebuffer(); // Draw title Draw_DrawString(10, 10, COLOR_TITLE, title); // Draw items u32 i = MAX(0, (int)cursor - 7); u32 end = MIN(nbItems, i + 16); u32 posY = 30; for (; i < end; ++i, posY += 10) { sprintf(buffer, "[ ] %s", items[i]); Draw_DrawString(30, posY, COLOR_WHITE, buffer); if (i == cursor) Draw_DrawCharacter(10, posY, COLOR_TITLE, '>'); if (states[i]) Draw_DrawCharacter(36, posY, COLOR_LIME, 'x'); } // Draw hint if (hints[cursor]) Draw_DrawString(10, 200, COLOR_TITLE, hints[cursor]); } // Wait for input u32 pressed = waitInput(); if (pressed & KEY_A) states[cursor] = !states[cursor]; if (pressed & KEY_B) break; if (pressed & KEY_DOWN) if (++cursor >= nbItems) cursor = 0; if (pressed & KEY_UP) if (--cursor >= nbItems) cursor = nbItems - 1; } while (true); Draw_Unlock(); menuLeave(); }